JEngine | The solution that allows unity games to update in runtime 使Unity开发的游戏支持热更新的解决方案。 | Game Engine library
kandi X-RAY | JEngine Summary
kandi X-RAY | JEngine Summary
The solution that allows unity games update in runtime. Documentation » (The documentation is yet in Chinese and can use Google Translated version from here) · 中文页面 ».
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of JEngine
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QUESTION
jEngines = [
[["Aerotech 54mm Motor (J1799N)"], ["0.6"], ["1799"], ["1090"], ["540"]],
[["Cesaroni 54mm Motor (J760)"], ["1.7"], ["760"], ["1076"], ["576"]],
[["Aerotech 54mm Motor (J401FJ)"], ["2.8"], ["401"], ["912"], ["511"]],
[["Aerotech 54mm Motor (J800T)"], ["1.6"], ["800"], ["1134"], ["595"]],
[["Aerotech 38mm Motor (J825R)"], ["1.2"], ["825"], ["878"], ["497"]],
[["Cesaroni 38mm Motor (J94)"], ["6.8"], ["94"], ["660"], ["372"]],
[["Aerotech 38mm Motor (J425R)"], ["1.6"], ["425"], ["631"], ["364"]],
[["Aerotech 38mm Motor (J500G)"], ["1.4"], ["500"], ["654"], ["375"]],
[["Aerotech 38mm Motor (J420)"], ["1.6"], ["420"], ["635"], ["345"]],
[["Aerotech 38mm Motor (J340M)"], ["1.8"], ["340"], ["577"], ["365"]]
]
kEngines = [
[["Aerotech 54mm Motor (K456DM)"], ["2.9"], ["456"], ["1484"], ["866"]],
[["Aerotech 54mm Motor (K2050ST)"], ["0.7"], ["2050"], ["2086"], ["1292"]],
[["Cesaroni 54mm Motor (K300)"], ["8.4"], ["300"], ["2270"], ["1265"]],
[["Cesaroni 54mm Motor (K260)"], ["8.7"], ["260"], ["2047"], ["1149"]],
[["Cesaroni 54mm Motor (K1200)"], ["1.7"], ["1200"], ["1631"], ["960"]],
[["Cesaroni 54mm Motor (K2045)"], ["0.7"], ["2045"], ["1290"], ["716"]],
[["Cesaroni 54mm Motor (K940)"], ["1.8"], ["940"], ["1366"], ["768"]],
[["Cesaroni 54mm Motor (K630)"], ["2.7"], ["630"], ["1410"], ["912"]]
]
def heightPrint():
rEngine = input("Pick a class of engine a-l (lowercase):")
rEngine= rEngine+("Engines")
print("You have chosen class {}".format(rEngine))
print("These are the engines in class {}".format(rEngine))
for x in range 20:
print(eval(rEngine[0][x]))
...ANSWER
Answered 2019-Dec-18 at 12:42IMPORTANT EDIT: Using eval()
is bad practice as I learned. If you are the only person to ever use this, the solution below is fine, but if other people will access this tool, this approach is dangerous, as inputting print(1)#
will make the program print a 1 with all the implications that come with it. The code can be fixed by checking that the input character is within a range of allowed inputs after receiving the input
QUESTION
I have an obfuscated (p,a,c,k,e,d)
function from JavaScript.
ANSWER
Answered 2017-Feb-13 at 11:33I think the problem was eval
at the start of the packed function. It was running the code after getting the value. So I removed the eval
part and now it works as expected.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install JEngine
Method 1, download the zip directly, then go to UnityProject/Assets/Dependencies, unzip the zip inside (must do if you download the zip archive)
Method 2, first git clone and then install the submodule git clone git@github.com:JasonXuDeveloper/JEngine.git cd JEngine git submodule init git submodule update
Method 3, install submodules along with git clone (recommended) git clone git@github.com:JasonXuDeveloper/JEngine.git --recursive
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