SDL2-CS | SDL2 # - C # Wrapper for SDL2 | Game Engine library
kandi X-RAY | SDL2-CS Summary
kandi X-RAY | SDL2-CS Summary
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Trending Discussions on SDL2-CS
QUESTION
So, I kind of trying to make my own implementation of AddComponent
in Unity but for SDL2-CS, I did most of the things except adding the component.
I would store the components in a list like this
...ANSWER
Answered 2021-Dec-16 at 12:58Convert.ChangeType is not meant to create new objects, use Activator.CreateInstance instead.
A runtime approach can verify inheritance at runtime:
QUESTION
I make a scene with parallax effect. I can’t make the sprite move smoothly along the X axis. The problem is that regardless of whether I use SDL_RenderCopyF
or SDL_RenderCopy
, the sprite is drawn according to the pixel grid of the monitor when moving slowly, which is accompanied by a jitter effect,
when there are many layers and everyone moves at different speeds.
My problem is like SDL2 Smooth texture(sprite) animation between points in time function
But there was a version of SDL2 that did not support floating-point rendering, and the author had to patch it. Starting from version 2.0.10.0, SDL_RenderCopyF
, SDL_FRect
and other functions have been added to the SDL, with which you can implement subpixel moving sprites, but I can not get them to work in my scene.
There are 10 layers in FullHD resolution. Rendering occurs in the FullHD window.
Window and render initialization code:
...ANSWER
Answered 2020-Jul-13 at 13:39Thanks to keltar for the answers and the time spent. In fact, I struggled for a long time to solve this problem and sincerely did not understand why even after adding the ability to draw floating-point sprites in SDL2, they still drew me according to the pixel grid of the monitor.
The good news: deltaTime is calculated correctly, And there are no problems with rounding double when transferring coordinates to the SDL render!
Bad news: the solution is too simple to spend a few days on it.
SDL.SDL_SetHint (SDL.SDL_HINT_RENDER_SCALE_QUALITY, "2");
This line tells SDL2 to use Anisatropic filtering when rendering sprites. It made my animation flow smoothly.
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