Megaman | Unity project that recreates the Airman level | Game Engine library
kandi X-RAY | Megaman Summary
kandi X-RAY | Megaman Summary
This project was done in 2013 after graduating from Danmarks Tekniske Universitet. Decided to use time while unemployed to learn about Unity3D and what better way to learn than by recreating a part of one of your favorite games?. Megaman 2 is a classic platform game by Capcom which was released in 1988. This is without a doubt one of my favorite games of all time and countless hours of my childhood were spent on destroying robots made by the evil Dr.Wily. I decided to recreate the airman stage from Megaman 2. The game was initially created on Unity3D 4.0 using C# but has been updated to use Unity 5.2.2. The graphics used in this game were found on various sprite websites.
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QUESTION
I am using this data:
...ANSWER
Answered 2020-Jul-16 at 16:58Say we have saved following document into a collection named collection
.
QUESTION
I'm new to this topic of aggregations
. I have in my database a structure like this:
ANSWER
Answered 2020-Jul-16 at 02:38There are many ways to accomplish that. One is $filter
:
QUESTION
I am going through the tutorial and doing everything as it says until I get to this section of the tutorial where it throws me this error. I have the hero class defined so I am confused as to why it is throwing me this error. I have restarted the program all together and even re-created the mock-heroes type script. I am using Visual studio code so here is my code for the two files:
Hero class defined in hero.ts:
...ANSWER
Answered 2018-Mar-07 at 10:21Yes it's because of folder structure do change the import as below
QUESTION
I am new to github commands and I am a bit confused about what I am doing.
I want to delete the "MegaMan Game" commit, revert all changes, and make it dissapear from github
history. Following this other stack overflow question Delete commits from a branch in Git, I ran the git reset --hard HEAD ~1
command. The commit seems to be deleted judging by the git log
command, but on the github website it still shows that the "MegaMan Game" commit is still there. Also in source tree happens the same thing. The commit still shows there.
I am a bit confused. Is the website wrong about the commits? Did I run the command wrong?
Here is an image with the exact commands and what git
This is a noob question. I need help to undestand how this works.
...ANSWER
Answered 2020-Apr-03 at 18:24You deleted commit in your local branch. You must send this change to the upstream branch(to github).
QUESTION
I'm attempting to recreate a certain fadeout effect the Playstation 1 game Megaman X6 does. The screen darkens with the darker colors becoming black first, and the lighter colors becoming black later on in the fade. It's like using bm_add but for making things darker instead of lighter. I've tried using bm_subtract, but it's the same as drawing a black rectangle that gradually increases its opacity over the entire screen. All the colors become fully black at the same. I have almost no prior experience with color blending and I still haven't wrapped my head around it yet, so I'm not sure what to do. All the blend modes I've tried don't work, and my internet searches have turned up nothing. I've become really frustrated, and I would appreciate it if someone could just tell me what I need to do.
My current code (sprDot is just a 1x1 image of a white pixel, and fadeAlpha stays between 0 and 1):
...ANSWER
Answered 2019-Oct-04 at 14:19The original's fade is definitely not as simple as bm_subtract - I would say that it most closely resembles Color Burn. Here's a mockup done in PDN:
With this in mind, the best way to approach the problem would be to write a [fragment] shader. Such a shader would be pretty simple, requiring a single uniform (fade factor in 0..1 range), but you'll want to play around with a formula for modifying output colors in accordance with that uniform's value.
QUESTION
I currently have a sprite-based animation in which the player is running. I also have another animation where the player is running and holding a gun out and shooting, that plays at the exact same speed as the player running without the gun. The catch is, I'm using Animator.Play();
What I want is to start the player running with gun animation at the frame that the player running animation is currently at. For instance, if player running animation is at frame 20, and the player presses the shoot button, play the running with gun animation at frame 20.
Here is a rough example of my code so far:
...ANSWER
Answered 2019-Aug-13 at 19:59It looks like actually using Animation Layers would be way more interesting for you! I can not recreate a complete manual here - look into the docs and this tutorial.
However, Animator.Play has an optional parameter
normalizedTime: The time offset between zero and one.
so you can start the new animation with the offset the current animation is at
you can use Animator.GetCurrentAnimatorStateInfo
to get the current state and the normalizedTime
the current clip is at
and Animator.GetCurrentAnimatorClipInfo
to get the information (e.g. length) of the clip.
And either reference your target clip (I would prefer that) or you can use Animator.runtimeAnimatorController
to get all AnimationClip
s and than use LinQ FirstOrDefault
to find the one with the target name:
(typing this in on my smartphone so no warranties)
QUESTION
Running this code errors when the page definitely exists as I use the python wikipedia library to get the page in the first place.
...ANSWER
Answered 2018-May-30 at 10:21I fixed this error by looking at the github solved issues.
When running the below line auto suggest is set automatically to true
QUESTION
I am creating a game in pygame and I am trying to get the images to have their white backgrounds transparent, I did my research and tried set_colorkey and convert_alpha. Could someone tell me why this isn't working.
...ANSWER
Answered 2017-Oct-24 at 01:33I would suggest trying to make a .png
file of your pictures without a white background, as this would allow you to use convert_alpha()
. I have found more success with that then setcolorkey
If you wish to remove the white backround of Megaman2.png
, I suggest you don't use convert_alpha
, as it does not remove color.
EDIT:
Did you write your code as white = 255,255,255)
? That would cause a problem as you forgot a parentheses.
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