vortice | Cross-platform .NET 7 C # 11 game engine | Game Engine library

 by   amerkoleci C# Version: Current License: MIT

kandi X-RAY | vortice Summary

kandi X-RAY | vortice Summary

vortice is a C# library typically used in Gaming, Game Engine applications. vortice has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Vortice is a modern cross-platform .NET game engine.
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            kandi-support Support

              vortice has a low active ecosystem.
              It has 250 star(s) with 15 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 2 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of vortice is current.

            kandi-Quality Quality

              vortice has 0 bugs and 0 code smells.

            kandi-Security Security

              vortice has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              vortice code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              vortice is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              vortice releases are not available. You will need to build from source code and install.

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            vortice Key Features

            No Key Features are available at this moment for vortice.

            vortice Examples and Code Snippets

            No Code Snippets are available at this moment for vortice.

            Community Discussions

            QUESTION

            MSTest v2 won't run with net5.0-windows
            Asked 2021-Oct-05 at 14:40

            I am trying to create a MSTest project for unit testing of our WinUI 3 development. I am able to run tests through the test explorer when targeting .NET 5.0.

            Project Reunion requires net5.0-windows10.0.19041 as the target framework. When I try to run tests targeting net5.0-windows10.0.19041 the project builds but the tests do not run. The output of the Test log below says the WinUI3-UnitTests.dll file is not found but WinUI3-UnitTests.dll does exist in the specified location.

            ...

            ANSWER

            Answered 2021-Oct-05 at 14:40

            Resolved by reverting MSTest.TestAdapter and MSTest.TestFramework back to version 2.2.3.

            Source https://stackoverflow.com/questions/69450999

            QUESTION

            Can I speed up this aerodynamics calculation with Numba, vectorization, or multiprocessing?
            Asked 2021-Apr-19 at 20:44
            Problem:

            I am trying to increase the speed of an aerodynamics function in Python.

            Function Set: ...

            ANSWER

            Answered 2021-Mar-23 at 03:51

            First of all, Numba can perform parallel computations resulting in a faster code if you manually request it using mainly parallel=True and prange. This is useful for big arrays (but not for small ones).

            Moreover, your computation is mainly memory bound. Thus, you should avoid creating big arrays when they are not reused multiple times, or more generally when they cannot be recomputed on the fly (in a relatively cheap way). This is the case for r_0 for example.

            In addition, memory access pattern matters: vectorization is more efficient when accesses are contiguous in memory and the cache/RAM is use more efficiently. Consequently, arr[0, :, :] = 0 should be faster then arr[:, :, 0] = 0. Similarly, arr[:, :, 0] = arr[:, :, 1] = 0 should be mush slower than arr[:, :, 0:2] = 0 since the former performs to noncontinuous memory passes while the latter performs only one more contiguous memory pass. Sometimes, it can be beneficial to transpose your data so that the following calculations are much faster.

            Moreover, Numpy tends to create many temporary arrays that are costly to allocate. This is a huge problem when the input arrays are small. The Numba jit can avoid that in most cases.

            Finally, regarding your computation, it may be a good idea to use GPUs for big arrays (definitively not for small ones). You can give a look to cupy or clpy to do that quite easily.

            Here is an optimized implementation working on the CPU:

            Source https://stackoverflow.com/questions/66750661

            QUESTION

            Parallel simulation gives different results after some time steps when compared with serial and additional parallel runs
            Asked 2020-Jul-13 at 08:29

            I am trying to run a code on vortex simulations in parallel using OpenMP. These are similar to particle simulations where at each time step, the position of a vortex at the next time step has to be computed from its velocity which is determined by the positions of all the other vortices at the current time step. The vortices are deleted once they leave the domain. I compare the number of vortices at each time step for the parallel version of code with the serial version of code, and run each version multiple times.

            For the serial versions, vortex counts match exactly at every time step. For the parallel case, all the runs match with the serial case for a few tens of time steps, post which, each parallel run shows a difference but remains within a 7-10% error bound with the serial case (as can be seen in the result link below). I know that this may be becuase of the round off errors in the parallel case owing from the difference in the order of computational steps due to distribuiton among the different threads, but should the error really be so high as 10%?

            I have only used the reduction clause in a parallel do construct. The only parallel region in the whole code is within a function vblob(), which is inside a module, which i call from a main code. All function calls within vblob() are ixi(), fxi() are outside this module.

            ...

            ANSWER

            Answered 2020-Jul-13 at 08:29

            Your code essentially sums up a lot of terms in gvic. Floating-point arithmetic is not associative, that is, (a+b)+c is not the same as a+(b+c) due to rounding. Also, depending on the values and the signs on the terms, there may be a serious loss of precision in each operation. See here for a really mandatory read on the subject.

            While the sequential loop computes (given no clever compiler optimisations):

            Source https://stackoverflow.com/questions/62848699

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install vortice

            You can download it from GitHub.

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            https://github.com/amerkoleci/vortice.git

          • CLI

            gh repo clone amerkoleci/vortice

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            git@github.com:amerkoleci/vortice.git

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