ArcadeSpaceFlightExample | Simple example of arcade style space sim flight | Game Engine library

 by   brihernandez C# Version: 1.0 License: MIT

kandi X-RAY | ArcadeSpaceFlightExample Summary

kandi X-RAY | ArcadeSpaceFlightExample Summary

ArcadeSpaceFlightExample is a C# library typically used in Gaming, Game Engine applications. ArcadeSpaceFlightExample has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Simple example of arcade style space sim flight physics.
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              ArcadeSpaceFlightExample has a low active ecosystem.
              It has 82 star(s) with 22 fork(s). There are 11 watchers for this library.
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              It had no major release in the last 12 months.
              ArcadeSpaceFlightExample has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ArcadeSpaceFlightExample is 1.0

            kandi-Quality Quality

              ArcadeSpaceFlightExample has 0 bugs and 0 code smells.

            kandi-Security Security

              ArcadeSpaceFlightExample has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ArcadeSpaceFlightExample code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ArcadeSpaceFlightExample is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

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              ArcadeSpaceFlightExample releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            ArcadeSpaceFlightExample Key Features

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            ArcadeSpaceFlightExample Examples and Code Snippets

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            Community Discussions

            Trending Discussions on ArcadeSpaceFlightExample

            QUESTION

            How to continue moving when I decrease speed
            Asked 2020-Sep-04 at 10:15

            I am creating a game that is set in Zero-gravity. I am using a script that can be found here https://github.com/brihernandez/ArcadeSpaceFlightExample

            The movement is controlled by a throttle that can be increased/decreased using the mouse wheel or 'w' and 's' keys.

            This code controls the mouse wheel and is the same for the 'w' and 's' keys.

            ...

            ANSWER

            Answered 2020-Sep-04 at 10:15

            The object that is accelerated by the throttle stops moving when I decrease the throttle and does not drift or continue moving as it should in zero gravity.

            The Rigidbody component has properties that can be changed in the Inspector (documented here) (and also via script (documented here)):

            • Mass: The mass of the object (in kilograms by default).
            • Drag: How much air resistance affects the object when moving from forces. 0 means no air resistance, and infinity makes the object stop moving immediately.

            It sounds like your Drag value might be too large (?).

            Although this example project uses "space mechanics" (effectively with no air resistance), the Drag property can still be used to tune the movement and "drift behavior" of the rigidbody, and to control how long it will keep decelerating after the throttle value went down to 0.

            Alternatively, you could try to experiment with other ForceMode parameters for the Add*Force() calls: ForceMode.Acceleration or ForceMode.VelocityChange (which is ignoring the mass of the rigidbody).

            To make your game more "realistic", you could instead set the Drag property to 0 (no air resistance like in real space -> infinite drift), and try to actively decelerate the ship by experimenting with retrograde rockets/thrusters, by adding a force in backward direction. However, that's probably quite impractical for an arcade game, I guess.

            There are also the global Physics settings of the project, which can be found under Edit -> Project settings -> Physics (documented here). There, you'll also find many important physics settings (like Gravity, for example).

            (It can also be interesting to have a look at the official docs of the PhysX physics engine, which Unity uses internally for its 3D physics, to understand how things actually work under the hood...)

            Source https://stackoverflow.com/questions/63729908

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ArcadeSpaceFlightExample

            You can either clone the repository, or download either the demo or asset package from the releases page.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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