Shmup | a simple shooter console game | Game Engine library

 by   guillaC C# Version: Current License: No License

kandi X-RAY | Shmup Summary

kandi X-RAY | Shmup Summary

Shmup is a C# library typically used in Gaming, Game Engine applications. Shmup has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

(not finished) a simple shooter console game.
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            kandi-support Support

              Shmup has a low active ecosystem.
              It has 9 star(s) with 2 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Shmup has no issues reported. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Shmup is current.

            kandi-Quality Quality

              Shmup has 0 bugs and 0 code smells.

            kandi-Security Security

              Shmup has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Shmup code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Shmup does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Shmup releases are not available. You will need to build from source code and install.

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            Get all kandi verified functions for this library.

            Shmup Key Features

            No Key Features are available at this moment for Shmup.

            Shmup Examples and Code Snippets

            No Code Snippets are available at this moment for Shmup.

            Community Discussions

            QUESTION

            get() function returns an empty pixels array in p5.js
            Asked 2022-Feb-23 at 20:00

            The thing that i wanna do is similiar with this video. In p5.js, I am using get() function. After use this, I will create small images (by dividing big tileset) and push them into an array. But in my code get() returns an empty pixels array. Here is a part of my code:

            ...

            ANSWER

            Answered 2022-Feb-23 at 20:00

            I believe the issue here is that you are not waiting for the image to actually be loaded. The loadImage function is asynchronous. That is, it only starts the process of loading the image, but it returns before it actually finish loading the image. So any code that comes after that will run immediately, while the loading is still in progress. You can use the callback function to run code after loading is complete. Here's a modified version of your code that should alleviate the problem:

            Source https://stackoverflow.com/questions/71235505

            QUESTION

            I need help on the math for detecting the "side" of collision on a rotating sprite
            Asked 2021-Jan-18 at 21:43

            So I am making a 2D space shmup that handles combat in a naval way. So you shoot out the broadsides of the ship, your shields and hull are divided into 4 sections: Forward, Starboard, Port, and Rear. I am not the greatest with math, but I managed to find a script that detects the side of my polygon collider that was hit by say a collision or projectile. That all works great.

            The problem is my sprite rotates to steer in 2D space. So when I collide with something say for example with the nose of my ship, if my ship's nose is up then the collision is detected properly. But if the ship is rotated and the nose is now on the left and I collide with something on the nose, the script will detect the nose collision as a port side collision instead. Could somebody help me with correcting the math to account for my ship's rotation?

            Collision2DExtension.cs

            ...

            ANSWER

            Answered 2021-Jan-18 at 21:43

            In the method GetContactSide you never get the rotation of your sprite, it is like your sprite angle is always 0

            One solution for this is to add as a parameter the angle of your sprite to the method and add that angle to the the condition to determine wich side of the sprite it is

            It can look like that :

            Source https://stackoverflow.com/questions/65780904

            QUESTION

            Recommendation System by using Euclidean Distance (TypeError: unsupported operand type(s) for -: 'str' and 'str')
            Asked 2021-Jan-03 at 19:48

            I have a problem about implementing recommendation system by using Euclidean Distance.

            What I want to do is to list some close games with respect to search criteria by game title and genre.

            Here is my project link : Link

            After calling function, it throws an error shown below. How can I fix it?

            Here is the error

            ...

            ANSWER

            Answered 2021-Jan-03 at 16:00

            The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.

            Source https://stackoverflow.com/questions/65551325

            QUESTION

            Pygame draw.rect not working with rect argument
            Asked 2020-Sep-10 at 14:33

            Trying to make a clone of space invaders. I'm following a guide from here https://kidscancode.org/blog/2016/08/pygame_shmup_part_5/. This is the player sprite

            ...

            ANSWER

            Answered 2020-Sep-10 at 14:33

            You have to draw the outline on the image, before the position of the rectangle is set:

            Source https://stackoverflow.com/questions/63824122

            QUESTION

            Create a timer at the bottom of the page in pygame
            Asked 2020-Sep-01 at 16:51

            I started using pygame and I want to do simple game.Now how can I add a timer to the game screen that displays the elapsed time of the game in seconds?

            Image of the game screen:

            code in github:

            https://github.com/kidscancode/pygame_tutorials/blob/master/shmup/shmup-11.py

            ...

            ANSWER

            Answered 2020-Sep-01 at 16:51

            In pygame, there is a couple ways to get the current game time

            • Use time.time() to get the time difference between two times
            • Use pygame.time.get_ticks() to get milliseconds since pygame.init()

            You only need to add a few lines of code to get the timer

            Source https://stackoverflow.com/questions/63067878

            QUESTION

            Pygame setting volume when target is a list
            Asked 2020-Aug-13 at 20:01

            I'm in the middle of making a game and i have these explosions(expl) in a list so it isn't the same sound every time. I'm using a random.choice to "control" the output

            ...

            ANSWER

            Answered 2020-Jul-26 at 10:43

            set_volume is an instance method of the class pygame.mixer.Sound, but expl_sound is a list of pygame.mixer.Sound objects. Hence, you have to set the volume separately for each (Sound) element in the list:

            Source https://stackoverflow.com/questions/63099024

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Shmup

            You can download it from GitHub.

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            gh repo clone guillaC/Shmup

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