SDL2-CS | SDL2 # - C # Wrapper for SDL2 | Game Engine library

 by   flibitijibibo C# Version: B1 License: Non-SPDX

kandi X-RAY | SDL2-CS Summary

kandi X-RAY | SDL2-CS Summary

SDL2-CS is a C# library typically used in Gaming, Game Engine applications. SDL2-CS has no bugs, it has no vulnerabilities and it has medium support. However SDL2-CS has a Non-SPDX License. You can download it from GitHub.

For more information about SDL2, visit the SDL wiki:.
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            kandi-support Support

              SDL2-CS has a medium active ecosystem.
              It has 907 star(s) with 237 fork(s). There are 70 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              SDL2-CS has no issues reported. On average issues are closed in 13 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of SDL2-CS is B1

            kandi-Quality Quality

              SDL2-CS has 0 bugs and 0 code smells.

            kandi-Security Security

              SDL2-CS has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SDL2-CS code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SDL2-CS has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              SDL2-CS releases are not available. You will need to build from source code and install.

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            SDL2-CS Key Features

            No Key Features are available at this moment for SDL2-CS.

            SDL2-CS Examples and Code Snippets

            No Code Snippets are available at this moment for SDL2-CS.

            Community Discussions

            QUESTION

            How to make an AddComponent like the Unity system?
            Asked 2021-Dec-16 at 13:45

            So, I kind of trying to make my own implementation of AddComponent in Unity but for SDL2-CS, I did most of the things except adding the component.

            I would store the components in a list like this

            ...

            ANSWER

            Answered 2021-Dec-16 at 12:58

            Convert.ChangeType is not meant to create new objects, use Activator.CreateInstance instead.

            A runtime approach can verify inheritance at runtime:

            Source https://stackoverflow.com/questions/70378740

            QUESTION

            Smooth SDL2 sprite movement
            Asked 2020-Jul-13 at 13:39

            I make a scene with parallax effect. I can’t make the sprite move smoothly along the X axis. The problem is that regardless of whether I use SDL_RenderCopyF or SDL_RenderCopy, the sprite is drawn according to the pixel grid of the monitor when moving slowly, which is accompanied by a jitter effect, when there are many layers and everyone moves at different speeds.

            My problem is like SDL2 Smooth texture(sprite) animation between points in time function But there was a version of SDL2 that did not support floating-point rendering, and the author had to patch it. Starting from version 2.0.10.0, SDL_RenderCopyF, SDL_FRect and other functions have been added to the SDL, with which you can implement subpixel moving sprites, but I can not get them to work in my scene.

            There are 10 layers in FullHD resolution. Rendering occurs in the FullHD window.

            Window and render initialization code:

            ...

            ANSWER

            Answered 2020-Jul-13 at 13:39

            Thanks to keltar for the answers and the time spent. In fact, I struggled for a long time to solve this problem and sincerely did not understand why even after adding the ability to draw floating-point sprites in SDL2, they still drew me according to the pixel grid of the monitor.

            The good news: deltaTime is calculated correctly, And there are no problems with rounding double when transferring coordinates to the SDL render!

            Bad news: the solution is too simple to spend a few days on it.

            SDL.SDL_SetHint (SDL.SDL_HINT_RENDER_SCALE_QUALITY, "2");

            This line tells SDL2 to use Anisatropic filtering when rendering sprites. It made my animation flow smoothly.

            Source https://stackoverflow.com/questions/62805156

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SDL2-CS

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/flibitijibibo/SDL2-CS.git

          • CLI

            gh repo clone flibitijibibo/SDL2-CS

          • sshUrl

            git@github.com:flibitijibibo/SDL2-CS.git

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