MonoGame.Extended | Extensions to make MonoGame | Game Engine library

 by   craftworkgames C# Version: v3.8 License: Non-SPDX

kandi X-RAY | MonoGame.Extended Summary

kandi X-RAY | MonoGame.Extended Summary

MonoGame.Extended is a C# library typically used in Gaming, Game Engine applications. MonoGame.Extended has no bugs, it has no vulnerabilities and it has medium support. However MonoGame.Extended has a Non-SPDX License. You can download it from GitHub.

MonoGame.Extended is a set of utilities (in the form of libraries/tools) to MonoGame that makes it easier to make games. Choose what you want, the rest stays out of your way. It makes MonoGame more awesome.
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              MonoGame.Extended has a medium active ecosystem.
              It has 1181 star(s) with 292 fork(s). There are 63 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 98 open issues and 367 have been closed. On average issues are closed in 60 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of MonoGame.Extended is v3.8

            kandi-Quality Quality

              MonoGame.Extended has 0 bugs and 0 code smells.

            kandi-Security Security

              MonoGame.Extended has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MonoGame.Extended code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MonoGame.Extended has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

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              MonoGame.Extended releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            MonoGame.Extended Key Features

            No Key Features are available at this moment for MonoGame.Extended.

            MonoGame.Extended Examples and Code Snippets

            No Code Snippets are available at this moment for MonoGame.Extended.

            Community Discussions

            Trending Discussions on MonoGame.Extended

            QUESTION

            Tiled and MonoGame.Extended - How to handle collisions?
            Asked 2020-Jun-11 at 14:51

            I use Tiled to edit my maps, and I would like to set-up a collision system with my game.

            I tried to set properties on some tiles of the tilesets I use, but the problem is that I can't access them from MonoGame.Extended, actually the library doesn't seem to be designed for this purpose, and I don't understand why.

            i.e. when I look in the TiledMapTile class there is no property at all, certainly there are TiledMapTilesetTile objects from the TiledMapTileset class that contains properties, but how can I get this object from a position? What I want is something like this:

            ...

            ANSWER

            Answered 2020-Jun-11 at 14:51

            You can always export the tile map you use to JSON if you like. See JSON-map-format.

            Tiled can export maps as JSON files. To do so, simply select “File > Export As” and select the JSON file type. You can export json from the command line with the --export-map option.

            Load your JSON in monogame and access the properties from there.

            You can get the tile that the player is on using the ff:

            Source https://stackoverflow.com/questions/62325950

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MonoGame.Extended

            Code is distributed as NuGet packages in the form of libraries (.dll files). You can easily install the NuGet packages into your existing MonoGame project using the NuGet Package Manager UI in Visual Studio or by using the command line interface (CLI) in a terminal. :wrench: CLI dotnet add package MonoGame.Extended. :hammer: To use the content pipeline extensions, you will need to edit your .mgcb file to reference the .dll. To see an example of how to do this with NuGet see the samples at https://github.com/craftworkgames/MonoGame.Extended-samples. The important pieces are the NuGet.config file and the .mgcb file. :eyes: To access pre-releases including rolling builds of the repository after every commit or PR commit, you can see add the NuGet feed https://www.myget.org/F/lithiumtoast/api/v3/index.json. See https://github.com/craftworkgames/MonoGame.Extended-samples with the NuGet.config file for an example of how to setup the feed.

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          • HTTPS

            https://github.com/craftworkgames/MonoGame.Extended.git

          • CLI

            gh repo clone craftworkgames/MonoGame.Extended

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            git@github.com:craftworkgames/MonoGame.Extended.git

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