TheParallaxView | Depth illusion by 3D head tracking on iPhone X | Game Engine library
kandi X-RAY | TheParallaxView Summary
kandi X-RAY | TheParallaxView Summary
Depth illusion by 3D head tracking and off-axis projection on iPhoneX. Uses Unity, UnityARKitPlugin and Xcode 10.1. Project made in Unity 2017.4.20f2. Note that this is a monoscopic effect. When using the app IRL, the illusion is best seen with ONE EYE - the other eye closed. (Also works great for video since video is monoscopic). For a stereo effect some type of glasses would be needed (anaglyph or active) and the app adapted for it. Info on method and code: TheParallaxView Article.
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TheParallaxView Examples and Code Snippets
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Trending Discussions on TheParallaxView
QUESTION
I saw this great implementation of a parallax view, which creates an illusion of depth and I want to build something similar in Three.js.
However, it seems that a non-symmetric camera frustum is needed. That means that the frustum of the camera is somehow fixed to the rendered object.
My question is, how do I realize that in three.js? Is it possible to manipulate the frustum corners or frustum sides?
Here you can see the top down view on my camera.
Looking strait to the object
After moving the camera to the left
...ANSWER
Answered 2018-Aug-23 at 04:32You could use setViewOffset
so skew the frustum. You can also directly manipulate the cameras projection matrix.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install TheParallaxView
Make sure you have the ARKitPlugin folder already on your computer. If not, open Unity and get it from the Asset Store. (This step cannot be done after opening TheParallaxView because that will overwrite the project settings when importing it). If it’s the first time using ARKitPlugin, make sure you can build the Face Tracking examples and run them on the device.
Copy the ARKitPlugin folder into TheParallaxView/Assets
Start Unity and open the TheParallaxView
Check "ARKit uses Face Tracking" checkbox in Assets/UnityARKitPlugin/Resources/UnityARKitPlugin/ARKitSettings.asset
Double-click the HeadTrack3D scene
To see a good preview, set Game view to 2436 x 1125 pixels (which is iPhoneX Landscape resolution)
File>Build Settings - select iOS and hit “Switch Platform”
Click “Player Settings” and under “Other Settings”, insert your Apple Developer Signing Team ID (alternatively, select Team ID later on in Xcode)
Back in the Build Settings, hit “Build”. Create a folder called “Builds”, navigate into it, then choose a name for your build such as “IOS”. Hit Save. Now an Xcode project is generated by Unity.
Start Xcode and open Unity-iPhone.xcodeproj that was created in the last step and hit Run.
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