CSharpGL | : green_apple : Object Oriented OpenGL in C | Game Engine library
kandi X-RAY | CSharpGL Summary
kandi X-RAY | CSharpGL Summary
:green_apple:Object Oriented OpenGL in C#.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of CSharpGL
CSharpGL Key Features
CSharpGL Examples and Code Snippets
Community Discussions
Trending Discussions on CSharpGL
QUESTION
ANSWER
Answered 2018-Feb-04 at 15:46A cube looks like this when there is no depth testing. The reason why no depth testing happens although it gets enabled is that a SFML RenderWindow doesn't allocate a depth buffer by default. If you need one, you have to pass a ContextSetting
instance with DepthBits
set to a non zero value.
QUESTION
I develped an OpenGL ES 3.0 app with Xamarin.Android. It runs well on my phone but crashed on the VS emulator for Android.
It crashes here:
at (wrapper managed-to-native) OpenTK.Graphics.ES30.GL/Core.CreateShader (OpenTK.Graphics.ES30.All) <0x00012>
And an error occurs before:
E/EGL_emulation( 1977): tid 1977: eglGetConfigAttrib(606): error 0x3004 (EGL_BAD_ATTRIBUTE)
I wonder if the simluator doesn't support OpenGL ES 3.0.
In the OpenGL ES Support section of this post,
VS Emulator for Android can now render apps that make use of OpenGL ES up to version 2.0
So, does the Visual Studio emulator for Android support OpenGL ES 3.0?
related logs:
...ANSWER
Answered 2017-Mar-28 at 03:22Someone has found the answer for me: OpenGLES 3.0 hasn't been supported.
... the VS Emulator for Android can now render apps that make use of OpenGL ES > up to version 2.0. .... (If you’re curious, under the hood we’re forwarding OpenGL ES calls to the host machine’s GPU and using ANGLE to translate the calls to DirectX).
from ANGLE (https://chromium.googlesource.com/angle/angle/+/master/README.md)
still not fully support GLES3.0 (in progress).
so It may cause the error on shader compilation on the emulator.
Update:
A staff member of MS told me in another site that the driver of the emulator hasn't supported OpenGLES 3.0. So currently the emulator won't support OpenGL ES 3.0 even if ANGLE does support.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install CSharpGL
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page