Play | open source singing game with song editor | Game Engine library
kandi X-RAY | Play Summary
kandi X-RAY | Play Summary
UltraStar Play is a free and open source singing game. The game plays an audio file, displays lyrics, notes, and optionally a background video or image, while the players sing along to earn points. UltraStar Play is built with the Unity game engine and mostly C# as programming language. Builds are available for desktop and mobile. Even more platforms (e.g. PlayStation, XBox) might be added in the future. See the project wiki to get started.
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Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Play
Play Key Features
Play Examples and Code Snippets
public void playSound(AudioInputStream stream, float volume) {
init();
// Walk the pending requests.
for (var i = headIndex; i != tailIndex; i = (i + 1) % MAX_PENDING) {
var playMessage = getPendingAudio()[i];
if (playMessage.
public void playbackMovie(String movie) {
VideoStreamingService videoStreamingService = lookupService.getBusinessService(movie);
videoStreamingService.doProcessing();
}
public void playSound() {
LOGGER.info("Playing sound");
numberOfPlayedSounds++;
}
Community Discussions
Trending Discussions on Play
QUESTION
I have a project which was running well yesterday, but today I find this problem:
Could not resolve all files for configuration ':app:debugRuntimeClasspath'. Could not resolve com.google.android.gms:play-services-location:16.+. Required by: project :app > project :location > Failed to list versions for com.google.android.gms:play-services-location. > Unable to load Maven meta-data from https://google.bintray.com/exoplayer/com/google/android/gms/play-services-location/maven-metadata.xml. > Could not get resource 'https://google.bintray.com/exoplayer/com/google/android/gms/play-services-location/maven-metadata.xml'. > Could not GET 'https://google.bintray.com/exoplayer/com/google/android/gms/play-services-location/maven-metadata.xml'. Received status code 502 from server: Bad Gateway
acutely I'm using classpath 'com.android.tools.build:gradle:4.1.0'
with distributionUrl=https://services.gradle.org/distributions/gradle-6.5-bin.zip
I have followed this question
and I upgraded 'com.android.tools.build:gradle:4.1.0'
to classpath 'com.android.tools.build:gradle:4.2.0'
then I changed distributionUrl=https://services.gradle.org/distributions/gradle-6.5-bin.zip
to distributionUrl=https\://services.gradle.org/distributions/gradle-6.7.1-all.zip
but I still got the error.
my android/build.gradle:
...ANSWER
Answered 2021-Dec-01 at 09:09It looks like a temporary issue, the server with these libraries is down. I have the same problem now with Room:
QUESTION
Consider following code
...ANSWER
Answered 2022-Mar-03 at 21:14You are correct, this is due to match ergonomics. The first case should hopefully be self explanatory, but the second and third cases can be a bit counter-intuitive.
In the second case:
(x,)
is a non-reference pattern (see the second example in the RFC). Thet
tuple reference is dereferenced, andx
is bound as aref
as it also is a non-reference pattern. Note thatt.0
was a reference to begin with, thus resulting inx
being a double reference.(&y,)
is also a non-reference pattern. Thet
tuple is dereferenced again to a(&i32,)
. However,&y
is a reference pattern being matched to a&i32
reference. Hencey
is bound withmove
mode and is ani32
.
In the third case:
Using the same reasoning as the second case,
u
is dereferenced viaDeref
coercion to an(i32,)
, andx
, a non-reference pattern, is bound inref
mode. Hencex
is an&i32
.Again with the same reasoning as the second case,
u
is dereferenced to an(i32,)
. The&y
reference pattern is then matched to ani32
, a non-reference, which causes an error.
QUESTION
I'm getting the following two errors on all TypeScript files using ESLint in VS Code:
...ANSWER
Answered 2021-Dec-14 at 12:09You missed adding this in your eslint.json
file.
QUESTION
I'm having an issue when i'm uploading app bundle to the play console that You uploaded an APK or Android App Bundle which has an activity, activity alias, service or broadcast receiver with intent filter, but without 'android:exported' property set. This file can't be installed on Android 12 or higher. but my manifest file includes the property.
Manifest file
...ANSWER
Answered 2022-Jan-12 at 23:56I face the same Issue but i solved by writing android:exported="true" in activity bellow the android:name=".MainActivity" image shown
QUESTION
I'm trying to adapt some layers of existing C++ code to be used by Rust and apparently the way is through a C API.
For example, one function might return a struct as an object
...ANSWER
Answered 2022-Jan-21 at 01:15extern "C"
on both sides + #[repr(C)]
on the Rust side + only using C-compatible types for interfacing between C++ and Rust, should work.
QUESTION
In WWDC 2021 video, Protect mutable state with Swift actors, they provide the following code snippet:
...ANSWER
Answered 2022-Jan-05 at 00:30The key is to keep a reference to the Task
, and if found, await
its value
.
Perhaps:
QUESTION
In the documentation for Ord
, it says
Implementations must be consistent with the PartialOrd implementation [...]
That of course makes sense and can easily be archived as in the example further down:
...ANSWER
Answered 2021-Dec-26 at 00:40Apparently, there is a reference to that, in a github issue - rust-lang/rust#63104:
This conflicts with the existing blanket impl in core.
QUESTION
I downloaded & installed Visual Studios 2022. After creating a new project, and playing with the IDE for some time, I noticed that my font size was set to bold everywhere in the editor. Keywords, operators, punctuation, strings, variables, functions, classes, everything! Obviously I tried to change the size of the font, but it always reverts back to being bold.
Did I do something to cause this? How can I change it to not use bold font everywhere?
...ANSWER
Answered 2021-Dec-14 at 12:45Windows High Contrast Setting
, in settings (obviously).
Turning on the Windows High Contrast Setting does the equivalent of setting an ANSI-C escaped sequence to be bold, in other words: It sets the weight at 700, but I don't think it stops there. I am pretty certain, much like ANSI-C Escape Sequences, and in addition to increasing the font's weight, it also makes the text render brighter.
SOLUTION:
If you read above, then you pretty much already got the solution, but for clarity's sake I'll reference the solution, in the context of a solution:
Open the "Tools Menu" from the windows menu bar (it reads TOOLS).
When TOOLS drops open, select "OPTIONS" from that menu (it was near the very bottom for me).
The "Options Window" will open, select ENVIRONMENT (it should be the first choice to choose from the list of option-groups).
The option groups are folded, so when ENVIRONMENT is pressed, the group should unfold. After ENVIRONMENT unfolds select — "what should be" — the top option, GENERAL.
After you choose the GENERAL option in the ENVIRONMENT group, you'll see a bunch of settings open up on the right side side of the settings window that you have opened. If your in the correct location, you'll see a couple bunches of check boxes, and a couple drop-down menus. The setting that you are looking for is the very first check box, and it should clearly read:
"Use Windows High Contrast Settings (requires restart)"
You want to DESELECT that option. I repeat, make sure that the checkbox belonging to, "USE WINDOWS HIGH CONTRAST SETTINGS (REQUIRES START)" DOES NOT HAVE A CHECK-MARK INSIDE OF IT!. Make sure that when you finished, and ready to wrap up & return back to the text editor, that you exit via the OKAY, and that you don't exit by simply closing the window using the X button in the upper right-hand corner. Remember that your changes will not be saved unless you use the OKAY button (I have failed to do this in the past and it cost me much valuable time, and made me feel stupid, don't be me).
Below is a picture just to help demonstrate what you should be looking at:QUESTION
This following onClick callback function will cause 1 re-render:
...ANSWER
Answered 2021-Nov-05 at 15:46Right now react only batches sync setState
s inside event handlers.
But in react 18 it will be available in setTimeout
, useEffect
s etc
Here is excellent explanation from Dan https://github.com/reactwg/react-18/discussions/21
QUESTION
I am aware of how ODR, linkage, static
, and extern "C"
work with functions. But I am not sure about visibility of types since they cannot be declared static
and there are no anonymous namespaces in C.
In particular, I would like to know the validity of the following code if compiled as C and C++
...ANSWER
Answered 2021-Oct-20 at 09:43For C. The program is valid. The only requirement that applies here is "strict aliasing rule" saying that the object can be accessed only via a l-value of a compatible type (+ a few exception described in 6.5p7).
The compatibility of structures/unions defined in separate translation units is defined in 6.2.7p1.
... two structure, union, or enumerated types declared in separate translation units are compatible if their tags and members satisfy the following requirements: If one is declared with a tag, the other shall be declared with the same tag. If both are completed anywhere within their respective translation units, then the following additional requirements apply: there shall be a one-to-one correspondence between their members such that each pair of corresponding members are declared with compatible types; if one member of the pair is declared with an alignment specifier, the other is declared with an equivalent alignment specifier; and if one member of the pair is declared with a name, the other is declared with the same name. For two structures, corresponding members shall be declared in the same order. For two structures or unions, corresponding bit-fields shall have the same widths. For two enumerations, corresponding members shall have the same values.
Therefore the structures are not compatible in the example.
However, it is not an issue because the f
object is created and accessed via locally defined type. UB would be invoked if the object was created with Foo
type defined in one translation unit and accessed via other Foo
type in the other translation unit:
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