Unity-Programming-Patterns | Implementations of programming design patterns in Unity | Architecture library
kandi X-RAY | Unity-Programming-Patterns Summary
kandi X-RAY | Unity-Programming-Patterns Summary
# Game programming patterns in Unity.
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QUESTION
first of all sorry if I'll be using a messy terminology, I'm still learning a lot about the Command pattern and C#.
I'm trying to implement the command pattern in Unity3D using C#, specifically this implementation readapted to my case.
Given the Command.cs and the GameController.cs scripts, I've created a DoThing
class, inheriting from the Command
class, implemented with the following code:
ANSWER
Answered 2020-Sep-02 at 18:43From Command pattern wiki:
A command object knows about receiver and invokes a method of the receiver. Values for parameters of the receiver method are stored in the command. The receiver object to execute these methods is also stored in the command object by aggregation. The receiver then does the work when the execute() method in command is called. An invoker object knows how to execute a command, and optionally does bookkeeping about the command execution. The invoker does not know anything about a concrete command, it knows only about the command interface.
So if what the DoThing
command does is log a message to the console, it should look like this:
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