Cradle | Play Twine stories in Unity | Game Engine library
kandi X-RAY | Cradle Summary
kandi X-RAY | Cradle Summary
A framework for building a narrative game. A story-driven game relies on player choices to unfold, often branching out in many directions. The code required to handle and respond to these choices can be cumbersome and easily broken, getting messier and harder to maintain as the project grows. Cradle offers a clean, straightforward system for adding story-related code to a game, keeping it separate from other game code and ensuring that changes to the narrative flow and structure can be done with minimal hassle. An editor plugin that imports Twine stories into this framework. Twine is a popular, simple yet powerful tool for writing and publishing interactive stories. Using Twine to write the story parts of a game allows leveraging its tools and its wonderful community, with the added benefit of having a lightweight text-only version of the game that can be played and tested outside of Unity. Whenever a new version of the story is ready, it's published from Twine as an HTML file and dropped into Unity. It is not a Twine emulator. Cradle is not meant to be a Unity-based version of Twine (even though it comes pretty close with the TwineTextPlayer). It is also not an embedded HTML player in Unity. Rather, it turns a Twine file into a standard Unity script which, when added to a scene, runs the story and exposes its text and links to other game scripts, which can use them creatively. It is not only for text and dialog. Twine can be an excellent interactive dialog editor, but it can do many other things as well. Cradle doesn't make any assumptions about how your story will be used or displayed in your game. You could choose to trigger a story choice when the player clicks on a certain object, or treat a specific passage as a cue to play a cutscene.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Cradle
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Cradle Examples and Code Snippets
Community Discussions
Trending Discussions on Cradle
QUESTION
I'm trying to load a dataset into R Studio, where the dataset itself is space-delimited, but it also contains spaces in quoted text like in csv files. Here is the head
of the data:
ANSWER
Answered 2022-Mar-30 at 14:37Parsing the data using python pandas.read_csv(filename, sep='\t', header = 0, ...)
seems to have parsed the data successfully and from this point anything could be done with it. Closing this out.
QUESTION
I'm trying to create something similar to the picture. I am using CoordinatorLayout
, BottomAppBar
and BottomNavigation
, but the bottom app bar needs a floating action button to create the cradle around the button.
I need the floating action button to have an image and a text view which I will update programmatically.
Is there a way for this to be achieved without creating an entire custom bottom app bar?
...ANSWER
Answered 2022-Feb-17 at 00:17You can have a transparent FAB, and draw on top of it a layout with your custom Image & TextView
;
Similar to FAB, app:layout_anchor
& app:layout_anchorGravity
can be used on the layout to lay it on top of the FAB.
Here is an implementation:
QUESTION
So I'm trying to make function for preprocessing dataaset in semantic segmentation. but it tells me that my function is not define. Whereas is actually define on there. my code is like this
...ANSWER
Answered 2021-Dec-27 at 20:03I suppose you were copying the code from here and you failed to copy _get_ade20k_pairs
correctly.
You need it indented with 0 tabs.
QUESTION
ANSWER
Answered 2021-Dec-16 at 06:40You can use $pull
operator
QUESTION
I've been trying to solve the following problem : I try to upgrade this Frontend Mentor project https://haydee75.github.io/galleria/ from React Router v5 to v6. I tried to replace the code between with :
...ANSWER
Answered 2021-Dec-09 at 18:01If I'm understanding your question/issue correctly, you want to render the Gallery
and Paint
components each on their own routes independently, and fix the slideshow linking from painting to painting. For this use the first routing snippet so they are independent routes and not nested.
QUESTION
I am trying to read an XML file into an Apache Beam pipeline. Some elements have namespaces and the namespace declaration is declared at the root node. I am able to parse the xml outside of Apache Beam using the standard JAXB parser. However, when I use XmlIO.read() function with beam I get the following exception:
com.ctc.wstx.exc.WstxParsingException: Undeclared namespace prefix "g".
...ANSWER
Answered 2021-Sep-03 at 15:20Looking at XmlSource code, unfortunately, I don't think it supports XML namespaces by default if you only specify a root element.
Though, as a workaround you can try to do something like this:
QUESTION
example output: [EU Ecolabel (EU Flower),Cradle to Cradle (C2C) - Gold]
str.replace(/,/g, "||" );
works fine to replace the comma with a double-pipe symbol
I just cannot get the 2 brackets removed with: return str2.replace(/(\[|\]),/," ");
Any suggestions are welcome, thanks! HJ
...ANSWER
Answered 2021-Jul-29 at 21:07Use
QUESTION
When I open some haskell project in VS Code I get this message:
Couldn't figure out what GHC version the project is using: /home/andrej/.config/Code - OSS/User/globalStorage/haskell.haskell/haskell-language-server-wrapper-1.2.0-linux --project-ghc-version exited with exit code 1: No 'hie.yaml' found. Try to discover the project type! Failed get project GHC version, since we have a none cradle
How to solve it?
Edit:
Here is tree structure of the project:
...ANSWER
Answered 2021-Jun-26 at 23:33Since your project has stack project config files, The Haskell extension should be able to figure out what it needs and a hie.yaml
file to configure the extension is typically not needed for simple projects like this.
haskell-language-server
, the project upon which the VS Code Haskell exension is based, is still under active development and often gets a bit stuck. The folllowing can help sort a lot of common issues:
- Run
QUESTION
I am using haskell at VSCode. And i use stack's ghc.
(i wrote export PATH=$PATH:/home/username/.stack/programs/x86_64-linux/ghc-tinfo6-8.8.3/bin
at ~/.bashrc)
I don't have any problem at this, but nowadays, i can get the message at the VSCcode like this:
No [cradle](https://github.com/mpickering/hie-bios#hie-bios) found for filename.hs. Proceeding with [implicit cradle](https://hackage.haskell.org/package/implicit-hie)
I cannot find the same message or solutions at Google. How can i solve this? or what cause the problem?
...ANSWER
Answered 2020-Oct-08 at 07:48you can try create file "hie.yaml" to your project and write in "hie.yaml": cradle: stack:
QUESTION
I have a bunch of entries in a spreadsheet which I want to split into two different columns.
The data looks something like this:
...ANSWER
Answered 2020-Sep-07 at 13:29Yes, there is much simpler... and faster.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install Cradle
Download the latest release from the Unity Asset Store or from GitHub and open the package.
Using Git, clone this repository into the Assets/Cradle folder of your project (or add it to that folder as a Git submodule if your project is a Git repo itself).
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