LevelEditor | ATF LevelEditor is a powerful tool | Game Engine library

 by   SonyWWS C# Version: Current License: Apache-2.0

kandi X-RAY | LevelEditor Summary

kandi X-RAY | LevelEditor Summary

LevelEditor is a C# library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine, Unity, WebGL applications. LevelEditor has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Microsoft Windows 7 64-bit SP1 with platform update or newer. Microsoft DirectX 10 compatible graphics card or newer.
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            kandi-support Support

              LevelEditor has a medium active ecosystem.
              It has 1256 star(s) with 230 fork(s). There are 151 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 14 open issues and 15 have been closed. On average issues are closed in 39 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of LevelEditor is current.

            kandi-Quality Quality

              LevelEditor has 0 bugs and 0 code smells.

            kandi-Security Security

              LevelEditor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              LevelEditor code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              LevelEditor is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              LevelEditor releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.
              LevelEditor saves you 71595 person hours of effort in developing the same functionality from scratch.
              It has 80130 lines of code, 0 functions and 1185 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            LevelEditor Key Features

            No Key Features are available at this moment for LevelEditor.

            LevelEditor Examples and Code Snippets

            No Code Snippets are available at this moment for LevelEditor.

            Community Discussions

            QUESTION

            Drawing the default inspector with UIElements/UI Builder
            Asked 2020-Sep-20 at 10:35

            I have a LevelEditor script which has a custom inspector editor built with UIBuilder and UIElements. The problem is that i would like to cache references inside a list but i do not want to make a custom list view for it (it's kinda hard to implement in UIElements and not worth the time) so i thought i would just make the private List _myVar; as [Serializefield] and then draw the DefaultInspector below the custom one.

            I found a method that does this DrawDefaultInspector but unfortunately it does nothing.

            ...

            ANSWER

            Answered 2020-Sep-20 at 10:35

            You need to place an IMGUIContainer via UIBuilder (or by code via _rootElement.Add(IMGUIVisualElement)) and than do the following inside CreateInspectorGUI

            Source https://stackoverflow.com/questions/63977967

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install LevelEditor

            Important note about performance: The release build of LvEdRenderingEngine.dll is much faster than the debug build when loading levels and rendering.
            Open the solution Leveleditor\build\LevelEditor.vs2010.sln in Visual Studio 2010 or later.
            Change the configuration to Release and then build LevelEditor.
            Navigate to the directory in which LevelEditor is built and double-click the file LevelEditor.exe to start LevelEditor.
            After LevelEditor starts, select Edit→Preferences and use the Preferences dialog to set the resource root to a location that contains a few ATGI or Collada files and then restart LevelEditor. (Restart LevelEditor just in case).
            Drag/drop a few 3D assets from the Resources windows to either the DesignView or the Project lister.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/SonyWWS/LevelEditor.git

          • CLI

            gh repo clone SonyWWS/LevelEditor

          • sshUrl

            git@github.com:SonyWWS/LevelEditor.git

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