SimpleLauncher | A simple C # game launcher | Game Engine library
kandi X-RAY | SimpleLauncher Summary
kandi X-RAY | SimpleLauncher Summary
A simple C# game launcher. Designed for use in Unreal Engine 4, but can be used for just about anything.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SimpleLauncher
SimpleLauncher Key Features
SimpleLauncher Examples and Code Snippets
Community Discussions
Trending Discussions on SimpleLauncher
QUESTION
I'm making a very simple bash launcher script:
Code:
...ANSWER
Answered 2020-Jun-09 at 02:21I think your code can be simplified and I've succeeded with this rewrite in launching python3 scripts.
I had errors using your code, and although I cannot explain exactly what was going wrong, I do know how to get the function you want to work.
To avoid any errors in python3 trying to run the script, I like to create a variable that is the absolute path for the script; rather than using cd
and python3 [scriptName]
.
Like this:
script_path="$folder/$script_name"
In context:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install SimpleLauncher
Create a file named changelog.html. Fill it with your changelog infomation.
Create a file named manifest.txt. Leave it blank for now
Clone project
In visual studio, double click Settings. Change the changelog.html location to your changelog. Same for Manifest.
Run the Launcher.
Click the Options tab. Change the following in the launcher options: Builder_LastBuildNumber to 1 (this will autoincrement) Builder_LastExecutable to your game's executable file (path relative to the game directory) Builder_LastURL to the url of the game folder on your webserver.
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