unitygi | simple gi library for unity | Game Engine library

 by   brianasu C# Version: Current License: No License

kandi X-RAY | unitygi Summary

kandi X-RAY | unitygi Summary

unitygi is a C# library typically used in Gaming, Game Engine, Unity applications. unitygi has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

simple gi library for unity
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            kandi-support Support

              unitygi has a low active ecosystem.
              It has 8 star(s) with 5 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              unitygi has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of unitygi is current.

            kandi-Quality Quality

              unitygi has 0 bugs and 0 code smells.

            kandi-Security Security

              unitygi has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              unitygi code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              unitygi does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              unitygi releases are not available. You will need to build from source code and install.

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            unitygi Key Features

            No Key Features are available at this moment for unitygi.

            unitygi Examples and Code Snippets

            No Code Snippets are available at this moment for unitygi.

            Community Discussions

            QUESTION

            Unity using shader for water effect but I need the normal and location of the shader triangle not the mesh
            Asked 2020-Oct-20 at 07:24

            I am working on a game and I bought a water shader, I am just to time strapped to learn it right now. I am making a game with water and ships. I need the ships to respond to the water shader vertex normal at the ray cast hit position. Frankly I just don't know what I am doing and I would appreciate any help. Shader

            ...

            ANSWER

            Answered 2020-Oct-20 at 07:24

            The asset you are using is just a shader. Changes in the vertex position inside a shader are just on the GPU and can not be accessed by the CPU. The asset also states, it does not support Buoyancy, so it really just is a visual thing.

            To be able to access the wave distortion you either need to have a compute shader or some other preprocessing step that calculates your changes for you, which are used afterwards inside you wave shader.

            More information on the same problem

            Might be worth taking a look at another solution (maybe the boat attack repo would be a good fit), but I don't know your target device and scope of the project (I guess you're on builtin renderer right now).

            Source https://stackoverflow.com/questions/64437867

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install unitygi

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/brianasu/unitygi.git

          • CLI

            gh repo clone brianasu/unitygi

          • sshUrl

            git@github.com:brianasu/unitygi.git

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