GameJam | Multiplayer VR first-person shooter for Game Jam | Game Engine library

 by   chrisnolet C# Version: Current License: No License

kandi X-RAY | GameJam Summary

kandi X-RAY | GameJam Summary

GameJam is a C# library typically used in Gaming, Game Engine applications. GameJam has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Multiplayer VR first-person shooter for Game Jam 2016
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              GameJam has a low active ecosystem.
              It has 5 star(s) with 1 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GameJam is current.

            kandi-Quality Quality

              GameJam has no bugs reported.

            kandi-Security Security

              GameJam has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GameJam does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              GameJam releases are not available. You will need to build from source code and install.

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            GameJam Key Features

            No Key Features are available at this moment for GameJam.

            GameJam Examples and Code Snippets

            No Code Snippets are available at this moment for GameJam.

            Community Discussions

            QUESTION

            Cannot draw on Canvas unless Draw method is called from MainWindow()
            Asked 2017-May-08 at 17:59

            I'm building a heat-scatter tool for a popular game and I've ran into an issue trying to draw things onto a canvas.

            In short: I'm having a list points (coords,color) which I intend to draw on the canvas. They are the result of a long chain of irrelevant stuff, but in the end I must pass the list of points to the DrawPoints() method which is to visualize them.

            However, upon doing so, I don't see anything being drawn (incl the SetMapImage()). It does work with the dummy points I'm creating at random in the method itself, but only if I call it from the public MainWindow() method. Trying to call it from another class's method as such...

            ...

            ANSWER

            Answered 2017-May-08 at 17:59

            Obviously, creating a new MainWindow instance and calling the method on that new instance has no effect unless you actually show the new window.

            Although not really clear from your question, you may want to call the method on the already existing (and shown) MainWindow instance.

            You should therefore replace

            Source https://stackoverflow.com/questions/43853402

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GameJam

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/chrisnolet/GameJam.git

          • CLI

            gh repo clone chrisnolet/GameJam

          • sshUrl

            git@github.com:chrisnolet/GameJam.git

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