ShaderForge | A Shader Editor for Unity | Game Engine library

 by   FreyaHolmer C# Version: Current License: No License

kandi X-RAY | ShaderForge Summary

kandi X-RAY | ShaderForge Summary

ShaderForge is a C# library typically used in Gaming, Game Engine, Unity applications. ShaderForge has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

I will occasionally update this repository with fixes and features! I'll mostly do compatibility updates for future versions of Unity whenever I need it. if you want older versions, consider pulling one of the older branches! I'll try to name branches helpfully. the oldest version of SF you can get is for Unity 5.x.
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            kandi-support Support

              ShaderForge has a medium active ecosystem.
              It has 2377 star(s) with 511 fork(s). There are 124 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 10 have been closed. On average issues are closed in 115 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ShaderForge is current.

            kandi-Quality Quality

              ShaderForge has 0 bugs and 0 code smells.

            kandi-Security Security

              ShaderForge has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ShaderForge code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ShaderForge does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ShaderForge releases are not available. You will need to build from source code and install.

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            ShaderForge Key Features

            No Key Features are available at this moment for ShaderForge.

            ShaderForge Examples and Code Snippets

            No Code Snippets are available at this moment for ShaderForge.

            Community Discussions

            QUESTION

            How to access custom shader properties and fields via GetProperties / PropertyInfo?
            Asked 2018-Jan-04 at 20:49

            I have a method that takes any object as an argument and it should go through the properties, whatevery they are. I'm trying to get properties for a custom shader (created with ShaderForge). This is the method:

            ...

            ANSWER

            Answered 2018-Jan-04 at 20:49

            UnityEditor class has ShaderUtil, which contains the following methods:

            • GetPropertyCount - Get the number of properties in Shader s.

            • GetPropertyDescription - Get the description of the shader propery at index propertyIdx of Shader s.

            • GetPropertyName - Get the name of the shader propery at index propertyIdx of Shader s.
            • GetPropertyType - Get the ShaderProperyType of the shader propery at index propertyIdx of Shader s.
            • GetRangeLimits - Get Limits for a range property at index propertyIdx of Shader s.
            • GetTexDim - Gets texture dimension of a shader property.
            • IsShaderPropertyHidden - Is the shader propery at index propertyIdx of Shader s hidden?

            To use it, you include "using UnityEditor" in your script and then access it by typing ShaderUtil.(methodname).

            With these methods you can iterate through the custom shader properties. It's weird that you can't do this with GetProperties like you do on types, but this worked for me.

            The type RANGE was a mystery to me, but what it does is it returns a float value of the actual value and ALSO the min and max values of the parameter so you know what its range is (because it's not a known type).

            Please note that this is only for editor, so you have to use conditional #if XXXXX conditions around it, because UnityEditor class and this method won't work runtime.

            Unity documentation on ShaderUtil: https://docs.unity3d.com/ScriptReference/ShaderUtil.html

            Source https://stackoverflow.com/questions/48050822

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ShaderForge

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone FreyaHolmer/ShaderForge

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