AutoLOD | Automatic LOD generation + scene optimization | Game Engine library

 by   Unity-Technologies C# Version: v0.0.2 License: Non-SPDX

kandi X-RAY | AutoLOD Summary

kandi X-RAY | AutoLOD Summary

AutoLOD is a C# library typically used in Gaming, Game Engine, Unity applications. AutoLOD has no bugs, it has no vulnerabilities and it has medium support. However AutoLOD has a Non-SPDX License. You can download it from GitHub.

Automatic LOD generation + scene optimization - Initial release was on January 12, 2018 via blogpost. AutoLOD is primarily a framework for enabling automatic post-processing of geometrical model assets on import to create simplified levels-of-detail (LOD). A default mesh simplifier is included, but can be swapped out with other simplifiers and on a per-model basis if needed. Additionally, a whole scene can be hierarchically chunked into LODs with SceneLOD.
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            kandi-support Support

              AutoLOD has a medium active ecosystem.
              It has 1546 star(s) with 198 fork(s). There are 83 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 8 open issues and 71 have been closed. On average issues are closed in 241 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of AutoLOD is v0.0.2

            kandi-Quality Quality

              AutoLOD has 0 bugs and 0 code smells.

            kandi-Security Security

              AutoLOD has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              AutoLOD code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              AutoLOD has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              AutoLOD releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            AutoLOD Key Features

            No Key Features are available at this moment for AutoLOD.

            AutoLOD Examples and Code Snippets

            No Code Snippets are available at this moment for AutoLOD.

            Community Discussions

            QUESTION

            How to debug PHP composer autoloader
            Asked 2018-Nov-08 at 15:15

            Im trying to use the HiPay php library. I installed the library with:

            ...

            ANSWER

            Answered 2018-Nov-08 at 15:15

            The code you have uploaded on server will be running on Linux which is case sensitive but in Windows operating system this doesn't matter.

            Source https://stackoverflow.com/questions/53205556

            QUESTION

            The autoload in Symfony
            Asked 2017-Nov-01 at 10:13

            In vendor/composer/autoload_real.php in symfony project the function getLoader is called from autoload.php

            In this function, I have :

            ...

            ANSWER

            Answered 2017-Nov-01 at 10:13

            That is actually only one autoloader, the array is a callback.

            ComposerAutoloaderInit374429f4ab4935127e2d36a0613c8d3a is a name of the class, loadClassLoader is the name of its method to be used.

            The class is defined directly in autoload_real.php file, the method is the first method in the class.

            Source https://stackoverflow.com/questions/47051751

            QUESTION

            difference between composer install and composer install -o
            Asked 2017-Apr-06 at 07:10

            Can you help me to find the difference between composer install and composer install -o.

            Normally composer install -o generate an optimized autoloder file, but when i generates it it was like the other file with composer install.

            my classmapfile have many path but the result of composer install -o and composer install steel the same can you explain this for me ? can you help me ?

            ...

            ANSWER

            Answered 2017-Apr-06 at 07:10

            You are on the right track: The -o option creates an "optimized" autoloader that essentially is a classmap for every class that otherwise would be loaded through PSR-0 or PSR-4. Composer will scan all directories that are mentioned for PSR-0 and PSR-4 just like it would always to with classmap entries.

            This might already answer your question: If your project only has a classmap entry and nothing else, there is no difference in the result.

            Note that it is not the best idea to prematurely optimize the autoloading by forcing the classmap if you could also use one of the PSR schemes. Using only the classmap will hinder development because every time a new class is created, you'd have to dump the autoloader with that new entry. Also note that creating huge classmaps might actually be slower than PSR-based class loading, because you trade code execution time for allocated memory, and at some point allocating memory for all classes in every request even if they are not being used will be slower than executing PSR autoloading. You'd have to measure your individual application performance with both a normal and an optimized autoloader to decide which one is actually better.

            More info in the docs

            Source https://stackoverflow.com/questions/43143985

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AutoLOD

            Using the UI Follow the steps provided here. The Git URL to use is https://github.com/Unity-Technologies/AutoLOD.git
            Manually through editing manifest.json Read the instructions from the official documentation here. Open up manifest.json inside the Packages directory in your Unity project using a text editor. Under the dependencies section of this file, you should add the following line at the top: "com.unity.autolod": "https://github.com/Unity-Technologies/AutoLOD.git", You should now see something like this: { "dependencies": { "com.unity.autolod": "https://github.com/Unity-Technologies/AutoLOD.git", "com.unity.ads": "2.0.8", "com.unity.analytics": "3.2.3", "com.unity.collab-proxy": "1.2.15", "...": "...", } }

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            CLONE
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            https://github.com/Unity-Technologies/AutoLOD.git

          • CLI

            gh repo clone Unity-Technologies/AutoLOD

          • sshUrl

            git@github.com:Unity-Technologies/AutoLOD.git

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