ScreenManager | Flexible way to manage screens with transitions for Unity | Game Engine library
kandi X-RAY | ScreenManager Summary
kandi X-RAY | ScreenManager Summary
Flexible way to manage your UI with transitions, layers and proper navigation handling for Unity.
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ScreenManager Examples and Code Snippets
Community Discussions
Trending Discussions on ScreenManager
QUESTION
I followed the steps in KivyMD documentation to create a NavigationDrawer, so, I created it and everything work correctely, but the problem is to return to the first screen. I want to go back to the first screen (the Screen with name: 'main') when I click in the arrow-left in the MDToolbar, but nothing that I did worked.
KV File:
...ANSWER
Answered 2022-Apr-12 at 06:54You need to trigger some action from the button associated to MDToolbar
to switch to another screen.
For simple usage you can use the default function setattr
as,
QUESTION
Im using kivy, and i have two screens, one has class variables which are numeric properties and i have methods which change the value according to the situation. The second screen should be used to display final values to the user.
...ANSWER
Answered 2022-Apr-09 at 15:40Since Main
is just a class
and not an instance
, and since in python it is possible to have multiple instances, what you really need is a way to get the Main
instance created by kivy. I have not tested but I think this will work:
QUESTION
I am trying to get TextInput's text from another screen. In the code below I can get the text but my project has multiple functions. So I thought if I can make textinput a class variable it would be eaiser to coding.
Example Code:
.py
...ANSWER
Answered 2022-Mar-16 at 23:10If you define your application root
in the kv
file, then the ids
are available everywhere in that root
rule. And then you can define an ObjectProperty
in the ExercisePage
that refers to the TextInput
text
. Here is what such a kv
file could look like:
QUESTION
So I was making an online tic tac toe game using Kivy/KivyMD and im kinda stuck here trying to edit the value of a label of another screen.
here is the main.py
ANSWER
Answered 2022-Mar-04 at 14:52To change the label with the id address
in the CreateServer
screen simply go the
CreateServer
class and do the following changes.
QUESTION
So, I'm working on a simple kivy app and I have three buttons (MDRaisedButton's
) which each open the same KivyMD Menu (MDDropdownMenu
) on release.
Two of these buttons are in different
ScreenManager
screens.The other button is in a
GridLayout
in theScreen
outside theScreenManager
.
When I open the menu using the buttons inside of the ScreenManager
, the menu appears at the button that is outside of the ScreenManager
, no matter which button I press.
So how can I change the caller, or the position of the menu when it appears to be that of the buttons in my ScreenManager
screens?
Me clicking on the button inside the ScreenManager
screen:
The menu appears on the wrong button:
Code:
...ANSWER
Answered 2022-Feb-21 at 18:49Look at the following line in your code for the MDRaisedButton on_release event handler.
QUESTION
I've a weird error using a simple notification testing app using android.
The error:
...ANSWER
Answered 2021-Sep-23 at 22:08I had the same problem and found the problem and a workaround, not the solution though:
The problem lies within the Drawable Object
created in the file plyer/platforms/android/notification.py
. If you print(dir(Drawable))
, you will find no attibute icon
(as the error message stated). I don't know why the icon attribute is missing, but you will find there is a presplash attribute instead (which is also a .png file and thus replaceable).
By changing line 100 in the notification.py
from app_icon = Drawable.icon
to app_icon = Drawable.presplash
, I could dodge the error and my app worked perfectly well. You need to change the line in the correct file though, which is located at ProjectName/.buildozer/android/platform/build-armeabi-v7a/build/python-installs/projectname/plyer/platforms/android
.
QUESTION
I am trying to add ScrollView
in my First
Screen but unfortunately I failed to do so.
I have tried many times by changing layouts, adding new layout etc etc..
I just want is to ScrollView
to those ElementCard
so that if I add more I can reach then by scrolling.
I am adding a piece of my code which will help you to how I have arranged the layouts..
Code:
...ANSWER
Answered 2022-Jan-24 at 15:27Your kv
seems to be overly complicated. In your First
Screen
you have a MDBoxLayout
containing a MDScreen
, containing a MDBottomNavigation
, containing a MDBottomNavigationItem
, containing a MDScreen
, containing a MDBoxLayout
, containing a MDGridLayout
. Unless there are reasons that are not apparent from your code, I would suggest simplifying that kv
.
And when you use ScrollView
, you need its child to use adaptive_height: True
(for vertical scrolling). And when using adaptive_height: True
, the children of that widget must have explicit height
values (size_hint_y
set to None
for vertical scrolling).
So here is a simplified version of your kv
with a ScrollView
and explicit height
values where needed:
QUESTION
I'm making a phone app that should have a spinning image at the center. So I made it like this:
...ANSWER
Answered 2022-Jan-01 at 23:58You can use Animation
to do that by animating the angle
. Something like:
QUESTION
I'm trying to add widgets in a Scrollview placed inside a Screen, but I can not understand what is the problem with the code. The code does not give me any error but it does not show the new widget. When the button "add" is pressed, the funcion add() is called but it does not work.
Here there is the code.py
...ANSWER
Answered 2022-Jan-01 at 23:38In your add()
method, the code:
QUESTION
I am trying to figure out how i can scroll through a float layout which has widgets in various places, however when I add the floatlayout to the scrollview it doesn't scroll all the way. However, when I do this with a gridlayout, it seems to be perfectly scrollable. I would appreciate it if anybody helped me with this.
Here is my code:
KIVY
...ANSWER
Answered 2021-Dec-15 at 14:51You are doing some strange things in that code. First, using size_hint
values greater than 1
(as you do for your ScrollView
) sets the size of the ScrollView
greater than its container. That means that you will not be able to see the entire ScrollView
.
Similarly, you are setting pos_hint
values to numbers less than 0
. That positions the Buttons
outside of the FloatLayout
, so they will not be visible.
I suggest eliminating the line:
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