Unity-Programming-Patterns | Implementations of programming design patterns in Unity | Architecture library

 by   Habrador C# Version: Current License: MIT

kandi X-RAY | Unity-Programming-Patterns Summary

kandi X-RAY | Unity-Programming-Patterns Summary

Unity-Programming-Patterns is a C# library typically used in Architecture, Unity applications. Unity-Programming-Patterns has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

# Game programming patterns in Unity.
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            kandi-support Support

              Unity-Programming-Patterns has a medium active ecosystem.
              It has 1499 star(s) with 220 fork(s). There are 55 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 241 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Unity-Programming-Patterns is current.

            kandi-Quality Quality

              Unity-Programming-Patterns has 0 bugs and 0 code smells.

            kandi-Security Security

              Unity-Programming-Patterns has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Unity-Programming-Patterns code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Unity-Programming-Patterns is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Unity-Programming-Patterns releases are not available. You will need to build from source code and install.

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            Unity-Programming-Patterns Key Features

            No Key Features are available at this moment for Unity-Programming-Patterns.

            Unity-Programming-Patterns Examples and Code Snippets

            No Code Snippets are available at this moment for Unity-Programming-Patterns.

            Community Discussions

            Trending Discussions on Unity-Programming-Patterns

            QUESTION

            Extract inherited class argument from constructor
            Asked 2020-Sep-02 at 18:43

            first of all sorry if I'll be using a messy terminology, I'm still learning a lot about the Command pattern and C#.

            I'm trying to implement the command pattern in Unity3D using C#, specifically this implementation readapted to my case.

            Given the Command.cs and the GameController.cs scripts, I've created a DoThing class, inheriting from the Command class, implemented with the following code:

            ...

            ANSWER

            Answered 2020-Sep-02 at 18:43

            From Command pattern wiki:

            A command object knows about receiver and invokes a method of the receiver. Values for parameters of the receiver method are stored in the command. The receiver object to execute these methods is also stored in the command object by aggregation. The receiver then does the work when the execute() method in command is called. An invoker object knows how to execute a command, and optionally does bookkeeping about the command execution. The invoker does not know anything about a concrete command, it knows only about the command interface.

            So if what the DoThing command does is log a message to the console, it should look like this:

            Source https://stackoverflow.com/questions/63710836

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Unity-Programming-Patterns

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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