frogger | Simple frogger-like game | Game Engine library
kandi X-RAY | frogger Summary
kandi X-RAY | frogger Summary
Simple frogger-like game written in C# with use of Tao.SDL. Compiles with Mono as well as Visual C#.
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frogger Examples and Code Snippets
Community Discussions
Trending Discussions on frogger
QUESTION
I'm trying to make a main menu for a game. The first frame contains buttons "Start game" and "Quit". The second frame contains buttons "Start", "Back" and a clickable icon for turning the in-game music on or off.
In my onload function I'm adding event listeners to both the "start game" button and the clickable icon. However, it seems, that it only registers the first event listener as when I changed the order the "start game" button stopped working too. What am I doing wrong and am I missing something about handling input with DOM?
...ANSWER
Answered 2021-Apr-07 at 19:28The issue was, that when I called
document.getElementById("Link_sound").addEventListener("click", setSound);
inside the .onload function it couldn't assign the event listener because at the time of loading the page the clickable image doesn't exit yet, as it is only created using DOM after clicking a button. I solved it by moving the code snipped above to the bottom of the showInstructionPage() function after creating the image element.
QUESTION
I'm using the wikipedia python library (https://pypi.org/project/wikipedia/), and in most cases, it seems to autocorrect the terms I'm using or something so that they're often wrong.
For instance, "frog" gets changed to "food" and "crown" gets changed to "cross":
...ANSWER
Answered 2021-Mar-15 at 00:00This is due to the default for auto_suggest
on summary()
being True
.
According to the docs, you can change this to False
and it will correctly return the summary for frog
.
QUESTION
I want it to highlight a ping (@test) only if the user is in the chatroom. If not, don't highlight. Right now I have:
...ANSWER
Answered 2021-Feb-23 at 19:17What you can do, is keep a list of usernames on the clients and server (give to new clients connecting), and then check if that username is in that list, if so then highlight the ping.
The code I got was:
QUESTION
I am developing a Frogger-based game in JavaScript, and have managed to randomly generate an enemy from a choice of 2 const names = ['gannon', 'robot']
, which appears on a random div on my grid because I used Math.floor(Math.random() * 100
. Now I am trying to adapt this so multiple random enemies will show on each of the following div’s on my grid only: 10, 20, 30, 40, 50, 60, 70 and 80.
Do you know how I can adapt my JavaScript to do this?
Here's a link to my current functionality: http://digilia.co.uk/
...ANSWER
Answered 2020-Jul-20 at 19:22Get a random number between min and max value using below method:
QUESTION
I have been working on coding a frogger like game in pygame. To do this I need to have logs/items the player can land on to traverse to the other side of the screen. I am attempting to make these logs spawn at a random width of either 75, 150, or 225 pixels. The left spawning mechanism has been working, but oddly the right is creating logs that are much bigger than what is supposed to spawn. Any help would be greatly appreciated as to how to ensure these logs spawn at the correct width.
Here is my code so far:
...ANSWER
Answered 2020-Apr-14 at 16:53You create far to much logs. You create one log for each speed in log_speeds
QUESTION
I have been writing a frogger like game and am attempting to set the coordinates of the player avatar to that of the item they land on. I'm trying to figure out how to set the avatar's centerx to be the centerx of the item moving across the screen in which they attempt to land on. How would I do this? Any help would be greatly appreciated.
Here is my code so far:
...ANSWER
Answered 2020-Apr-14 at 02:37In the log class, self.log = pygame.draw.rect(screen, (153, 102, 0),(self.x, self.y, log_width, log_height))
This is used for drawing, you want the rect of it. So chnage it to self.log = pygame.Rect(x, y, log_width, log_height)
. This means you dont need a self.x
and self.y
. you can use the rect.
QUESTION
I am working on a frogger game and am trying to create logs for the player to land on. To do this I decided to write a class that can do this for all logs created. I am having difficulty figuring out how to display these shapes as I cannot use the blit method. Any help would be greatly appreciated.
This is my code so far:
...ANSWER
Answered 2020-Apr-13 at 16:39pygame.draw.rect()
does not construct some kind of drawable object (like a Surface
), it draws a rectangle on a surface. You have to use pygame.draw.rect()
instead of pygame.Surface.blit()
, rather than instead of pygame.image.load()
.
The return value of pygame.draw.rect()
is a pygame.Rect
object. A pygame.Rect
just contains the location and size of a rectangle.
Instead of drawing a rectangle in the constructor of Log
, you have to add a draw
method to the class Log
, which draws a rectangle on the screen:
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