WolfEngine | A Wolfenstein-esque engine using only GDI | Game Engine library
kandi X-RAY | WolfEngine Summary
kandi X-RAY | WolfEngine Summary
This is a Wolfenstein-3D style game engine using only the .NET System.Drawing library. That means No OpenGL, no OpenTK, no DirectX, no XNA. No GPU acceleration. No parallelization. The engine includes depth buffer lighting, textures, and easy level creation.
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QUESTION
My camera renders upside down and backwards (e.g. objects that should be in front of camera are behind it) in perspective mode, and in ortographic mode it's upside down and objects render even if they're behind the camera. The X and Y axes for rotation also seem to be reversed.
This is a quick version of how I construct the matrices:
...ANSWER
Answered 2018-Mar-07 at 11:10I was looking at your Matrix::SetOrtho()
& Matrix::SetProjection()
functions and I was comparing them to GLM
's versions.
Your functions:
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