SpringArmComponent | Recreation of Unreal 's Spring Arm Component in Unity | Game Engine library

 by   MohitSethi99 C# Version: Current License: Apache-2.0

kandi X-RAY | SpringArmComponent Summary

kandi X-RAY | SpringArmComponent Summary

SpringArmComponent is a C# library typically used in Gaming, Game Engine, Unity applications. SpringArmComponent has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Spring Arm Component is a solution for cameras to expand/retract based on gameplay situations. Typically when you add a Camera to a character for the purposes of creating a third person perspective. Spring Arm automatically controls how the camera handles situations where it becomes obstructed by level geometry or other objects in the level.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              SpringArmComponent has a low active ecosystem.
              It has 8 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              SpringArmComponent has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SpringArmComponent is current.

            kandi-Quality Quality

              SpringArmComponent has 0 bugs and 0 code smells.

            kandi-Security Security

              SpringArmComponent has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SpringArmComponent code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SpringArmComponent is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SpringArmComponent releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SpringArmComponent
            Get all kandi verified functions for this library.

            SpringArmComponent Key Features

            No Key Features are available at this moment for SpringArmComponent.

            SpringArmComponent Examples and Code Snippets

            No Code Snippets are available at this moment for SpringArmComponent.

            Community Discussions

            QUESTION

            Crash when trying to change the TargetArmLength (Unreal Engine C++)
            Asked 2021-Nov-06 at 15:36

            It crashes anytime I'm trying to change SpringArmComponent->TargetArmLength, even if I do this: UE_LOG(LogTemp, Warning, TEXT("%f"), SpringArmComponent->TargetArmLength);

            What am I doing wrong?

            It crashes in the ZoomIn() and ZoomOut() functions, but it works in the constructor. If I do only SpringArmComponent->TargetArmLength it won't crash, but it does if I try to log it.

            .h file fragment:

            ...

            ANSWER

            Answered 2021-Nov-06 at 15:36

            Is there any chance that you are running this in a Blueprint actor that derives from this class? If so I've noticed that this can cause issues with component creation and will cause the engine to crash and return NULL for the component that is otherwise being set up properly.

            I would suggest maybe trying to create a new derived class and see if that works. I know it's a strange suggestion but it worked for me.

            Source https://stackoverflow.com/questions/69837773

            QUESTION

            Unreal Engine 5 crashing after using SetupAttachment function
            Asked 2021-Oct-06 at 12:29

            I've created new poject and added new c++ class, but after using SetupAttachment UE has an error. I've tryed to fix it and found a probem. For now i don't know, in what problem, i actualy know the place. UE5 window after building

            Code:

            Header:

            ...

            ANSWER

            Answered 2021-Oct-06 at 12:20

            It’s your mistake. You’re never initializing SpringArm, and even if it were set in your actor instance (or through a blueprint or subclass), it wouldn’t be available during the constructor (and would still crash when constructing the CDO).

            Source https://stackoverflow.com/questions/69465479

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SpringArmComponent

            Set the “Tool Handle Position” to Pivot mode for this to work correctly. Just drag and drop the SpringArm prefab from Prefabs folder to Hierarchy and delete your existing Main Camera or alternatively create a new GameObject, add SpringArm Script to it and make your Main Camera the child of this gameobject.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/MohitSethi99/SpringArmComponent.git

          • CLI

            gh repo clone MohitSethi99/SpringArmComponent

          • sshUrl

            git@github.com:MohitSethi99/SpringArmComponent.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by MohitSethi99

            ArcGameEngine

            by MohitSethi99C++

            ProbabilityManager

            by MohitSethi99C#

            AudioManager

            by MohitSethi99C#

            ArcEngine

            by MohitSethi99C++

            RushEngine

            by MohitSethi99C++