Shmup | a simple shooter console game | Game Engine library
kandi X-RAY | Shmup Summary
kandi X-RAY | Shmup Summary
(not finished) a simple shooter console game.
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QUESTION
The thing that i wanna do is similiar with this video. In p5.js, I am using get() function. After use this, I will create small images (by dividing big tileset) and push them into an array. But in my code get()
returns an empty pixels array. Here is a part of my code:
ANSWER
Answered 2022-Feb-23 at 20:00I believe the issue here is that you are not waiting for the image to actually be loaded. The loadImage
function is asynchronous. That is, it only starts the process of loading the image, but it returns before it actually finish loading the image. So any code that comes after that will run immediately, while the loading is still in progress. You can use the callback function to run code after loading is complete. Here's a modified version of your code that should alleviate the problem:
QUESTION
So I am making a 2D space shmup that handles combat in a naval way. So you shoot out the broadsides of the ship, your shields and hull are divided into 4 sections: Forward, Starboard, Port, and Rear. I am not the greatest with math, but I managed to find a script that detects the side of my polygon collider that was hit by say a collision or projectile. That all works great.
The problem is my sprite rotates to steer in 2D space. So when I collide with something say for example with the nose of my ship, if my ship's nose is up then the collision is detected properly. But if the ship is rotated and the nose is now on the left and I collide with something on the nose, the script will detect the nose collision as a port side collision instead. Could somebody help me with correcting the math to account for my ship's rotation?
Collision2DExtension.cs
...ANSWER
Answered 2021-Jan-18 at 21:43In the method GetContactSide you never get the rotation of your sprite, it is like your sprite angle is always 0
One solution for this is to add as a parameter the angle of your sprite to the method and add that angle to the the condition to determine wich side of the sprite it is
It can look like that :
QUESTION
I have a problem about implementing recommendation system by using Euclidean Distance.
What I want to do is to list some close games with respect to search criteria by game title and genre.
Here is my project link : Link
After calling function, it throws an error shown below. How can I fix it?
Here is the error
...ANSWER
Answered 2021-Jan-03 at 16:00The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.
QUESTION
Trying to make a clone of space invaders. I'm following a guide from here https://kidscancode.org/blog/2016/08/pygame_shmup_part_5/. This is the player sprite
...ANSWER
Answered 2020-Sep-10 at 14:33You have to draw the outline on the image, before the position of the rectangle is set:
QUESTION
I started using pygame and I want to do simple game.Now how can I add a timer to the game screen that displays the elapsed time of the game in seconds?
Image of the game screen:
code in github:
https://github.com/kidscancode/pygame_tutorials/blob/master/shmup/shmup-11.py
...ANSWER
Answered 2020-Sep-01 at 16:51In pygame, there is a couple ways to get the current game time
- Use time.time() to get the time difference between two times
- Use pygame.time.get_ticks() to get milliseconds since
pygame.init()
You only need to add a few lines of code to get the timer
QUESTION
I'm in the middle of making a game and i have these explosions(expl) in a list so it isn't the same sound every time. I'm using a random.choice to "control" the output
...ANSWER
Answered 2020-Jul-26 at 10:43set_volume
is an instance method of the class pygame.mixer.Sound
, but expl_sound
is a list of pygame.mixer.Sound
objects. Hence, you have to set the volume separately for each (Sound) element in the list:
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