ml-game | Experiments with Unity and Pix2Pix | Game Engine library

 by   aman-tiwari C# Version: Current License: No License

kandi X-RAY | ml-game Summary

kandi X-RAY | ml-game Summary

ml-game is a C# library typically used in Gaming, Game Engine, Tensorflow, Unity applications. ml-game has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Experiments with Unity and Pix2Pix
Support
    Quality
      Security
        License
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            kandi-support Support

              ml-game has a low active ecosystem.
              It has 7 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ml-game has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ml-game is current.

            kandi-Quality Quality

              ml-game has 0 bugs and 0 code smells.

            kandi-Security Security

              ml-game has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ml-game code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ml-game does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ml-game releases are not available. You will need to build from source code and install.

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            ml-game Key Features

            No Key Features are available at this moment for ml-game.

            ml-game Examples and Code Snippets

            No Code Snippets are available at this moment for ml-game.

            Community Discussions

            QUESTION

            SFML no sound playing with soundbuffers stored in ResourceHolder
            Asked 2021-Nov-08 at 19:29

            i'm currently working on a small game with sfml.

            For resource loading and holding i'm using the ResourceHolder described in the SFML Game Development Book: SFML ResourceHolder Basically the resources are stored as unique_ptr in a map.

            Inside a SoundManager class i'm loading different sounds to this ResourceHolder. This SoundManager has a playSound function when i want to play a sound.

            ...

            ANSWER

            Answered 2021-Nov-08 at 19:29

            I was able to fix this issue with some enter link description here in the sfml-dev forum.

            Source https://stackoverflow.com/questions/69864471

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ml-game

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/aman-tiwari/ml-game.git

          • CLI

            gh repo clone aman-tiwari/ml-game

          • sshUrl

            git@github.com:aman-tiwari/ml-game.git

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