Thrive | main repository for the development of the evolution game | Game Engine library
kandi X-RAY | Thrive Summary
kandi X-RAY | Thrive Summary
Repository structure: - assets: This folder contains all the assets such as models and other binaries. The big files in this folder use [Git LFS] in order to keep this repository from bloating. You need to have Git LFS installed to get the files. Some better editable versions of the assets are stored in a separate [repository] - [doc: Documentation files.] /doc) Contains style guide, engine overview and other useful documentation. - simulation_parameters: Contains JSON files as well as C# constants for tweaking the game. - scripts: Utility scripts for Thrive development - src: The core of the game written in C# as well as Godot scenes. - test: Contains tests that will ensure that core parts work correctly. These don’t currently exist for the Godot version.
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Trending Discussions on Thrive
QUESTION
I am trying to dynamically write data(in JavaScript)inside my HTML table, but haven't been able to thrive so far. I am relatively new to frontend, especially JS. I would highly appreciate any suggestion on how to get this to function properly. I have tried .innerHTML
method, .innerText
etc, but no good to show for it. Here's my index.html
and app.js
files, so anybody can look into it. Thank you soo much in advance!
HTML code:
...ANSWER
Answered 2021-Jun-10 at 14:36On the most part your code is very well written, but since you have only the one row within the table, it is only populating the data in this row. To get the table dynamically populating, I would suggest removing the existing row from the table and the JS variables that relate to the table cells. Then by referencing the table body, a row can be populated for each result, as follows:
QUESTION
I am trying to making a python autogenerated Email app but there is a problem when running the code the traceback error shows up but I did write the code as my mentor write it down. This is the code that I used:
...ANSWER
Answered 2021-May-18 at 03:10Try and set the encoding to UTF-8
For example:
file = open(filename, encoding="utf8")
For reference check this post:
UnicodeDecodeError: 'charmap' codec can't decode byte X in position Y: character maps to
QUESTION
Hello guys i am trying to make animation like phone falling down from the top when it reach to the bottom it rotate and skew to make it seems that its 3d shape, but it seems that the animation that i made it keep flickering when it reach the 100% in keyframes, can anyone show me a trick, tips or example how i can achieve this? thanks here's my code hope it help.
...ANSWER
Answered 2021-Mar-20 at 10:01What your are trying to achieve is easier to implement with the css rotate3d function.
You can mimic the rotation of an inclined element by just using transform: rotate3d(-0.3, 1, 0, 390deg)
:
QUESTION
So I am creating a game in Tkinter similar to Geometry Dash and I want to move a label which is the main Character but I don't know how.
I tried using a class and self. main character and stuff like that but it does not work(at least the way that I have tried it). Here it my code so far:
...ANSWER
Answered 2021-Mar-04 at 22:55You can do it with main_char.place_configure(x=...
or y=...)
if you only want to edit one coordinate (also works if you want to edit both) or with main_char.place(x=..., y=...)
QUESTION
Attempt
After reading a large json file and capturing only the 'text'
column, I would like to add a column to dataframe and set all rows to a specific value:
ANSWER
Answered 2021-Feb-19 at 04:23The problem is that your read_json(....).text
line returns a series, not a dataframe.
Adding a .to_frame()
and referencing the column in the following line should fix it:
QUESTION
When you have something that you want to sell or something you want to buy there's basically two options: to use money or to trade it with another item. This happens in real life and also in games where you have a trading system in place (an open market).
My question is: is there an optimal algorithm capable of receiving all of the available deals on the market and returning the best, optimal sequence of trades to get to item x that minimizes the overall cost?
I'll give you an example: Lets say that on the market we have this two tables, one for the people that want to trade/sell something, and one for the people that want to buy something:
Sellers:
Item I Have Items I Want (or) Price I Want Item A - 140 Item A - 160 Item B - 50 Item C Item A + Item B 220 Item D Item C 240 Item E Item A + Item D 360 Item X Item E 360Buyers:
Item I Want Price I'll Pay Item A 150 Item B 70It has to take into consideration some of the following scenarios:
- Get to Item x only using money;
- Get to Item x using money and trades;
- Get to Item x using only trades;
- Consider several small trades before getting the final trade;
- The market is dynamic and the prices are not really "fixed". Meaning that some sellers/buyers are definitely buying/selling at prices bellow or up the average. The algorithm should thrive on this "misplaced" deals.
I don't know if I was able to make myself clear. I have a background in engineering and programming, and tried to find something that would tackle this problem but couldn't find much. I imagine that there's something to do with Greedy Algorithms, but I honestly don't know it there's something already proven to be good for this problem or if neural networks could do something for me here.
I know that this problem isn't trivial at all. In fact, there's a lot of people that make a living buying/selling items for profit like that. But they rely mostly on their knowhow and mining of opportunities that appear on the market.
I initially thought that I could transform this problem into a "traveling salesman" type of problem, where the cities are the items, and the distance between the cities is the price, and I would use some of the already established algorithms for this problem on it. But I don't know if it will work (if someone else already tried it).
...ANSWER
Answered 2021-Feb-02 at 15:41You can solve this with a single source shortest path algorithm for weighted directed graphs which allows negative-weight edges, such as the Bellman–Ford algorithm.
The nodes in the graph are sets of items, the source node is the set of items you start with (possibly the empty set), the edges are either buying an item (the edge weight is the purchase price), selling an item (the edge weight is the negative sale price), or trading a set of items (the edge weight is zero).
The Bellman–Ford algorithm will find paths minimising the cost (i.e. maximising the amount of money you have remaining) to each possible set of items you can end up with. Then you can simply take the minimum cost of a path to any set containing the item you wish to acquire.
It's possible that your economy allows arbitrage, i.e. some sequence of trades, purchases and sales by which you can end up with the same items you started with but with more money. (In your example, you can buy item A for 140 and sell it for 150.) In this case the graph contains a negative-weight cycle, so there is no "best" price for any item because you can exploit the arbitrage opportunity for unbounded profit. If there is a negative-weight cycle, the Bellman–Ford algorithm will detect and report it instead of finding shortest paths.
QUESTION
I need to preprocess transcripts in two different file formats, namely in SRT and WebVTT files. My goal is to remove punctuation marks from the text lines - but not from the timestamps. Because the timestamps in the WebVTT file include full stops instead of commas (as opposed to SRT files), the preprocessing differs in terms of removing the full stops.
The full stops within the timestamps have to remain untouched, whereas those in the text lines shall be removed.
The input file looks like this:
...ANSWER
Answered 2020-Nov-28 at 11:48You can shorten the first 4 replace statements under Remove noisy punctuation from the transcript.
to use a single character class using re.sub.
To keep the dots in the timestamps, you can for example match a dot if no directly followed by a digit.
As all the statements replace the match with an empty string, you can use an alternation |
to combine them.
The update line could look like:
QUESTION
I am new to React.js, and so far, I am loving it. I am still confused on the concept of stateful components, although. I am using Bootstrap tables to build my table, and my GET request for its data grab worked flawlessly. I am using the material-ui lib for my switch component as well (no need to reinvent the wheel here!)
Although, I am now trying to integrate a new column that will be a switch for each row in my table, and that, when toggled, changes the boolean of said switch to true/false, which will then send a PUT request down to my backend. I have not built my PUT request yet, as I cannot get this UI portion functioning. Here is my code so far, and the dumby UI works, but I don't know how to integrate the stateful render I defined in NodeTableContainer
at and
SwitchState()
, into my definition at selectionRenderer: Switches
in my NodeTable
component. The stateful render does render a toggle switch under the table, essentially as its own independent component. But I want to integrate that toggle switch component in const selectRow = {mode: 'checkbox', clickToSelect: true,selectionRenderer: Switches}
. Here is my code, and I hope my I have explained my issue well. I have Googled endlessly, but I believe my own ignorance has blocked my from discovering the answer I need.
Table Component (NodeTable)
ANSWER
Answered 2020-Nov-23 at 17:39I figured this out for react-bootstrap. I fat arrowed in the formatter
, and passed the state to formatExtraData
. I then pass state from my component that holds all state, and it works flawlessly. Time to integrate my PUT request in with the event handler!
Below are my changes in code:
Table Component
QUESTION
REVISED below follow link
ORIGINAL Question (from May 2020) revised just a bit for clarity and kept here for background:
I need the whole plot window to be transparent so that a chrome window, for example, on my desktop could be seen through the plot, so that I can add points to it while seeing what's behind it.
https://stackoverflow.com/a/45505906/13650485
The post that I've listed above is EXACTLY what I want to do, except my interactive system doesn't work with tk
. I'd like to use Qt5Agg
as the backend. When I run the code above, the system won't accept it -- it says QT5 is currently running.
If I run it without QT already loaded, it creates a blank transparent window (yay!) but if I move it or click on the icon it turns opaque black without a plot. If I change tk
to Qt5
it complains on lift
. (I do not know what this means.)
If I remove the win
code, it has no transparency(obviously). I've tried adding everything I can think of to make the canvas transparent; I can change the color but not make it transparent. I specifically modify alpha in the colors specified.
Old Code:
...ANSWER
Answered 2020-May-31 at 02:55You have to use the Qt flags, tested on Linux:
QUESTION
I receive the error "There was a problem with the requested skill's response" which is arising from the following class:
...ANSWER
Answered 2020-Sep-07 at 20:41Resolved by adding the following lines:
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