Raft.Net | Implementation of RAFT distributed consensus algorithm | Architecture library

 by   hhblaze C# Version: v1.6 License: BSD-2-Clause

kandi X-RAY | Raft.Net Summary

kandi X-RAY | Raft.Net Summary

Raft.Net is a C# library typically used in Architecture applications. Raft.Net has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Implementation of the RAFT distributed consensus algorithm among TCP peers with disk or memory data persistence..NET c# / dotnet / netstandard /netcore.

            kandi-support Support

              Raft.Net has a low active ecosystem.
              It has 145 star(s) with 20 fork(s). There are 7 watchers for this library.
              It had no major release in the last 12 months.
              There are 0 open issues and 7 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Raft.Net is v1.6

            kandi-Quality Quality

              Raft.Net has 0 bugs and 0 code smells.

            kandi-Security Security

              Raft.Net has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Raft.Net code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Raft.Net is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Raft.Net releases are available to install and integrate.
              Raft.Net saves you 12167 person hours of effort in developing the same functionality from scratch.
              It has 24546 lines of code, 0 functions and 53 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Raft.Net Key Features

            No Key Features are available at this moment for Raft.Net.

            Raft.Net Examples and Code Snippets

            No Code Snippets are available at this moment for Raft.Net.

            Community Discussions


            Minecraft Plugin ClassNotFound Error from External JAR
            Asked 2021-Dec-31 at 16:46

            I am trying to build a plugin for a Minecraft Spigot server that ultimately I would like to be able to communicate over serial with things connected to my PC (server is running locally on the PC as well).

            I have been able to build and run the plugin and manipulate player/blocks in the game so I know the build process for my base plugin is working. My trouble started when I began trying to include an extra dependency: jSerialComm

            I added the dependency entry in my pom.xml file:



            Answered 2021-Dec-31 at 16:46

            Even if the JAR is present in your plugin, the classes of the JAR are not loaded in the classpath and Spigot cannot access the classes.

            You can use a plugin, such as the maven-shade-plugin, which copies all classes from your API-JAR to your Plugin-JAR.

            First, set the scope from provided to compile.

            Source https://stackoverflow.com/questions/70544085


            Discord bot failing to start - ClientDataManager.js cannot read property 'id' of undefined, Replit problem
            Asked 2021-Nov-19 at 19:52

            My code was all fine before this happened, but for some reason, it stopped working. And when I try to run the bot it sends an error.




            Answered 2021-Nov-19 at 18:32

            As far as I could see, It seems that you're trying to access an attribute of an object that doesn't exist.

            I think the property/attribute message.author is null.

            Source https://stackoverflow.com/questions/70039226


            why am I getting this error, I tried to fix it, but failed
            Asked 2021-Nov-18 at 12:02

            So, I'm trying to use "MessageEmbed" in my bot when someone says "*Staff" but, "MessageEmbed" is killing me and saying errors every time I try to fix it, I'd love some help :D. thanks

            the Error:




            Answered 2021-Nov-16 at 17:47

            You are using discord.js v11, so you can't use MessageEmbed() and have to use RichEmbed()!

            Source https://stackoverflow.com/questions/69992957


            Output path from a minecraft 1.8.8 json file using only batch
            Asked 2021-Nov-15 at 12:27

            So,I am trying to collect paths from the minecraft 1.8.8 json file only using json file,

            Here is the content of 1.8.8.json (if you don't khow):



            Answered 2021-Nov-15 at 12:27

            Remember that batch and cmd is not suitable to parse JSON file !

            But if you insist to use a batch file just give a try with this ugly code :

            Source https://stackoverflow.com/questions/69971396


            Services being exposed (traefik-ingress) on multiple IPs, on baremetal
            Asked 2021-Aug-16 at 18:40

            I'm learning Kubernetes at the same time I want to use it for personal (but public) projects. Being personal projects my budget isn't big so I have the following configuration:

            • 1 master node VPS with a public IP, and private IP
            • 1 worker node VPS with a public IP, and private IP
            • 1 worker node VPS with a public IP, and private IP

            I've used k3s as the Kubernetes distribution, meaning I have the traefik ingress controller, not nginx. After some testing I was able to setup applications and access them from my domain name using an ingress resource, so no problems there. However I see that my services, as well as the traefik loadbalancer, indicate that all public IPs are being used. This is undesirable since I would much prefer not to expose every node.

            I tried adding a firewall (from the service provider) to restrict access on those nodes to only packets coming from the sub-network (so that I can still SSH into them from the master node). This works but the ingress still shows all IPs, and I assume this may actually cause problems if it thinks all are publically reachable.

            I also tried setting up a NAT on the master node and disabling the public IPs on the worker nodes, so all traffic goes trough the master node. This worked to remove the worker nodes public IPs from the ingress but now instead their private IP (not even the gateway) is shown.



            Answered 2021-Aug-16 at 18:40

            The addresses listed in an Ingress status are related to your Ingress Controllers - and how to reach them/where they run. This is not specific to Traefik: we would see the same with Nginx or other implementations.

            The reason you have 3 addresses is that you have 3 replicas of Traefik.

            If we want only one of our node to serve as in Ingress for our cluster: in case of a Deployment/ReplicaSet, we would lower the amount of replicas and set a nodeSelector. Or here, with a DaemonSet, just set a nodeSelector, forcing Traefik to start on our designated ingress node.

            Source https://stackoverflow.com/questions/68802362


            Illegal base64 character 5b Error when saving a custom object
            Asked 2021-Jul-11 at 17:01

            I am writing a spigot plugin for minecraft version 1.17 and have just learned how to save serialized objects to a config.yml. I have found out that i can create custom serializable object as well, so i did (I needed one for my permissions plugin). Now when I save the object it saves this:



            Answered 2021-Jul-11 at 17:01

            I think the problem is that you need to change

            Source https://stackoverflow.com/questions/68304427


            How can I add a margin between a li and the border of a container div?
            Asked 2021-Apr-28 at 11:42

            I have this div that contains an h3 and a ul (the lis inside are inside custom svelte components):



            Answered 2021-Apr-22 at 08:46

            You can add padding-right to the div:

            Source https://stackoverflow.com/questions/67203044


            How can I get 'key' and 'value' from parsed JSON in python
            Asked 2021-Apr-20 at 12:23

            Today I'm trying to do little tricky thing.

            I'm trying to get key and value from parsed JSON like this:



            Answered 2021-Apr-18 at 21:16
            json = [{'minecraft.net': 'green'}, {'session.minecraft.net': 'green'}, {'account.mojang.com': 'green'}, {'authserver.mojang.com': 'green'}, {
                'sessionserver.mojang.com': 'red'}, {'api.mojang.com': 'green'}, {'textures.minecraft.net': 'green'}, {'mojang.com': 'green'}]
            for data in json:
                for key in data:

            Source https://stackoverflow.com/questions/67153330


            Minecraft Forge - Cannot refer to an instance field while explicitly invoking a constructor
            Asked 2021-Apr-05 at 06:09

            for my Minecraft mod I've written a custom button class so that when the button is pressed, it sends a packet to the server, to update a capability. The button is also supposed to change texture, so that the button with the same id as the "style" set in the capability, is red, while the others are grey.

            However, one of the problems I've come across is that the the next button after the button with the correct id, is the button that is actually turned red (e.g if button with id 0 is the active id, button with id 1 is the button thats turned red instead).

            Here's my button class:



            Answered 2021-Apr-05 at 06:09

            If you want to add logic to compute a value to be passed into a superclass's constructor, you can't use any instance variables or methods from the calling class because nothing about the calling class exists at the time that the superclass's constructor is called.

            A static method can be used to run code to compute the value to be passed as a parameter to a superclass's constructor. The same rule mentioned above applies to the code in this static method. Here's how you'd use this technique to compute the value to be passed into your superclass's constructor in place of the computed yTex value:

            Source https://stackoverflow.com/questions/66937092


            How to access my minecraft server console?
            Asked 2021-Jan-06 at 00:24

            I've installed , configured and launched my first minecraft server using this guide : https://www.minecraft.net/en-us/download/server

            And I have a few questions :

            • How can I access the server console ?
            • Is it possible to interact with the server console from an external program ? Running on javascript ( node ) or maybe even java ? If so , could you give me any useful resources to read ?


            Answered 2021-Jan-06 at 00:24

            The server.jar file is meant to be launched via the command line or by an script (which normally opens a command prompt).

            So, in order to get access to the console, you should launch it from the cmdline with the required arguments. The minimum is: "java -jar server.jar", although specifying a min memory size and max memory size is more than desirable in most cases.

            As for interacting with it with an external program, there are many ways. First one that comes to mind is writing a Spigot plugin (that's the base of most Minecraft servers nowadays) that allows you to interface with your server. Another way would be by making a pipe (if using Linux) between the server process and your "external program" process. You could also launch the server directly from the other program with some language functions, like exec in C.

            In unix there's a tool called "screen" which might help you. It's widely used in the Minecraft server community to keep servers running in the background.

            Source https://stackoverflow.com/questions/65585712

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install Raft.Net

            You can download it from GitHub.


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