Madness | Ludum Dare 24 game | Game Engine library
kandi X-RAY | Madness Summary
kandi X-RAY | Madness Summary
A repository for my Ludum Dare 24 game (being made over the Aug 25th weekend). The code in this repo will probably be broken a lot, so if you want to try it out, grab the most recent tag: To open the project in Unity, open up /build/unity/Assets/Scenes/Madness.unity. In theory it should just work, but I’m not making any promises :).
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QUESTION
Before I run eb create
command, how can I tell Elastic Beanstalk to use a DIFFERENT docker-compose
file?
For example, my project directory:
...ANSWER
Answered 2021-Jun-12 at 22:39You can't do this from command level. But I guess you could write container_commands script to rename your docker-compose
file from docker-compose.dev.yml
to docker-compose.yml
:
You can use the container_commands key to execute commands that affect your application source code. Container commands run after the application and web server have been set up and the application version archive has been extracted, but before the application version is deployed.
UPDATE 12 Jun 2021
I tried to replicate the issue using simplified setup with just docker-compose.prod.yml
and Docker running on 64bit Amazon Linux 2
3.4.1 EB platform.
docker-compose.prod.yml
QUESTION
So, I was just reading about the Visitor pattern and I found the back and forth between the Visitor and the Elements very strange!
Basically we call the element, we pass it a visitor and then the element passes itself to the visitor. AND THEN the visitor operates the element. What? Why? It feels so unnecessary. I call it the "back and forth madness".
So, the intention of the Visitor is to decouple the Elements from their actions when the same actions need to be implemented across all the elements. This is done in case we need to extend our Elements with new actions, we don't want to go into all those classes and modify code that is already stable. So we're following the Open/Closed principle here.
Why is there all this back-and-forth and what do we lose if we don't have this?
For example, I made this code that keeps that purpose in mind but skips the interaction madness of the visitor pattern. Basically I have Animals that jump and eat. I wanted to decouple those actions from the objects, so I move the actions to Visitors. Eating and jumping increases the animal health (I know, this is a very silly example...)
...ANSWER
Answered 2021-Jun-03 at 17:21The code in the OP resembles a well-known variation of the Visitor design pattern known as an Internal Visitor (see e.g. Extensibility for the Masses. Practical Extensibility with Object Algebras by Bruno C. d. S. Oliveira and William R. Cook). That variation, however, uses generics and return values (instead of void
) to solve some of the problems that the Visitor pattern addresses.
Which problem is that, and why is the OP variation probably insufficient?
The main problem addressed by the Visitor pattern is when you have heterogenous objects that you need to treat the same. As the Gang of Four, (the authors of Design Patterns) states, you use the pattern when
"an object structure contains many classes of objects with differing interfaces, and you want to perform operations on these objects that depend on their concrete classes."
What's missing from this sentence is that while you'd like to "perform operations on these objects that depend on their concrete classes", you want to treat those concrete classes as though they have a single polymorphic type.
A period exampleUsing the animal domain is rarely illustrative (I'll get back to that later), so here's another more realistic example. Examples are in C# - I hope they're still useful to you.
Imagine that you're developing an online restaurant reservation system. As part of that system, you need to be able to show a calendar to users. This calendar could display how many remaining seats are available on a given day, or list all reservations on the day.
Sometimes, you want to display a single day, but at other times, you want to display an entire month as a single calendar object. Throw in an entire year for good measure. This means that you have three periods: year, month, and day. Each has differing interfaces:
QUESTION
Matplotlib madness...
...ANSWER
Answered 2021-Jun-05 at 03:37It's not flattening it per se. But the scale of the second line/plot is much bigger than the first that it shows like it's flattened.
You will need to use multiple scales (multiple y axis).
Check out this example from the matplotlib documentation.
Basically, you will need to do something like this:
QUESTION
I have a file called Pre_processing_File.py. This file pre-processes a text file (it works perfectly).
What I'm doing now is I have a separate .py file called naming.py. In the naming.py file I want to call the function in the Pre_processing_File.py and then save the preprocessed file in an excel format. (See current code below)
...ANSWER
Answered 2021-May-27 at 10:14You could make pre_Processing()
return
the dataframe it creates and then use this inside of naming()
to get the dataframe like:
QUESTION
How can I automate my scoring formula to count odd rows as 1
for TRUE
and even rows as 1
for FALSE
?
I'm trying to import a quiz that I found in the back of an ancient, eldritch tome into G Sheets. The order of the questions is fixed - the notes in the margins are very specific that a "dire fate" awaits anyone who "dares disturb these ancient mysteries." So I'm putting the questions in G Sheets in order, but in order to count the scores, I need to have every odd row give +1 if the answer is TRUE
and every even row give +1 if the answer is FALSE
.
I know I could brute force this with addition, such as
=COUNTIF(C2,TRUE)+COUNTIF(C4,TRUE)+COUNTIF(C6,TRUE)...
but every minute I spend typing, I feel the tendrils of existential dread gnawing at the foundations of my soul. Plus, that sounds super-boring.
So, is there a way to automate having COUNTIF()
(or COUNTIFS()
) do this for me?
ROW()
, but it doesn't seem to play nice withCOUNTIFS()
, just gives me a0
.
=COUNTIFS(C2:C666,TRUE,A2:A666,ISEVEN(ROW)
- Adding a cheater-column that does this for me with
ROW()
, but I'm worried that tinkering with the table will unleash untold horrors on our world. - Maybe something with
DCOUNT
orARRAYFORMULA
? But those seem to me MORE forbidden than the Necronomicon, not less.
Did try this, but it's just giving me the total number of true values:
=ARRAYFORMULA(COUNTIFS(A3:A24,ISEVEN(ROW()),A3:A24,TRUE))
What else y'all got?
...ANSWER
Answered 2021-Apr-25 at 16:56=ARRAYFORMULA(ABS(C3:C-ISEVEN(ROW(C3:C))))
QUESTION
Edit: final solution at the bottom.
I am trying to build a simple web-app to display some data stored in firestore database, using React Table v7. I'm pretty new to React and javascript in general so forgive me if I use the wrong terminology.
At first I had put the function to fetch data inside App.jsx
, passing it to state with setState
within a useEffect
hook, and it was working without an issue.
Then a colleague suggested that it is a good practice passing data to a component state instead of the app state, and that's where problems started to arise.
As of now, I cannot manage to populate the table. The header gets rendered but there's nothing else, and the only way I can make it show data is to make a small change in Table.jsx
while npm start
is running (such as adding or changing the output of any console.log
) and saving the file. Only then, data is displayed.
I've been trying everything I could think of for about 2 days now (last thing I tried was wrapping Table.jsx
into another component, but nothing changed).
I tried console.log
ing all the steps where data is involved to try and debug this, but I'm failing to understand where the problem is. Here's the output when the app loads first:
My code currently:
- utility function to fetch data from Firestore
ANSWER
Answered 2021-Apr-17 at 16:34In your TableContainer, you initialize data
with an empty array. That's being sent along to Table until you finish getting data
from your server. If you don't want that to happen, you should change your default (in useState) to something like false
and explicitly handle that case (e.g. display "Please wait. Loading" if data === false
).
QUESTION
My old working code:
List> pages = List>();
Now doesn't work with null safety:
The default 'List' constructor isn't available when null safety is enabled. Try using a list literal, 'List.filled' or 'List.generate'.dartdefault_list_constructor 'List' is deprecated and shouldn't be used. Use a list literal, [], or the List.filled constructor instead.
What a total nightmare this is. Madness. Help would be appreciated.
...ANSWER
Answered 2021-Apr-17 at 16:16// @dart=2.12
void doSomething() {
List> pages = [];
print(pages.runtimeType.toString());
}
void main() {
doSomething();
}
QUESTION
Raku makes it very easy to support existing functions on my new types by implementing [multi?|sub?] methods on my type. However, I'm wondering if it also provides a way to have existing (or new) methods apply to Lists or other positional collections of my type (without augmenting List, which is the first step on the path to madness…).
To be more concrete, here's what I'm talking about, using the Point
class that seems to be everyone's go-to example for this sort of thing:
ANSWER
Answered 2021-Apr-02 at 22:30You could add a dedicated infix:<+>
candidate, and then you could use the [+]
metaop:
QUESTION
I'm trying to resolve a complicated form post in json format from the shopify CreateOrder webhook
To simplify testing and coding I wanted to recreate the post from the parameters = in the server. Output so that I don't have to create a cart each test cycle
This is an example from my log file:
...ANSWER
Answered 2021-Apr-03 at 08:20For anybody looking for a good solution to this,
Yaro's fab Gem REPOST solves all the hassles
QUESTION
I need to restrict my Players hand inside a radius around the character. The game is 2D and the hand movement is basically exactly the same as: Madness Interactive (https://www.newgrounds.com/portal/view/118826)
...ANSWER
Answered 2021-Mar-29 at 17:40One very simple way to check if the hand is too far away is to use this line of code:
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