UnitySDK | Unity C # SDKs for PlayFab | Game Engine library

 by   PlayFab C# Version: 2.166.230512 License: Apache-2.0

kandi X-RAY | UnitySDK Summary

kandi X-RAY | UnitySDK Summary

UnitySDK is a C# library typically used in Gaming, Game Engine, Unity applications. UnitySDK has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The PlayFab Unity SDK consists of two packages—PlayFab UnitySDK and the optional PlayFab Unity Editor Extensions. The Editor Extensions package provides a simple user interface to help you download, install, configure, upgrade the PlayFab SDK. It is the simpler way to get set up right away. However, it requires you to include additional files into your project.
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            kandi-support Support

              UnitySDK has a low active ecosystem.
              It has 300 star(s) with 85 fork(s). There are 53 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              UnitySDK has no issues reported. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of UnitySDK is 2.166.230512

            kandi-Quality Quality

              UnitySDK has 0 bugs and 0 code smells.

            kandi-Security Security

              UnitySDK has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              UnitySDK code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              UnitySDK is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              UnitySDK releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              UnitySDK saves you 15 person hours of effort in developing the same functionality from scratch.
              It has 38 lines of code, 0 functions and 286 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            UnitySDK Key Features

            No Key Features are available at this moment for UnitySDK.

            UnitySDK Examples and Code Snippets

            No Code Snippets are available at this moment for UnitySDK.

            Community Discussions

            QUESTION

            The type or namespace 'NModel' could not be found
            Asked 2019-Nov-15 at 16:44

            I'm trying to embed a model that I trained in my c# unity script. By doing something like this

            ...

            ANSWER

            Answered 2019-Nov-15 at 16:44

            You can see e.g. in BarracudaModelParamLoader the only namespace besides the System ones is Barracula and it uses NModel ;)

            So NModel seems to be part of the Barracula namespace.

            Simply add

            Source https://stackoverflow.com/questions/58880126

            QUESTION

            error CS1644: Feature `null propagating operator' cannot be used because it is not part of the C# 4.0 language specification
            Asked 2019-Jun-25 at 05:56

            I have Unity 2018.1.9f2 and I downloaded the Unity ml agents and added the folder to my unity project. But When I try to run the '3DBall' scene I get this error in the console:

            Assets/ml-agents-master/UnitySDK/Assets/ML-Agents/Scripts/Brain.cs(79,25): error CS1644: Feature null propagating operator' cannot be used because it is not part of the C# 4.0 language specification. When I double click it then it opens the VS and brainBatcher?.SendBrainInfo(name, agentInfos); is underlined. and when I hover over the code it says Feature 'null propagating operator' is not available in C# 4. Please use language version 6 or greater.

            I tried to follow the answer from anther similar question: Unity Visual Studio C# version synchronization. So I used unity-c-5.0-and-6.0-integration and that error was not displayed but I got 150+ other errors.

            Any help will be much appreciated.

            ...

            ANSWER

            Answered 2019-Feb-04 at 15:29

            Make sure your Player Settings / Scripting Runtime Version is set to .NET 4.x not .NET 3.5

            Source https://stackoverflow.com/questions/54519016

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UnitySDK

            You can install the SDK directly by downloading the latest SDK Asset Package directly. Advanced users can copy the contents of https://github.com/PlayFab/UnitySDK/tree/master/ExampleTestProject/Assets into their existing project. You must configure the SDK with your unique TitleId. This is done via the PlayFabSharedSettings ScriptableObject or the PlayFab Editor Extensions panel. In your Unity Project tab, navigate to: assets/PlayFabSDK/Shared/Public/Resources and select the PlayFabSharedSettings ScriptableObject.
            Download UnitySDK.unitypackage to a safe location.
            [Only When updating]: Delete your {ProjectLocation}/assets/PlayFab*/ directories.
            (Very old SDKs) You may also need to delete PlayFab specific files in your {ProjectLocation}/assets/Plugins/ directory.
            Failing to do this step may cause compiler errors and/or unexpected runtime errors
            Unpack the .unitypackage file into your project.

            Support

            CASE: Follow these instructions to disable IDFA for your IOS release:. CASE: If you run into conflicts when upgrading SDKs, remove all files from previous versions and perform a fresh import of our unitypackage or SDK files. We love to hear from our developer community! Do you have ideas on how we can make our products and services better?. Our Developer Success Team can assist with answering any questions as well as process any feedback you have about PlayFab services.
            Find more information at:

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