GameServer | League Sandbox 's Game Server | Game Engine library
kandi X-RAY | GameServer Summary
kandi X-RAY | GameServer Summary
League Sandbox's Game Server
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Trending Discussions on GameServer
QUESTION
I am trying to run a server with a MySQL Database, however I keep getting this huge error and I am not sure why.
...ANSWER
Answered 2021-Aug-11 at 14:38Maybe a solution. Source : https://dba.stackexchange.com/questions/8239/how-to-easily-convert-utf8-tables-to-utf8mb4-in-mysql-5-5
Change your CHARACTER SET AND COLLATE to utf8mb4.
For each database:
QUESTION
I am trying to use exec.Command().Output() to execute a 3rd party tool (SteamCMD) to download updates for a serverI run. When I run the commands normally through powershell, everything runs fine.
Example command I run:
C:\SteamCMD\steamcmd.exe +force_install_dir "C:\gameserver" +login Mallachar +app_update 233780
When I check the logs of the application, it works fine.
[2022-01-05 23:13:23] Log session started [2022-01-05 23:13:23] [0,0] SetSteamID( [U:1:0] ) [2022-01-05 23:13:23] CCMInterface::OnNetworkDeviceStateChange -- Saw device up (192.168.1.254) [2022-01-05 23:13:23] CCMInterface::OnNetworkDeviceStateChange -- Start connecting to Steam [2022-01-05 23:13:23] CCMInterface::OnNetworkDeviceStateChange -- Saw device up (192.168.1.254) [2022-01-05 23:13:23] CCMInterface::OnNetworkDeviceStateChange -- Start connecting to Steam [2022-01-05 23:13:23] CCMInterface::OnNetworkDeviceStateChange -- Saw device up (192.168.1.254) [2022-01-05 23:13:23] CCMInterface::OnNetworkDeviceStateChange -- Start connecting to Steam [2022-01-05 23:13:23] [0,0] SetSteamID( [U:1:879488788] ) [2022-01-05 23:13:23] [0,0] SetSteamID( [U:1:879488788] ) [2022-01-05 23:13:23] [0,0] Server says 50% of connections should be websockets, we rolled 41 - using WebSockets as default.
However, when I run this through Golang, It doesn't work
...ANSWER
Answered 2022-Jan-06 at 23:31You are passing a single argument to the command, the concatenation of all the arguments. Try this instead:
QUESTION
I am very new to asyncio and I find the EchoServer example very confusing. I am trying to achieve a simple situation where a server accepts multiple clients, runs that in a coroutine and handles data, and a UI thread which handles ncurses input. I currently have the following, which, in code, conveys the idea I think. But it does not work.
...ANSWER
Answered 2021-Dec-23 at 16:52You cannot use loop.run_forever()
whilst the event loop is already running. For example, the following code will not work:
QUESTION
Relevant code:
...ANSWER
Answered 2021-Nov-15 at 10:47The method GameServer.start
will only return with an exception. That is because you have the while-loop.
So your test execution will start the server and wait for someone to open a connection, but that never happens.
QUESTION
I have a Deployment with x amount of gameservers (pods) running. I'm using Agones to make sure gameservers with players connected to them won't get stopped by downscaling. In addition, I use a Service ("connected" to all of the gameserves) which acts as a LoadBalancer for the pods and as I understand it, it will randomly choose a gameserver when a player connects to the service. This all works great when upscaling, but not so much when downscaling. Since Agones prevents gameservers with players on them from scaling down, the amount of pods will essentially never decrease because the service doesn't consider the amount of desired replicas (the actual amount is higher because gameservers with players on them won't be downscaled).
Is there a way to prevent the LoadBalancer service from picking a gameserver (replica) that's no longer desired? For example: current network load only requires 3 replicas, but currently there's 5 because there's 5 servers with players on them preventing them from shutting down. I would like to only spread new load accross the 3 desired replicas (gameservers) to give the other 2 the chance to reach 0 players so it's eventually able to shut itself down.
...ANSWER
Answered 2021-Oct-20 at 04:29Instead of using a LoadBalancer to spread players across your game instances, I'd recommend using the Agones GameServerAllocation API to let Agones find an available game server for you.
If you allow multiple players to connect to the same game server, check out the integration pattern for allocating based on player capacity. Agones will pack players onto game servers with available capacity (instead of spreading them out) which will prevent you from having a very small number of players spread across all game servers, which is what happens when you use a load balancer to assign players to game servers.
QUESTION
I'm trying to write a dotnet core console program, that dynamically loads specified dll file to get type appeared in dll.
My dll project looks like this:
SignlaR Hub class:
...ANSWER
Answered 2021-Oct-13 at 19:02Solved: It's .net core console program so it needs some includes in .csproj file. Original .dll file was using .net core built-in signalr core namespace, which is not installed from nuget so it was using locally downloaded microsoft .dlls.
In the program's .csproj file I had to include following code:
QUESTION
Can some one help me with this problem? i want to get every prefix from every server.
My error: Fatal error: Uncaught TypeError: Cannot access offset of type string on string in test.php:67 Stack trace: #0 {main} thrown in C:\xampp\htdocs\GameServer Status\test.php on line 67
ANSWER
Answered 2021-Aug-12 at 04:10Currently, the $someJSON
in your example is just a string containing the URL, you need to call that URL to get the JSON from the API, this can be done easily with the file_get_contents
function.
After that, you can decode that JSON with json_decode
and then iterate over the servers.
QUESTION
I need to access and store a pod properties in kubernetes during creation. I can access to regular variables in the yaml without problem but i don't know (and could not find online) the syntax to access elements of a list.
...ANSWER
Answered 2021-Jul-28 at 09:24First of all, your YAML isn't a valid one. Seems like you've Frankensteined both Deployment
and Pod
YAMLs.
Your YAML should look like below:
QUESTION
I have found a lot of related questions, but I was still not able to make my own Makefile. This makefile is using Mingw64 on Windows, and I want it to run on *nix, currently Debian, but I would like to be able to make it run on Alpine too, as it's used in a Docker container.
The project tree structure is something like :
...ANSWER
Answered 2021-Jul-04 at 17:35Consider the rule...
QUESTION
This is a C# project. I am using BinaryFormatter as the serializer and deserializer for my applications.
Because there are two application and the assembly names are different from each other, I am using a serialization binder to solve the issue on finding types.
but I still get an error which is :
Unable to find assembly 'GameServer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
and this is my serialization binder code :
...ANSWER
Answered 2021-Jun-06 at 11:23Honestly, the only "good" answer here is "don't use BinaryFormatter
", followed closely by "really, don't use BinaryFormatter
". There are many good reasons that it is considered deprecated in .NET Core / .NET 5+, and this minor inconvenience of matching similar types: didn't even make that list! (Btw, you can avoid having to do that by moving your DTO types to a library assembly that both other projects reference).
Note: for virtually any other serializer - JSON, xml, protobuf, etc - it would already "just work": the types being in different assemblies wouldn't remotely matter. So frankly, the best advice here is simply: "change serializer".
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install GameServer
Install latest .NET Framework and Core (VS Installer should let you do that, otherwise check here for Framework, and here for Core)
Install Editor Guidelines (https://visualstudiogallery.msdn.microsoft.com/da227a0b-0e31-4a11-8f6b-3a149cf2e459) This is strongly encouraged to follow the 120 character limit per line guideline
Download and run League Sandbox Auto Setup [Source] [Mirror]
Build and run
If having trouble, follow the Manual Setup below
Download the 4.20 version of League game client: Unscrubbed, packed version Scrubbed, moddable version
For running the git commands below, Git Bash is recommended
Clone the git repository using git clone https://github.com/LeagueSandbox/GameServer.git, then to download the necessary contents packages, run: cd GameServer git submodule init git submodule update
Open the GameServer Solution in VS, set the platform to x86, Build, and run.
Download the 4.20 version of League game client: Unscrubbed, packed version Scrubbed, moddable version
Install git and dotnet (dotnet-host, dotnet-runtime, dotnet-sdk, dotnet-targeting-pack) using your distro's package manager
Clone the git repository using git clone https://github.com/LeagueSandbox/GameServer.git, then to download the necessary contents packages, run: cd GameServer git submodule init git submodule update
Build the server by running dotnet build .
Enter the output directory by running cd GameServerConsole/bin/Debug/netcoreapp3.0/
Open Settings/GameInfo.json and change "CONTENT_PATH": "../../../../../Content" to "CONTENT_PATH": "../../../../Content"
Open Settings/GameServerSettings.json and change "autoStartClient": true to false
Start the server: ./GameServerConsole
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