Smash | Simple example about how to create an online fighting game | Game Engine library

 by   SaffronCR C# Version: Current License: BSD-3-Clause

kandi X-RAY | Smash Summary

kandi X-RAY | Smash Summary

Smash is a C# library typically used in Gaming, Game Engine, Unity applications. Smash has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Simple example about how to create an online fighting game (dealing with mobile input/latency). It uses Unity 2018 and Photon PUN (free version) for multiplayer.
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            kandi-support Support

              Smash has a low active ecosystem.
              It has 23 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Smash has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Smash is current.

            kandi-Quality Quality

              Smash has no bugs reported.

            kandi-Security Security

              Smash has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Smash is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Smash releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Smash
            Get all kandi verified functions for this library.

            Smash Key Features

            No Key Features are available at this moment for Smash.

            Smash Examples and Code Snippets

            No Code Snippets are available at this moment for Smash.

            Community Discussions

            QUESTION

            how to filter json file with specific tag values and get output into csv
            Asked 2021-Jun-15 at 01:54

            I have created a json file with the output having key values pair. But i would like to filter more and get only specific tags and get new output in table using excel (csv) format

            ...

            ANSWER

            Answered 2021-Jun-15 at 01:54

            To achieve the "expected" output given the "actual" output, you could use the following filter:

            Source https://stackoverflow.com/questions/67978941

            QUESTION

            How to write long division in overleaf?
            Asked 2021-Jun-12 at 19:10
            \usepackage{scalerel,mathtools}
            \setcounter{MaxMatrixCols}{20}    
            \usepackage{graphicx,multirow,pgffor}
            \usepackage{hyperref}
            \newcommand{\PhantC}{\phantom{\colon}}
            \newcommand{\CenterInCol}[1]{\multicolumn{1}{c}{#1}}
            \newcommand{\longdiv}{\smash{\mkern-0.43mu\vstretch{1.5}{\hstretch{.7}{|}}}}
            
            \begin{document}
            
            \[
            \arraycolsep=6pt
            \renewcommand\arraystretch{1.2}
            
            \begin{array}{l@{\hskip\arraycolsep}l@{\hskip\arraycolsep}r}
             & & a_1= y_2x_4 - y_3x_1^2 + y_3x_4^2 - y_4x_1^3 + y_4x_4^3 \\
             & & a_2=-y_2x_4 - y_3x_4^2 - y_4x_4^3 \\ 
            \cline{2-3}
             y_1+y_2x_4+y_3x_4^2+y_4x_4^3 & \longdiv & y_1y_2x_4 - y_1y_3x_1^2 +    
             y_1y_3x_4^2 - y_1y_4x_1^3 + y_1y_4x_4^3 + y_2^2x_1x_4 + 
             y_2y_3x_1x_4^2 + y_2y_4x_1x_4^3\\
            
            -y_2x_1+y_2x_4-y_3x_1^2+y_3x_4^2-y_4x_1^3+y_4x_4^3 & \longdiv &
            
            
            
            
            
            \end{array}
            \]
            
            \end{document}
            
            ...

            ANSWER

            Answered 2021-Jun-12 at 19:10

            You could just write the dividend over 2 lines, just like you did for the divisor. The following should hopefully stay within the margins of your page:

            Source https://stackoverflow.com/questions/67947239

            QUESTION

            strcpy() unusual behaviour in C
            Asked 2021-Jun-12 at 06:09

            so I decided to test out how strcpy() works and while reading the Linux Programmer's Manual. I came across the definition of strcpy

            The strings may not overlap, and the destination string dest must be large enough to receive the copy.

            So from this I can probably concur that the size of the destination string should be equal to or greater than the source string. But when I try to run the followng program in CLion, I get a smash stacking error

            ...

            ANSWER

            Answered 2021-Jun-12 at 06:09

            Since the null character is attached end of the string you can't store str2[3] = "Hiy"; because array str2 has only 3 slots and your string has 4 characters including empty string char at end.Replace that with str2[4] = "Hiy"; Then you'll be able to have your intended output.

            Source https://stackoverflow.com/questions/67946034

            QUESTION

            *** stack smashing detected ***: terminated Aborted (core dumped) using HEALPix C subroutines
            Asked 2021-Jun-09 at 13:35

            I am trying to translate a python code into a C code. So I was trying to translate that line:

            ...

            ANSWER

            Answered 2021-Jun-09 at 13:35

            If you check the related documentation :

            read_healpix_map

            This routine reads a full sky HEALPix map from a FITS file

            Location in HEALPix directory tree: src/C/subs/read_healpix_map.c

            FORMAT float *read_healpix_map(char *infile, long *nside, char *coordsys, char *ordering)

            ARGUMENTS

            Source https://stackoverflow.com/questions/67903207

            QUESTION

            Can this query be further optimized? Can it be made to run quickly even on poor hardware?
            Asked 2021-Jun-07 at 09:09

            I have a Spring Boot app which uses Hibernate to generate the below query to a postgresql database. On a fast, local system (6 fast cores with HT, lots of ram, fast ssd) the query to the database runs at a reasonable 12-65 ms.

            To my surprise, once I deployed to one of Digital Ocean's virtual servers, the response of the same query dropped to an unacceptable 150-250 ms or higher. Since this is still a test environment, with almost no data on or traffic to the server, I wasn't really expecting even the cheapest servers, with only 1 shared CPU and 2gb of ram, to have any problems with this query. Am I simply in the wrong here? Upgrading the CPU to something heavier increased the performance back to what I was expecting.

            In any case, is there anything wrong with the below query? Can it be optimized further? Since it's an important part of the app, I want it to be as performant as possible. Since the joins are likely taking the majority of the execution time, I'm considering smashing all the tables together into one table, at which point I'd only need a large where clause to achieve the same but without the joins. Would that be faster?

            ...

            ANSWER

            Answered 2021-Jun-07 at 09:09

            If you want to know where the time is spent, use a profiler like the Async Profiler: https://github.com/jvm-profiling-tools/async-profiler

            IntelliJ has a nice integration for it, but you can also run it yourself: https://www.jetbrains.com/help/idea/async-profiler.html

            Source https://stackoverflow.com/questions/67850736

            QUESTION

            Incomplete pointer array to struct. Stack smashing detected
            Asked 2021-Jun-06 at 16:35

            My apologies in advance for the bad-looking code. It's just a proof of concept.

            The purpose of the program is to fill the "datapacket", but by individually accessible pointers of the potmeter struct.

            The program works with a complete type of *potPointers[3]. It also works with incomplete type *potPointer[]. But then after a successful run, I get:

            ...

            ANSWER

            Answered 2021-Jun-06 at 16:35

            The feature you are using here is called "flexible array member". If the array size is empty, the size of the overall struct doesn't include the array at all. So a variable of overall type doesn't contain any memory for your potPointers.

            It's programmer's responsibility to allocate space for potPointers. Note that this usually means allocating the struct dynamically, using malloc. Then, you (the programmer) can tell it to allocate more memory than sizeof(overall).

            For example:

            Source https://stackoverflow.com/questions/67860549

            QUESTION

            clojure, how to reduce repeated code (potentially using macro)
            Asked 2021-Jun-01 at 14:35

            TL;DR

            how to reduce below repeated code, like create two job / trigger from job-inventory, instead of repeat twice and create terms

            ...

            ANSWER

            Answered 2021-Jun-01 at 10:32

            The key thing to remember is that functions are data. Whilst you can't dynamically create types very easily (as opposed to instances that implement an interface, via reify), you can statically create a class which then proxies your functions.

            First let's make the :task of the job-inventory a function.

            Source https://stackoverflow.com/questions/67660451

            QUESTION

            I wrote a simple python game but functions in that are not executing
            Asked 2021-May-30 at 08:52

            I am fairly new in python coding. I made a simple rock, paper, scissor game using random module. I wrote it in three functions. when I am executing it, I get no error but it is not executing the functions.

            what I wrote:

            ...

            ANSWER

            Answered 2021-May-30 at 07:32

            The code calls the main() function and this takes an input, but it does not call any of the other functions.

            This is why.

            Expect that you mean to call play_game() and user_choice() from within main().

            Working code.

            Source https://stackoverflow.com/questions/67758644

            QUESTION

            missing audio of second video after combining video
            Asked 2021-May-27 at 21:54

            I am trying to add xfade filter and the command is working but audio of second video is missing in output video.

            command is -

            ...

            ANSWER

            Answered 2021-May-27 at 21:54

            You didn't tell ffmpeg what to do with the audio so it just picked the audio from the first input (see stream selection).

            Because you are using xfade you probably want to use acrossfade as shown in Merging multiple video files with ffmpeg and xfade filter:

            Source https://stackoverflow.com/questions/67696840

            QUESTION

            onKeyPress couldn't be triggered with "button" in react
            Asked 2021-May-26 at 10:05

            I am building a drum machine and one of the challenges is to set up keyboard events to the pads displayed. Please take a look at the code I wrote. There is no event triggered when I smashed the button on my keyboard. Is there anything wrong here? I did a little bit research and I found out that in most cases onKeyPress is bound to

            . Is it true that onKeyPress can only be used along with ?

            ...

            ANSWER

            Answered 2021-May-26 at 09:27

            The issue you are running into here is related to how HTML and Javascript allows and handles input from the user. This is because a button input is not always in a 'focused' state read more here, and hence, Javascript is not receiving input events from the element as the button is not strictly receiving any.

            The way to resolve this issue is realistically through CSS. The method most commonly used is using a standard text input field as shown below which is autofocused and maybe as a listener to always re-focus the element incase the user clicks outside of it.

            Source https://stackoverflow.com/questions/67701529

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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