unity-plugin | IndoorAtlas Unity plugin | Game Engine library
kandi X-RAY | unity-plugin Summary
kandi X-RAY | unity-plugin Summary
IndoorAtlas provides a unique Platform-as-a-Service (PaaS) solution that runs a disruptive geomagnetic positioning in its full-stack hybrid technology for accurately pinpointing a location inside a building. The IndoorAtlas SDK enables app developers to use high-accuracy indoor positioning in venues that have been fingerprinted. Getting started requires you to set up a free developer account and fingerprint your indoor venue using the IndoorAtlas MapCreator 2.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of unity-plugin
unity-plugin Key Features
unity-plugin Examples and Code Snippets
Community Discussions
Trending Discussions on unity-plugin
QUESTION
I am running a self-hosted agent (Windows Server) and I am trying to reduce my pipeline build time by caching my node_modules. However, restoring the node_modules cache takes just as long as installing the packages from scratch. Also, looking at the log it gives me the impression that it is downloading/uploading the cache externally, rather than keeping the cache on the VM. If this is true, then my caching of the node_modules would result in transferring ~1GB of data on every build.
What am I doing wrong?
My goal is to simply maintain/keep the node_modules between builds on my self-hosted agent for the following reasons:
- To prevent installing the node_modules everytime
- To keep the node_modules/.cache folder for computational caching purposes
ANSWER
Answered 2021-Feb-02 at 02:16You cache the node_modules
to $(System.DefaultWorkingDirectory)/node_modules
, the path should be _\agent_work\1\s\node_modules
. The self-hosted agent will run execute git clean -ffdx && git reset --hard HEAD
before fetching, it will delete the folder node_modules
and install the node_modules
everytime. check this doc for more details.
We need add the code - checkout: self clean: false
at the steps level.
YAML definition
QUESTION
I am trying to implement Crashlytics as per Firbase doc.
https://firebase.google.com/docs/crashlytics/get-started
All Steps performed :
Installed Pods:
pod 'Firebase/Crashlytics' pod 'Firebase/Analytics'
In App Delegate:
...ANSWER
Answered 2020-Oct-27 at 14:34I installed app to iPhone and simulator both and disconnect from debug mode and launched 5-6 times. it solved problem
QUESTION
I am facing similar issue like this mentioned in the post:
Triying to run VLC for unity plugin demo
Build platform is WIN 10 x64 (build 2004).
I am using LibVLC from the nightly build: https://artifacts.videolan.org/vlc/nightly-win64-llvm/20200914-0434/
LibVLCSharp gets built successfully (https://code.videolan.org/videolan/LibVLCSharp/-/tree/master/).
I was trying to build "VLCUnityPlugin.dll" but failing (have installed https://github.com/mstorsjo/llvm-mingw/tree/20200325 (LLVM MinGW)), using MSYS64 to run ./build.sh and it was coming up with this error:
MSYS error while building VLCUnity plugin dll
I thought maybe since "VLCUnityPlugin.dll" is NOT present, Unity x64 (v 2019.4.8f1) keeps on complaining with the following errors:
But after, I hacked "common" make file as shown below:
make file changes to build VLCUnityPlugin.dll I successfully built VLCUnityPlugin.dll and my plugin file structure looks like this now: Plugin directory structure
Still, I do see UNITY Errors: "Assets\VLCUnity\Demos\Scripts\MinimalPlayback.cs(99,39): error CS1061: 'MediaPlayer' does not contain a definition for 'GetTexture' and no accessible extension method 'GetTexture' accepting a first argument of type 'MediaPlayer' could be found (are you missing a using directive or an assembly reference?)"
...ANSWER
Answered 2020-Sep-15 at 07:19The free trial version is available for download here https://videolabs.io/vlc-unity/vlc-unity-windows-trial.unitypackage.
That being said, if you want to build it yourself, you should follow what the CI does https://code.videolan.org/videolan/vlc-unity/-/blob/master/.gitlab-ci.yml
The libvlcsharp build is a special one, you need to define UNITY when you build it. It has the added GetTexture method.
For VLCPlugin.dll, you should crosscompile from Linux, where you install llvm-mingw and run it from bash (for example). MSYS not needed.
QUESTION
I created a daily reward system in which the player can get about three 500 coins a day, e.g. 1/3 gold coins. I use Admob Unity Plugin to show the player rewarded videos when they click on the button to get the 500 gold coins, the button can be clicked 3 times and each time the player watches a reward video, they get 500 gold coins.
My issue:
1: If the user clicks on the reward button and watch the reward video fully for the first time, my int will increase to 1 and player is rewarded 500 coins - (so it is, 1/3 with 500 coins)
2: if the user clicks on the reward button a second time but then decides to close the reward video, the int will not increase and the player is not rewarded 500 coins - (it is still, 1/3 with 500 coins)
3: But if the user decides to click on the reward button and then decided to watch the new reward video fully, the int will increase by 2 (instead of 1) and the player is now rewarded 1,000 gold coins (instead of 500) - (it is now, 3/3 with 1,500 gold coins)
NOTE: this order isn't specific, the user could do this method from the start or before the int reaches 3/3 and do it however many times the user wants, simply by closing the reward video a lot of time (not completing the video) until satisfied and then watching the reward video fully 3 times.
I won't include my daily reward script, as I don't believe it is causing my issue. Please could someone help me with this, thank you!!!!
This is my reward script:
...ANSWER
Answered 2020-Jan-21 at 00:57Simply change if (ad.isRewardedVideoReady ()) {
to if (ad.isRewardedVideoReady () && !coinImage.enabled) {
.
Spamming the button that calls Free_500_Coins
will cause two calls to adding the handler.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install unity-plugin
To enable IndoorAtlas indoor positioning in a venue, the venue needs to be fingerprinted with the IndoorAtlas MapCreator 2 tool.
To start developing your own app, create an API key.
An example Unity project is included in the example folder.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page