JEngine | The solution that allows unity games to update in runtime 使Unity开发的游戏支持热更新的解决方案。 | Game Engine library

 by   JasonXuDeveloper C# Version: 0.8.0f6 License: MIT

kandi X-RAY | JEngine Summary

kandi X-RAY | JEngine Summary

JEngine is a C# library typically used in Gaming, Game Engine, Unity applications. JEngine has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

The solution that allows unity games update in runtime. Documentation » (The documentation is yet in Chinese and can use Google Translated version from here) · 中文页面 ».
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              JEngine has a medium active ecosystem.
              It has 1608 star(s) with 301 fork(s). There are 37 watchers for this library.
              There were 7 major release(s) in the last 12 months.
              There are 3 open issues and 221 have been closed. On average issues are closed in 21 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of JEngine is 0.8.0f6

            kandi-Quality Quality

              JEngine has 0 bugs and 0 code smells.

            kandi-Security Security

              JEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              JEngine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              JEngine is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              JEngine releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of JEngine
            Get all kandi verified functions for this library.

            JEngine Key Features

            No Key Features are available at this moment for JEngine.

            JEngine Examples and Code Snippets

            No Code Snippets are available at this moment for JEngine.

            Community Discussions

            QUESTION

            Trying to print from a 3D array by joining variable names and printing only one column
            Asked 2019-Dec-18 at 12:42
            jEngines = [
                        [["Aerotech 54mm Motor (J1799N)"], ["0.6"], ["1799"], ["1090"], ["540"]],
                        [["Cesaroni 54mm Motor (J760)"], ["1.7"], ["760"], ["1076"], ["576"]],
                        [["Aerotech 54mm Motor (J401FJ)"], ["2.8"], ["401"], ["912"], ["511"]],
                        [["Aerotech 54mm Motor (J800T)"], ["1.6"], ["800"], ["1134"], ["595"]],
                        [["Aerotech 38mm Motor (J825R)"], ["1.2"], ["825"], ["878"], ["497"]],
                        [["Cesaroni 38mm Motor (J94)"], ["6.8"], ["94"], ["660"], ["372"]],
                        [["Aerotech 38mm Motor (J425R)"], ["1.6"], ["425"], ["631"], ["364"]],
                        [["Aerotech 38mm Motor (J500G)"], ["1.4"], ["500"], ["654"], ["375"]],
                        [["Aerotech 38mm Motor (J420)"], ["1.6"], ["420"], ["635"], ["345"]],
                        [["Aerotech 38mm Motor (J340M)"], ["1.8"], ["340"], ["577"], ["365"]]
                        ]
            kEngines = [
                        [["Aerotech 54mm Motor (K456DM)"], ["2.9"], ["456"], ["1484"], ["866"]],
                        [["Aerotech 54mm Motor (K2050ST)"], ["0.7"], ["2050"], ["2086"], ["1292"]],
                        [["Cesaroni 54mm Motor (K300)"], ["8.4"], ["300"], ["2270"], ["1265"]],
                        [["Cesaroni 54mm Motor (K260)"], ["8.7"], ["260"], ["2047"], ["1149"]],
                        [["Cesaroni 54mm Motor (K1200)"], ["1.7"], ["1200"], ["1631"], ["960"]],
                        [["Cesaroni 54mm Motor (K2045)"], ["0.7"], ["2045"], ["1290"], ["716"]],
                        [["Cesaroni 54mm Motor (K940)"], ["1.8"], ["940"], ["1366"], ["768"]],
                        [["Cesaroni 54mm Motor (K630)"], ["2.7"], ["630"], ["1410"], ["912"]]
                        ]
            def heightPrint():
                rEngine = input("Pick a class of engine a-l (lowercase):")
                rEngine= rEngine+("Engines")
                print("You have chosen class {}".format(rEngine))
                print("These are the engines in class {}".format(rEngine))
                for x in range 20:
                    print(eval(rEngine[0][x]))
            
            ...

            ANSWER

            Answered 2019-Dec-18 at 12:42

            IMPORTANT EDIT: Using eval() is bad practice as I learned. If you are the only person to ever use this, the solution below is fine, but if other people will access this tool, this approach is dangerous, as inputting print(1)# will make the program print a 1 with all the implications that come with it. The code can be fixed by checking that the input character is within a range of allowed inputs after receiving the input

            Source https://stackoverflow.com/questions/59088496

            QUESTION

            JavaScript "Packed" Function in CSharp
            Asked 2017-Feb-13 at 11:33

            I have an obfuscated (p,a,c,k,e,d) function from JavaScript.

            ...

            ANSWER

            Answered 2017-Feb-13 at 11:33

            I think the problem was eval at the start of the packed function. It was running the code after getting the value. So I removed the eval part and now it works as expected.

            Source https://stackoverflow.com/questions/42191641

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install JEngine

            Because JEngine uses Git's Submodule module to install submodules, downloading the source code of this framework is not recommended to download zip directly from the website. There are currently 3 download methods:. Note, the github address here can be replaced with a gitee address If an error is reported when installing the submodule, you need to configure the ssh key of Github (or Gitee).
            Method 1, download the zip directly, then go to UnityProject/Assets/Dependencies, unzip the zip inside (must do if you download the zip archive)
            Method 2, first git clone and then install the submodule git clone git@github.com:JasonXuDeveloper/JEngine.git cd JEngine git submodule init git submodule update
            Method 3, install submodules along with git clone (recommended) git clone git@github.com:JasonXuDeveloper/JEngine.git --recursive

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/JasonXuDeveloper/JEngine.git

          • CLI

            gh repo clone JasonXuDeveloper/JEngine

          • sshUrl

            git@github.com:JasonXuDeveloper/JEngine.git

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