Megaman | Unity project that recreates the Airman level | Game Engine library

 by   ellioman C# Version: Current License: No License

kandi X-RAY | Megaman Summary

kandi X-RAY | Megaman Summary

Megaman is a C# library typically used in Gaming, Game Engine, Unity applications. Megaman has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This project was done in 2013 after graduating from Danmarks Tekniske Universitet. Decided to use time while unemployed to learn about Unity3D and what better way to learn than by recreating a part of one of your favorite games?. Megaman 2 is a classic platform game by Capcom which was released in 1988. This is without a doubt one of my favorite games of all time and countless hours of my childhood were spent on destroying robots made by the evil Dr.Wily. I decided to recreate the airman stage from Megaman 2. The game was initially created on Unity3D 4.0 using C# but has been updated to use Unity 5.2.2. The graphics used in this game were found on various sprite websites.
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            kandi-support Support

              Megaman has a low active ecosystem.
              It has 15 star(s) with 8 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Megaman has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Megaman is current.

            kandi-Quality Quality

              Megaman has 0 bugs and 0 code smells.

            kandi-Security Security

              Megaman has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Megaman code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Megaman does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Megaman releases are not available. You will need to build from source code and install.

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            Megaman Key Features

            No Key Features are available at this moment for Megaman.

            Megaman Examples and Code Snippets

            No Code Snippets are available at this moment for Megaman.

            Community Discussions

            QUESTION

            How to output/ map an array with only the required fields after a filter in mongodb?
            Asked 2020-Jul-16 at 17:08

            I am using this data:

            ...

            ANSWER

            Answered 2020-Jul-16 at 16:58

            Say we have saved following document into a collection named collection.

            Source https://stackoverflow.com/questions/62938971

            QUESTION

            I have documents that have an array with possible values A and B, how can I make its value be added to an array depending on it?
            Asked 2020-Jul-16 at 02:38

            I'm new to this topic of aggregations. I have in my database a structure like this:

            ...

            ANSWER

            Answered 2020-Jul-16 at 02:38

            There are many ways to accomplish that. One is $filter:

            Source https://stackoverflow.com/questions/62925816

            QUESTION

            Angular 2 (tour of heroes) tutorial: ERROR in src/app/mock-heroes.ts(1,22): error TS2307: Cannot find module './hero'
            Asked 2020-May-14 at 16:59

            I am going through the tutorial and doing everything as it says until I get to this section of the tutorial where it throws me this error. I have the hero class defined so I am confused as to why it is throwing me this error. I have restarted the program all together and even re-created the mock-heroes type script. I am using Visual studio code so here is my code for the two files:

            Hero class defined in hero.ts:

            ...

            ANSWER

            Answered 2018-Mar-07 at 10:21

            Yes it's because of folder structure do change the import as below

            Source https://stackoverflow.com/questions/49132156

            QUESTION

            Github Site shows deleted commit in the commit tab
            Asked 2020-Apr-03 at 18:24

            I am new to github commands and I am a bit confused about what I am doing.

            I want to delete the "MegaMan Game" commit, revert all changes, and make it dissapear from github history. Following this other stack overflow question Delete commits from a branch in Git, I ran the git reset --hard HEAD ~1 command. The commit seems to be deleted judging by the git log command, but on the github website it still shows that the "MegaMan Game" commit is still there. Also in source tree happens the same thing. The commit still shows there. I am a bit confused. Is the website wrong about the commits? Did I run the command wrong?

            Here is an image with the exact commands and what git

            This is a noob question. I need help to undestand how this works.

            ...

            ANSWER

            Answered 2020-Apr-03 at 18:24

            You deleted commit in your local branch. You must send this change to the upstream branch(to github).

            Source https://stackoverflow.com/questions/61018078

            QUESTION

            Trouble replicating certain blend fadeout effect. (Game Maker: Studio 1)
            Asked 2019-Oct-04 at 14:19

            I'm attempting to recreate a certain fadeout effect the Playstation 1 game Megaman X6 does. The screen darkens with the darker colors becoming black first, and the lighter colors becoming black later on in the fade. It's like using bm_add but for making things darker instead of lighter. I've tried using bm_subtract, but it's the same as drawing a black rectangle that gradually increases its opacity over the entire screen. All the colors become fully black at the same. I have almost no prior experience with color blending and I still haven't wrapped my head around it yet, so I'm not sure what to do. All the blend modes I've tried don't work, and my internet searches have turned up nothing. I've become really frustrated, and I would appreciate it if someone could just tell me what I need to do.

            My current code (sprDot is just a 1x1 image of a white pixel, and fadeAlpha stays between 0 and 1):

            ...

            ANSWER

            Answered 2019-Oct-04 at 14:19

            The original's fade is definitely not as simple as bm_subtract - I would say that it most closely resembles Color Burn. Here's a mockup done in PDN:

            With this in mind, the best way to approach the problem would be to write a [fragment] shader. Such a shader would be pretty simple, requiring a single uniform (fade factor in 0..1 range), but you'll want to play around with a formula for modifying output colors in accordance with that uniform's value.

            Source https://stackoverflow.com/questions/58230171

            QUESTION

            Unity Animator.Play how to transition to another animation at the same time
            Asked 2019-Aug-13 at 19:59

            I currently have a sprite-based animation in which the player is running. I also have another animation where the player is running and holding a gun out and shooting, that plays at the exact same speed as the player running without the gun. The catch is, I'm using Animator.Play();

            What I want is to start the player running with gun animation at the frame that the player running animation is currently at. For instance, if player running animation is at frame 20, and the player presses the shoot button, play the running with gun animation at frame 20.

            Here is a rough example of my code so far:

            ...

            ANSWER

            Answered 2019-Aug-13 at 19:59

            It looks like actually using Animation Layers would be way more interesting for you! I can not recreate a complete manual here - look into the docs and this tutorial.

            However, Animator.Play has an optional parameter

            normalizedTime: The time offset between zero and one.

            so you can start the new animation with the offset the current animation is at

            you can use Animator.GetCurrentAnimatorStateInfo to get the current state and the normalizedTime the current clip is at

            and Animator.GetCurrentAnimatorClipInfo to get the information (e.g. length) of the clip.

            And either reference your target clip (I would prefer that) or you can use Animator.runtimeAnimatorController to get all AnimationClips and than use LinQ FirstOrDefault to find the one with the target name:

            (typing this in on my smartphone so no warranties)

            Source https://stackoverflow.com/questions/54509267

            QUESTION

            Loading page from wikipedia search query errors when page exists
            Asked 2018-May-30 at 10:21

            Running this code errors when the page definitely exists as I use the python wikipedia library to get the page in the first place.

            ...

            ANSWER

            Answered 2018-May-30 at 10:21

            I fixed this error by looking at the github solved issues.

            When running the below line auto suggest is set automatically to true

            Source https://stackoverflow.com/questions/50601633

            QUESTION

            Why won't colorkey or setalpha work on my code in pygame?
            Asked 2017-Oct-24 at 01:33

            I am creating a game in pygame and I am trying to get the images to have their white backgrounds transparent, I did my research and tried set_colorkey and convert_alpha. Could someone tell me why this isn't working.

            ...

            ANSWER

            Answered 2017-Oct-24 at 01:33

            I would suggest trying to make a .png file of your pictures without a white background, as this would allow you to use convert_alpha(). I have found more success with that then setcolorkey

            If you wish to remove the white backround of Megaman2.png, I suggest you don't use convert_alpha, as it does not remove color.

            EDIT: Did you write your code as white = 255,255,255)? That would cause a problem as you forgot a parentheses.

            Source https://stackoverflow.com/questions/46887561

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Megaman

            You can download it from GitHub.

            Support

            Megaman 2 Wiki pageAirman Level Walkthrough 2 Wiki page
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            https://github.com/ellioman/Megaman.git

          • CLI

            gh repo clone ellioman/Megaman

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            git@github.com:ellioman/Megaman.git

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