unity-plugin | IndoorAtlas Unity plugin | Game Engine library

 by   IndoorAtlas C# Version: Current License: Apache-2.0

kandi X-RAY | unity-plugin Summary

kandi X-RAY | unity-plugin Summary

unity-plugin is a C# library typically used in Gaming, Game Engine, Unity applications. unity-plugin has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

IndoorAtlas provides a unique Platform-as-a-Service (PaaS) solution that runs a disruptive geomagnetic positioning in its full-stack hybrid technology for accurately pinpointing a location inside a building. The IndoorAtlas SDK enables app developers to use high-accuracy indoor positioning in venues that have been fingerprinted. Getting started requires you to set up a free developer account and fingerprint your indoor venue using the IndoorAtlas MapCreator 2.
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            kandi-support Support

              unity-plugin has a low active ecosystem.
              It has 32 star(s) with 2 fork(s). There are 20 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 12 have been closed. On average issues are closed in 22 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of unity-plugin is current.

            kandi-Quality Quality

              unity-plugin has 0 bugs and 0 code smells.

            kandi-Security Security

              unity-plugin has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              unity-plugin code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              unity-plugin is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              unity-plugin releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              unity-plugin saves you 107 person hours of effort in developing the same functionality from scratch.
              It has 554 lines of code, 45 functions and 20 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            unity-plugin Key Features

            No Key Features are available at this moment for unity-plugin.

            unity-plugin Examples and Code Snippets

            No Code Snippets are available at this moment for unity-plugin.

            Community Discussions

            QUESTION

            Caching node_modules in Azure Pipelines takes longer than installing them
            Asked 2021-Feb-02 at 02:16

            I am running a self-hosted agent (Windows Server) and I am trying to reduce my pipeline build time by caching my node_modules. However, restoring the node_modules cache takes just as long as installing the packages from scratch. Also, looking at the log it gives me the impression that it is downloading/uploading the cache externally, rather than keeping the cache on the VM. If this is true, then my caching of the node_modules would result in transferring ~1GB of data on every build.

            What am I doing wrong?

            My goal is to simply maintain/keep the node_modules between builds on my self-hosted agent for the following reasons:

            1. To prevent installing the node_modules everytime
            2. To keep the node_modules/.cache folder for computational caching purposes

            My Pipeline YML File: ...

            ANSWER

            Answered 2021-Feb-02 at 02:16

            You cache the node_modules to $(System.DefaultWorkingDirectory)/node_modules, the path should be _\agent_work\1\s\node_modules. The self-hosted agent will run execute git clean -ffdx && git reset --hard HEAD before fetching, it will delete the folder node_modules and install the node_modules everytime. check this doc for more details.

            We need add the code - checkout: self clean: false at the steps level.

            YAML definition

            Source https://stackoverflow.com/questions/65958925

            QUESTION

            Add the Firebase iOS SDK (4.3.0 or higher)
            Asked 2020-Oct-27 at 14:34

            I am trying to implement Crashlytics as per Firbase doc.

            https://firebase.google.com/docs/crashlytics/get-started

            All Steps performed :

            Installed Pods:

            pod 'Firebase/Crashlytics' pod 'Firebase/Analytics'

            In App Delegate:

            ...

            ANSWER

            Answered 2020-Oct-27 at 14:34

            I installed app to iPhone and simulator both and disconnect from debug mode and launched 5-6 times. it solved problem

            Source https://stackoverflow.com/questions/64549914

            QUESTION

            Executing VLC for unity
            Asked 2020-Sep-15 at 07:19

            I am facing similar issue like this mentioned in the post:

            Triying to run VLC for unity plugin demo

            Build platform is WIN 10 x64 (build 2004).

            I am using LibVLC from the nightly build: https://artifacts.videolan.org/vlc/nightly-win64-llvm/20200914-0434/

            LibVLCSharp gets built successfully (https://code.videolan.org/videolan/LibVLCSharp/-/tree/master/).

            I was trying to build "VLCUnityPlugin.dll" but failing (have installed https://github.com/mstorsjo/llvm-mingw/tree/20200325 (LLVM MinGW)), using MSYS64 to run ./build.sh and it was coming up with this error:

            MSYS error while building VLCUnity plugin dll

            I thought maybe since "VLCUnityPlugin.dll" is NOT present, Unity x64 (v 2019.4.8f1) keeps on complaining with the following errors:

            UNITY errors

            But after, I hacked "common" make file as shown below:

            make file changes to build VLCUnityPlugin.dll I successfully built VLCUnityPlugin.dll and my plugin file structure looks like this now: Plugin directory structure

            Still, I do see UNITY Errors: "Assets\VLCUnity\Demos\Scripts\MinimalPlayback.cs(99,39): error CS1061: 'MediaPlayer' does not contain a definition for 'GetTexture' and no accessible extension method 'GetTexture' accepting a first argument of type 'MediaPlayer' could be found (are you missing a using directive or an assembly reference?)"

            ...

            ANSWER

            Answered 2020-Sep-15 at 07:19

            The free trial version is available for download here https://videolabs.io/vlc-unity/vlc-unity-windows-trial.unitypackage.

            That being said, if you want to build it yourself, you should follow what the CI does https://code.videolan.org/videolan/vlc-unity/-/blob/master/.gitlab-ci.yml

            The libvlcsharp build is a special one, you need to define UNITY when you build it. It has the added GetTexture method.

            For VLCPlugin.dll, you should crosscompile from Linux, where you install llvm-mingw and run it from bash (for example). MSYS not needed.

            Source https://stackoverflow.com/questions/63892308

            QUESTION

            Unity3D Google admob: User is reward twice (or more) hack
            Asked 2020-Jan-21 at 14:04

            I created a daily reward system in which the player can get about three 500 coins a day, e.g. 1/3 gold coins. I use Admob Unity Plugin to show the player rewarded videos when they click on the button to get the 500 gold coins, the button can be clicked 3 times and each time the player watches a reward video, they get 500 gold coins.

            My issue:

            1: If the user clicks on the reward button and watch the reward video fully for the first time, my int will increase to 1 and player is rewarded 500 coins - (so it is, 1/3 with 500 coins)

            2: if the user clicks on the reward button a second time but then decides to close the reward video, the int will not increase and the player is not rewarded 500 coins - (it is still, 1/3 with 500 coins)

            3: But if the user decides to click on the reward button and then decided to watch the new reward video fully, the int will increase by 2 (instead of 1) and the player is now rewarded 1,000 gold coins (instead of 500) - (it is now, 3/3 with 1,500 gold coins)

            NOTE: this order isn't specific, the user could do this method from the start or before the int reaches 3/3 and do it however many times the user wants, simply by closing the reward video a lot of time (not completing the video) until satisfied and then watching the reward video fully 3 times.

            I won't include my daily reward script, as I don't believe it is causing my issue. Please could someone help me with this, thank you!!!!

            This is my reward script:

            ...

            ANSWER

            Answered 2020-Jan-21 at 00:57

            Simply change if (ad.isRewardedVideoReady ()) { to if (ad.isRewardedVideoReady () && !coinImage.enabled) {.

            Spamming the button that calls Free_500_Coins will cause two calls to adding the handler.

            Source https://stackoverflow.com/questions/59832631

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install unity-plugin

            Set up your free developer account in the IndoorAtlas developer portal. Help with getting started is available in the Quick Start Guide.
            To enable IndoorAtlas indoor positioning in a venue, the venue needs to be fingerprinted with the IndoorAtlas MapCreator 2 tool.
            To start developing your own app, create an API key.
            An example Unity project is included in the example folder.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/IndoorAtlas/unity-plugin.git

          • CLI

            gh repo clone IndoorAtlas/unity-plugin

          • sshUrl

            git@github.com:IndoorAtlas/unity-plugin.git

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