TheParallaxView | Depth illusion by 3D head tracking on iPhone X | Game Engine library

 by   algomystic C# Version: 1.5 License: Non-SPDX

kandi X-RAY | TheParallaxView Summary

kandi X-RAY | TheParallaxView Summary

TheParallaxView is a C# library typically used in Gaming, Game Engine, Unity applications. TheParallaxView has no bugs, it has no vulnerabilities and it has low support. However TheParallaxView has a Non-SPDX License. You can download it from GitHub.

Depth illusion by 3D head tracking and off-axis projection on iPhoneX. Uses Unity, UnityARKitPlugin and Xcode 10.1. Project made in Unity 2017.4.20f2. Note that this is a monoscopic effect. When using the app IRL, the illusion is best seen with ONE EYE - the other eye closed. (Also works great for video since video is monoscopic). For a stereo effect some type of glasses would be needed (anaglyph or active) and the app adapted for it. Info on method and code: TheParallaxView Article.
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              TheParallaxView has a low active ecosystem.
              It has 624 star(s) with 68 fork(s). There are 42 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 7 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of TheParallaxView is 1.5

            kandi-Quality Quality

              TheParallaxView has 0 bugs and 0 code smells.

            kandi-Security Security

              TheParallaxView has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TheParallaxView code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TheParallaxView has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

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              TheParallaxView releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            TheParallaxView Key Features

            No Key Features are available at this moment for TheParallaxView.

            TheParallaxView Examples and Code Snippets

            No Code Snippets are available at this moment for TheParallaxView.

            Community Discussions

            Trending Discussions on TheParallaxView

            QUESTION

            How to manipulate frustum in three.js
            Asked 2018-Aug-23 at 10:43

            I saw this great implementation of a parallax view, which creates an illusion of depth and I want to build something similar in Three.js.

            http://www.anxious-bored.com/blog/2018/2/25/theparallaxview-illusion-of-depth-by-3d-head-tracking-on-iphone-x

            However, it seems that a non-symmetric camera frustum is needed. That means that the frustum of the camera is somehow fixed to the rendered object.

            My question is, how do I realize that in three.js? Is it possible to manipulate the frustum corners or frustum sides?

            Here you can see the top down view on my camera.

            Looking strait to the object

            After moving the camera to the left

            ...

            ANSWER

            Answered 2018-Aug-23 at 04:32

            You could use setViewOffset so skew the frustum. You can also directly manipulate the cameras projection matrix.

            Source https://stackoverflow.com/questions/51920419

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TheParallaxView

            Clone or download the repository
            Make sure you have the ARKitPlugin folder already on your computer. If not, open Unity and get it from the Asset Store. (This step cannot be done after opening TheParallaxView because that will overwrite the project settings when importing it). If it’s the first time using ARKitPlugin, make sure you can build the Face Tracking examples and run them on the device.
            Copy the ARKitPlugin folder into TheParallaxView/Assets
            Start Unity and open the TheParallaxView
            Check "ARKit uses Face Tracking" checkbox in Assets/UnityARKitPlugin/Resources/UnityARKitPlugin/ARKitSettings.asset
            Double-click the HeadTrack3D scene
            To see a good preview, set Game view to 2436 x 1125 pixels (which is iPhoneX Landscape resolution)
            File>Build Settings - select iOS and hit “Switch Platform”
            Click “Player Settings” and under “Other Settings”, insert your Apple Developer Signing Team ID (alternatively, select Team ID later on in Xcode)
            Back in the Build Settings, hit “Build”. Create a folder called “Builds”, navigate into it, then choose a name for your build such as “IOS”. Hit Save. Now an Xcode project is generated by Unity.
            Start Xcode and open Unity-iPhone.xcodeproj that was created in the last step and hit Run.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/algomystic/TheParallaxView.git

          • CLI

            gh repo clone algomystic/TheParallaxView

          • sshUrl

            git@github.com:algomystic/TheParallaxView.git

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