jigsaw-puzzle | unity 3D jigsaw puzzle Game | Game Engine library
kandi X-RAY | jigsaw-puzzle Summary
kandi X-RAY | jigsaw-puzzle Summary
unity 3D jigsaw puzzle Game
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Trending Discussions on jigsaw-puzzle
QUESTION
I'm trying to categorize the type of jigsaw puzzle pieces (number of heads, if it is a border or a corner...) by analyzing their contours.
The approach I'm trying to follow is analyzing this type of plot (from this paper) that "unwinds" the cartesian coordinates of the contours of the puzzle piece by converting it to polar coordinates; however I'm not able to replicate it.
I've tried with:
...ANSWER
Answered 2022-Feb-19 at 17:31Find the center of the tile:
QUESTION
My quiz is currently working But has reached a point where there is too much HTML. I was looking for a way to reference my questions and choices from the script.js. After looking online most ways it's been done it has a variable with the question, choices, and correct answer, however, my quiz does not have a right/wrong answer to it. Rather its purpose is to show which is the user's character class is after answering questions e.g. like a personality quiz.
Here is part of the code:
...ANSWER
Answered 2021-Jul-05 at 19:42There are a number of ways you could do this. Below is one way using vanilla Javascript, where:
- You save your questions as a list of objects in the Javascript (the
questions
variable below) rather than as raw HTML. - A new variable
currQuestion
tracks which question the user is on. - The
updateQuestion()
function pulls the appropriate data fromquestion
and updates the HTML as the user moves through each question.
Note that the code below will only work properly if there are the same number of elements in the HTML as there are choices in the Javascript object for each question. You could update this to make it more flexible by adding or subtracting
elements based on the number of choices in the Javascript.
For this type of thing, though, you should know that using a framework like Vue.js is a great fit and will save you a lot of hassle compared to plain Javascript if you want to make this any more complex in the future.
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