Play | open source singing game with song editor | Game Engine library

 by   UltraStar-Deluxe C# Version: v0.9.0 License: MIT

kandi X-RAY | Play Summary

kandi X-RAY | Play Summary

Play is a C# library typically used in Gaming, Game Engine, Unity applications. Play has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

UltraStar Play is a free and open source singing game. The game plays an audio file, displays lyrics, notes, and optionally a background video or image, while the players sing along to earn points. UltraStar Play is built with the Unity game engine and mostly C# as programming language. Builds are available for desktop and mobile. Even more platforms (e.g. PlayStation, XBox) might be added in the future. See the project wiki to get started.
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            kandi-support Support

              Play has a low active ecosystem.
              It has 292 star(s) with 57 fork(s). There are 25 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 61 open issues and 142 have been closed. On average issues are closed in 118 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Play is v0.9.0

            kandi-Quality Quality

              Play has 0 bugs and 0 code smells.

            kandi-Security Security

              Play has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Play code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Play is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Play releases are available to install and integrate.
              Play saves you 5 person hours of effort in developing the same functionality from scratch.
              It has 3259 lines of code, 0 functions and 565 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Play
            Get all kandi verified functions for this library.

            Play Key Features

            No Key Features are available at this moment for Play.

            Play Examples and Code Snippets

            Play a sound .
            javadot img1Lines of Code : 16dot img1License : Non-SPDX
            copy iconCopy
            public void playSound(AudioInputStream stream, float volume) {
                init();
                // Walk the pending requests.
                for (var i = headIndex; i != tailIndex; i = (i + 1) % MAX_PENDING) {
                  var playMessage = getPendingAudio()[i];
                  if (playMessage.  
            Play a movie
            javadot img2Lines of Code : 4dot img2License : Non-SPDX
            copy iconCopy
            public void playbackMovie(String movie) {
                VideoStreamingService videoStreamingService = lookupService.getBusinessService(movie);
                videoStreamingService.doProcessing();
              }  
            Play the current sound .
            javadot img3Lines of Code : 4dot img3License : Non-SPDX
            copy iconCopy
            public void playSound() {
                LOGGER.info("Playing sound");
                numberOfPlayedSounds++;
              }  

            Community Discussions

            QUESTION

            Could not GET 'play-services-location/maven-metadata.xml'. Received status code 502 from server: Bad Gateway
            Asked 2022-Mar-28 at 07:02

            I have a project which was running well yesterday, but today I find this problem:

            Could not resolve all files for configuration ':app:debugRuntimeClasspath'. Could not resolve com.google.android.gms:play-services-location:16.+. Required by: project :app > project :location > Failed to list versions for com.google.android.gms:play-services-location. > Unable to load Maven meta-data from https://google.bintray.com/exoplayer/com/google/android/gms/play-services-location/maven-metadata.xml. > Could not get resource 'https://google.bintray.com/exoplayer/com/google/android/gms/play-services-location/maven-metadata.xml'. > Could not GET 'https://google.bintray.com/exoplayer/com/google/android/gms/play-services-location/maven-metadata.xml'. Received status code 502 from server: Bad Gateway

            acutely I'm using classpath 'com.android.tools.build:gradle:4.1.0'with distributionUrl=https://services.gradle.org/distributions/gradle-6.5-bin.zip I have followed this question and I upgraded 'com.android.tools.build:gradle:4.1.0' to classpath 'com.android.tools.build:gradle:4.2.0' then I changed distributionUrl=https://services.gradle.org/distributions/gradle-6.5-bin.zip to distributionUrl=https\://services.gradle.org/distributions/gradle-6.7.1-all.zip but I still got the error.

            my android/build.gradle:

            ...

            ANSWER

            Answered 2021-Dec-01 at 09:09

            It looks like a temporary issue, the server with these libraries is down. I have the same problem now with Room:

            Source https://stackoverflow.com/questions/70166663

            QUESTION

            Match ergonomics and & pattern
            Asked 2022-Mar-03 at 21:14

            Consider following code

            ...

            ANSWER

            Answered 2022-Mar-03 at 21:14

            You are correct, this is due to match ergonomics. The first case should hopefully be self explanatory, but the second and third cases can be a bit counter-intuitive.

            In the second case:

            • (x,) is a non-reference pattern (see the second example in the RFC). The t tuple reference is dereferenced, and x is bound as a ref as it also is a non-reference pattern. Note that t.0 was a reference to begin with, thus resulting in x being a double reference.

            • (&y,) is also a non-reference pattern. The t tuple is dereferenced again to a (&i32,). However, &y is a reference pattern being matched to a &i32 reference. Hence y is bound with move mode and is an i32.

            In the third case:

            • Using the same reasoning as the second case, u is dereferenced via Deref coercion to an (i32,), and x, a non-reference pattern, is bound in ref mode. Hence x is an &i32.

            • Again with the same reasoning as the second case, u is dereferenced to an (i32,). The &y reference pattern is then matched to an i32, a non-reference, which causes an error.

            Source https://stackoverflow.com/questions/71343407

            QUESTION

            ESLint Definition for rule 'import/extensions' was not found
            Asked 2022-Feb-14 at 08:36

            I'm getting the following two errors on all TypeScript files using ESLint in VS Code:

            ...

            ANSWER

            Answered 2021-Dec-14 at 12:09

            You missed adding this in your eslint.json file.

            Source https://stackoverflow.com/questions/68878189

            QUESTION

            uploaded an APK which has an activity,activity alias,service or broadcast receiver with intentfilter, but without 'android : exported' property set
            Asked 2022-Feb-03 at 10:56

            I'm having an issue when i'm uploading app bundle to the play console that You uploaded an APK or Android App Bundle which has an activity, activity alias, service or broadcast receiver with intent filter, but without 'android:exported' property set. This file can't be installed on Android 12 or higher. but my manifest file includes the property.

            Manifest file

            ...

            ANSWER

            Answered 2022-Jan-12 at 23:56

            I face the same Issue but i solved by writing android:exported="true" in activity bellow the android:name=".MainActivity" image shown

            Source https://stackoverflow.com/questions/70684516

            QUESTION

            What is the official Rust guidance for interoperability with C++, in particular passing and returning structs as arguments?
            Asked 2022-Jan-26 at 23:08

            I'm trying to adapt some layers of existing C++ code to be used by Rust and apparently the way is through a C API.

            For example, one function might return a struct as an object

            ...

            ANSWER

            Answered 2022-Jan-21 at 01:15

            extern "C" on both sides + #[repr(C)] on the Rust side + only using C-compatible types for interfacing between C++ and Rust, should work.

            Alternatively, see cxx and autocxx.

            Source https://stackoverflow.com/questions/70794769

            QUESTION

            How to prevent actor reentrancy resulting in duplicative requests?
            Asked 2022-Jan-21 at 06:56

            In WWDC 2021 video, Protect mutable state with Swift actors, they provide the following code snippet:

            ...

            ANSWER

            Answered 2022-Jan-05 at 00:30

            The key is to keep a reference to the Task, and if found, await its value.

            Perhaps:

            Source https://stackoverflow.com/questions/70586562

            QUESTION

            Why is `PartialOrd` not blanket-implemented for all types that implement `Ord`?
            Asked 2021-Dec-26 at 13:36

            In the documentation for Ord, it says

            Implementations must be consistent with the PartialOrd implementation [...]

            That of course makes sense and can easily be archived as in the example further down:

            ...

            ANSWER

            Answered 2021-Dec-26 at 00:40

            Apparently, there is a reference to that, in a github issue - rust-lang/rust#63104:

            This conflicts with the existing blanket impl in core.

            Source https://stackoverflow.com/questions/70483536

            QUESTION

            Visual Studio 2022: Bold font in the entire editor
            Asked 2021-Dec-14 at 12:45

            I downloaded & installed Visual Studios 2022. After creating a new project, and playing with the IDE for some time, I noticed that my font size was set to bold everywhere in the editor. Keywords, operators, punctuation, strings, variables, functions, classes, everything! Obviously I tried to change the size of the font, but it always reverts back to being bold.

            Did I do something to cause this? How can I change it to not use bold font everywhere?

            ...

            ANSWER

            Answered 2021-Dec-14 at 12:45
            I turned on the Windows High Contrast Setting, in settings (obviously).

            Turning on the Windows High Contrast Setting does the equivalent of setting an ANSI-C escaped sequence to be bold, in other words: It sets the weight at 700, but I don't think it stops there. I am pretty certain, much like ANSI-C Escape Sequences, and in addition to increasing the font's weight, it also makes the text render brighter.


            SOLUTION:

            If you read above, then you pretty much already got the solution, but for clarity's sake I'll reference the solution, in the context of a solution:

            1. Open the "Tools Menu" from the windows menu bar (it reads TOOLS).

            2. When TOOLS drops open, select "OPTIONS" from that menu (it was near the very bottom for me).

            3. The "Options Window" will open, select ENVIRONMENT (it should be the first choice to choose from the list of option-groups).

            4. The option groups are folded, so when ENVIRONMENT is pressed, the group should unfold. After ENVIRONMENT unfolds select — "what should be" — the top option, GENERAL.

            5. After you choose the GENERAL option in the ENVIRONMENT group, you'll see a bunch of settings open up on the right side side of the settings window that you have opened. If your in the correct location, you'll see a couple bunches of check boxes, and a couple drop-down menus. The setting that you are looking for is the very first check box, and it should clearly read:

            "Use Windows High Contrast Settings (requires restart)"

            You want to DESELECT that option. I repeat, make sure that the checkbox belonging to, "USE WINDOWS HIGH CONTRAST SETTINGS (REQUIRES START)" DOES NOT HAVE A CHECK-MARK INSIDE OF IT!. Make sure that when you finished, and ready to wrap up & return back to the text editor, that you exit via the OKAY, and that you don't exit by simply closing the window using the X button in the upper right-hand corner. Remember that your changes will not be saved unless you use the OKAY button (I have failed to do this in the past and it cost me much valuable time, and made me feel stupid, don't be me).

            Below is a picture just to help demonstrate what you should be looking at:


            Source https://stackoverflow.com/questions/69926313

            QUESTION

            React hooks: Why do several useState setters in an async function cause several rerenders?
            Asked 2021-Nov-05 at 15:46

            This following onClick callback function will cause 1 re-render:

            ...

            ANSWER

            Answered 2021-Nov-05 at 15:46

            Right now react only batches sync setStates inside event handlers. But in react 18 it will be available in setTimeout, useEffects etc Here is excellent explanation from Dan https://github.com/reactwg/react-18/discussions/21

            Source https://stackoverflow.com/questions/69855485

            QUESTION

            Clarification on difference in ODR rules for structs in C and C++
            Asked 2021-Nov-02 at 13:15

            I am aware of how ODR, linkage, static, and extern "C" work with functions. But I am not sure about visibility of types since they cannot be declared static and there are no anonymous namespaces in C.

            In particular, I would like to know the validity of the following code if compiled as C and C++

            ...

            ANSWER

            Answered 2021-Oct-20 at 09:43

            For C. The program is valid. The only requirement that applies here is "strict aliasing rule" saying that the object can be accessed only via a l-value of a compatible type (+ a few exception described in 6.5p7).

            The compatibility of structures/unions defined in separate translation units is defined in 6.2.7p1.

            ... two structure, union, or enumerated types declared in separate translation units are compatible if their tags and members satisfy the following requirements: If one is declared with a tag, the other shall be declared with the same tag. If both are completed anywhere within their respective translation units, then the following additional requirements apply: there shall be a one-to-one correspondence between their members such that each pair of corresponding members are declared with compatible types; if one member of the pair is declared with an alignment specifier, the other is declared with an equivalent alignment specifier; and if one member of the pair is declared with a name, the other is declared with the same name. For two structures, corresponding members shall be declared in the same order. For two structures or unions, corresponding bit-fields shall have the same widths. For two enumerations, corresponding members shall have the same values.

            Therefore the structures are not compatible in the example.

            However, it is not an issue because the f object is created and accessed via locally defined type. UB would be invoked if the object was created with Foo type defined in one translation unit and accessed via other Foo type in the other translation unit:

            Source https://stackoverflow.com/questions/69642941

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Play

            You can download it from GitHub.

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            gh repo clone UltraStar-Deluxe/Play

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