GameOfLife | Implementation of John Conway 's game of life in unity | Game Engine library
kandi X-RAY | GameOfLife Summary
kandi X-RAY | GameOfLife Summary
Implementation of John Conway's game of life in unity. The Game of Life, also known simply as Life, is a cellular automaton. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.
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QUESTION
I have a function that lets you create an instance of an automata by a given index. The user chooses an option from a menu and the index of the row chosen determines the automata to use.
...ANSWER
Answered 2021-May-12 at 17:27One easy way is to store callables in your dictionary rather than instantiated objects:
QUESTION
I have encountered this problem and i couldn't find the solution. There is a 2D array with only zeros and ones in it (the size of the array doesnt really matter, i worked with 10x10). Zero means dead and 1 is alive. I double for looped this to check the elements sorroundings and when it sorrounded with other "cells" the code would work fine. But when its in the corner or one of the other edge of the array then it throws an ArrayIndexOutOfBoundsException. My question is how to write a code for this without handle all the possible situation?
...ANSWER
Answered 2021-Jan-31 at 20:31In the numberOfAliveNeighbours
method, you have to test for an array index less than zero or greater than the size of the array - 1.
In other words, an int array 8 values long has index values from 0 - 7.
Here's your code fixed up.
QUESTION
I use Intelliji IDEA 2019.3 and I try to use cobertura-maven-plugin this way
...ANSWER
Answered 2021-Jan-04 at 14:23For the IDE to be able to resolve the plugin - it must be located inside the local Maven repository. Does it exist there?
To make sure the plugin of the specified version has been downloaded into local Maven repository - you can execute any maven goal of this plugin. Then Maven will download it from the remote Maven repository into your local Maven repository and IDE will be able to resolve it.
QUESTION
So I'm creating the game of life in java but I'm having trouble with the animation part. I have the cells drawn on a JComponent which is displaying as it should but I have a start button that should start the whole animation process but nothing happens when I click the start button.
From the tutorials I have watched and research I've done I know you must have an ActionListener
that listens on the button and an actionPerformed()
method that holds the code to start the animation. this being said my code is as follows:
ANSWER
Answered 2020-Jun-09 at 18:41I'm going to pretend that your gui works. In your action performed you need to start the animation. A common way to do an animation in swing is to use a Timer.
QUESTION
I am currently attempting to write John Conway's game of life in java using Swing. I have however run into problems regarding JPanel
cells in GridLayout
. Here is the code that is problematic
ANSWER
Answered 2020-Aug-01 at 02:11The cause of the problem was that the grid was being redrawn every time I changed the paint color of a tile, from black to white or vice versa. Setting setVisible
to false while fillInPanels
was executing, and setting it back to true afterwards solved the issue.
QUESTION
I'm creating the game of life in java and need to draw the cells randomly on the screen, so I am extending the JComponent class to draw the rectangles then I want to add the JComponent to my JFrame. I previously tried drawing the rectangles straight onto the JFrame but came to find out that is not how things are to be done so now I created a nested private class and done the drawing of the rectangle on that and added it to my JFrame. Everything's compiling correctly but nothing is shown on my JFrame. My code is as follows:
...ANSWER
Answered 2020-Jun-03 at 19:58Several issues with the code:
QUESTION
I just want to make a map with some Vertical LinearLayout that in each of that have a Horizontal LinearLayout and in each of this layout wanna inflate a view that is like below code :
each_cell.xml
...ANSWER
Answered 2020-May-30 at 11:02As shown in the error you have declared the binding adapter methods in com.example.gameoflife.SartFragment.StartFragment
. Declaring it inside a class makes it non-static. But the binding adapter methods should be always static. So take the methods from inside the class and put it outside the class and it will become static and your error will be resolved.
QUESTION
I am trying to create John Conway's game of life for my own self development project. The general problem I am having is getting the animation to visualise on the GUI, now the error message I am getting is the following:
...ANSWER
Answered 2020-May-14 at 19:38You never filled in updated_grid
, so you can't assign to its elements.
You should create both grids when the program starts.
QUESTION
I am having issues writing data from my game to a file and loading it so I can resume the game from the state that it was in when I saved it's data. I have gotten thus far but it consistently throws a null pointer exception. When I click on saveGame I use a buffered writer to write the string value of all my data. I then load the file by reading from the file, I am not sure how to actually display the read data but before I try to get that far I need to fix the null pointer exception throw from happening. I have tried writing to the file which I'm pretty confident in the path being correct so I'm not sure as to why it's doing this.
Code
...ANSWER
Answered 2020-Mar-20 at 14:28I don’t think you’re creating the LoadSave
instance.
Try adding something like:
QUESTION
I wanted to try coding Wator/GameOfLife. I have these two methods that fill the gameField and draw it.
...ANSWER
Answered 2020-Feb-26 at 17:00I don't see where preyPercentage and predatorPercentage are defined and set. Please make sure that they're floating point numbers between 0 and 1. Otherwise you'll have more predators and prey than you have cells. The board will fill up, and you'll never stop looking for an empty cell to place the next one.
Picking a random point in the Playground until you find one that's not null isn't guaranteed to terminate, even if there are empty slots. The random selection may just never find the right number.
If the size of the GameField is small enough then consider making a list of all the possible points, then shuffling that list into a random order, then picking the predator and prey locations from the list.
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