ScreenManager | Flexible way to manage screens with transitions for Unity | Game Engine library

 by   Xerios C# Version: Current License: MIT

kandi X-RAY | ScreenManager Summary

kandi X-RAY | ScreenManager Summary

ScreenManager is a C# library typically used in Gaming, Game Engine, Unity applications. ScreenManager has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Flexible way to manage your UI with transitions, layers and proper navigation handling for Unity.
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            kandi-support Support

              ScreenManager has a low active ecosystem.
              It has 461 star(s) with 56 fork(s). There are 25 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 11 have been closed. On average issues are closed in 16 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ScreenManager is current.

            kandi-Quality Quality

              ScreenManager has 0 bugs and 0 code smells.

            kandi-Security Security

              ScreenManager has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ScreenManager code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ScreenManager is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ScreenManager releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            ScreenManager Key Features

            No Key Features are available at this moment for ScreenManager.

            ScreenManager Examples and Code Snippets

            No Code Snippets are available at this moment for ScreenManager.

            Community Discussions

            QUESTION

            How to go back to the previous screen from left_action_items of MDToolbar in KivyMD?
            Asked 2022-Apr-12 at 12:16

            I followed the steps in KivyMD documentation to create a NavigationDrawer, so, I created it and everything work correctely, but the problem is to return to the first screen. I want to go back to the first screen (the Screen with name: 'main') when I click in the arrow-left in the MDToolbar, but nothing that I did worked.

            KV File:

            ...

            ANSWER

            Answered 2022-Apr-12 at 06:54

            You need to trigger some action from the button associated to MDToolbar to switch to another screen.

            For simple usage you can use the default function setattr as,

            Source https://stackoverflow.com/questions/71833457

            QUESTION

            Is there a way to access properties(class variables) from another screen
            Asked 2022-Apr-09 at 15:40

            Im using kivy, and i have two screens, one has class variables which are numeric properties and i have methods which change the value according to the situation. The second screen should be used to display final values to the user.

            ...

            ANSWER

            Answered 2022-Apr-09 at 15:40

            Since Main is just a class and not an instance, and since in python it is possible to have multiple instances, what you really need is a way to get the Main instance created by kivy. I have not tested but I think this will work:

            Source https://stackoverflow.com/questions/71809502

            QUESTION

            How can i make textinput a class variable
            Asked 2022-Mar-16 at 23:10

            I am trying to get TextInput's text from another screen. In the code below I can get the text but my project has multiple functions. So I thought if I can make textinput a class variable it would be eaiser to coding.

            Example Code:

            .py

            ...

            ANSWER

            Answered 2022-Mar-16 at 23:10

            If you define your application root in the kv file, then the ids are available everywhere in that root rule. And then you can define an ObjectProperty in the ExercisePage that refers to the TextInput text. Here is what such a kv file could look like:

            Source https://stackoverflow.com/questions/71503872

            QUESTION

            How to change label text value in another screen in kivy
            Asked 2022-Mar-04 at 14:52

            So I was making an online tic tac toe game using Kivy/KivyMD and im kinda stuck here trying to edit the value of a label of another screen.

            here is the main.py

            ...

            ANSWER

            Answered 2022-Mar-04 at 14:52

            To change the label with the id address in the CreateServer screen simply go the CreateServer class and do the following changes.

            Source https://stackoverflow.com/questions/71352933

            QUESTION

            How to change a KivyMD Menu caller to a Widget in a ScreenManager Screen
            Asked 2022-Feb-21 at 18:49

            So, I'm working on a simple kivy app and I have three buttons (MDRaisedButton's) which each open the same KivyMD Menu (MDDropdownMenu) on release.

            1. Two of these buttons are in different ScreenManager screens.

            2. The other button is in a GridLayout in the Screen outside the ScreenManager.

            When I open the menu using the buttons inside of the ScreenManager, the menu appears at the button that is outside of the ScreenManager, no matter which button I press.

            So how can I change the caller, or the position of the menu when it appears to be that of the buttons in my ScreenManager screens?

            Me clicking on the button inside the ScreenManager screen:

            The menu appears on the wrong button:

            Code:

            ...

            ANSWER

            Answered 2022-Feb-21 at 18:49

            Look at the following line in your code for the MDRaisedButton on_release event handler.

            Source https://stackoverflow.com/questions/70579854

            QUESTION

            Python3+Kivy+Plyer Push notification icon problem
            Asked 2022-Feb-06 at 11:59

            I've a weird error using a simple notification testing app using android.

            The error:

            ...

            ANSWER

            Answered 2021-Sep-23 at 22:08

            I had the same problem and found the problem and a workaround, not the solution though:

            The problem lies within the Drawable Object created in the file plyer/platforms/android/notification.py. If you print(dir(Drawable)), you will find no attibute icon (as the error message stated). I don't know why the icon attribute is missing, but you will find there is a presplash attribute instead (which is also a .png file and thus replaceable).

            By changing line 100 in the notification.py from app_icon = Drawable.icon to app_icon = Drawable.presplash, I could dodge the error and my app worked perfectly well. You need to change the line in the correct file though, which is located at ProjectName/.buildozer/android/platform/build-armeabi-v7a/build/python-installs/projectname/plyer/platforms/android.

            Source https://stackoverflow.com/questions/69192439

            QUESTION

            Adding ScrollView in MDCard Kivy
            Asked 2022-Jan-24 at 15:28

            I am trying to add ScrollView in my First Screen but unfortunately I failed to do so.

            I have tried many times by changing layouts, adding new layout etc etc..

            I just want is to ScrollView to those ElementCard so that if I add more I can reach then by scrolling.

            I am adding a piece of my code which will help you to how I have arranged the layouts..

            Code:

            ...

            ANSWER

            Answered 2022-Jan-24 at 15:27

            Your kv seems to be overly complicated. In your First Screen you have a MDBoxLayout containing a MDScreen, containing a MDBottomNavigation, containing a MDBottomNavigationItem, containing a MDScreen, containing a MDBoxLayout, containing a MDGridLayout. Unless there are reasons that are not apparent from your code, I would suggest simplifying that kv.

            And when you use ScrollView, you need its child to use adaptive_height: True (for vertical scrolling). And when using adaptive_height: True, the children of that widget must have explicit height values (size_hint_y set to None for vertical scrolling).

            So here is a simplified version of your kv with a ScrollView and explicit height values where needed:

            Source https://stackoverflow.com/questions/70831953

            QUESTION

            A spinning image in kivyMD
            Asked 2022-Jan-01 at 23:58

            I'm making a phone app that should have a spinning image at the center. So I made it like this:

            ...

            ANSWER

            Answered 2022-Jan-01 at 23:58

            You can use Animation to do that by animating the angle. Something like:

            Source https://stackoverflow.com/questions/70548716

            QUESTION

            Kivy add_widget does not show new widgets
            Asked 2022-Jan-01 at 23:38

            I'm trying to add widgets in a Scrollview placed inside a Screen, but I can not understand what is the problem with the code. The code does not give me any error but it does not show the new widget. When the button "add" is pressed, the funcion add() is called but it does not work.

            Here there is the code.py

            ...

            ANSWER

            Answered 2022-Jan-01 at 23:38

            In your add() method, the code:

            Source https://stackoverflow.com/questions/70552180

            QUESTION

            How do I make a FloatLayout Scrollablle using the ScrollView function in kivy
            Asked 2021-Dec-15 at 14:51

            I am trying to figure out how i can scroll through a float layout which has widgets in various places, however when I add the floatlayout to the scrollview it doesn't scroll all the way. However, when I do this with a gridlayout, it seems to be perfectly scrollable. I would appreciate it if anybody helped me with this.

            Here is my code:

            KIVY

            ...

            ANSWER

            Answered 2021-Dec-15 at 14:51

            You are doing some strange things in that code. First, using size_hint values greater than 1 (as you do for your ScrollView) sets the size of the ScrollView greater than its container. That means that you will not be able to see the entire ScrollView.

            Similarly, you are setting pos_hint values to numbers less than 0. That positions the Buttons outside of the FloatLayout, so they will not be visible.

            I suggest eliminating the line:

            Source https://stackoverflow.com/questions/70360300

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ScreenManager

            You can download it from GitHub.

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