EcoSim | An attempt at simulating an ecosystem | Game Engine library

 by   jessebraham C# Version: Current License: MIT

kandi X-RAY | EcoSim Summary

kandi X-RAY | EcoSim Summary

EcoSim is a C# library typically used in Gaming, Game Engine, Unity applications. EcoSim has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

I began this project with the intention of becoming familiar with Unity and simulations.
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            kandi-support Support

              EcoSim has a low active ecosystem.
              It has 18 star(s) with 2 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              EcoSim has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of EcoSim is current.

            kandi-Quality Quality

              EcoSim has 0 bugs and 0 code smells.

            kandi-Security Security

              EcoSim has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              EcoSim code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              EcoSim is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              EcoSim releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of EcoSim
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            EcoSim Key Features

            No Key Features are available at this moment for EcoSim.

            EcoSim Examples and Code Snippets

            No Code Snippets are available at this moment for EcoSim.

            Community Discussions

            QUESTION

            Extremely poor performance in my simulation made in PyGame
            Asked 2020-Nov-01 at 18:43

            I followed a PyGame tile-based tutorial for a project in school, but I never intended to make a game, but a simulation of an ecosystem. Unfortunately, when I run my program the performance is very bad and it only manages to run for a few seconds, before the windows to stop answering.

            The only thing I want to do at the moment is to place a new patch of grass, when the energy of a grass patch reaches 80.

            What is there to do? Is it bad that everything is inside of the update method? Can I use events or something to make the checks happen with a greater interval? I know there is a lot of maths going on each frame, but don't know how to do it another way.

            Here is my code:

            main.py:

            ...

            ANSWER

            Answered 2020-Oct-21 at 12:13

            The major issue is the method Sim.new_grass:

            Source https://stackoverflow.com/questions/64462751

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install EcoSim

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/jessebraham/EcoSim.git

          • CLI

            gh repo clone jessebraham/EcoSim

          • sshUrl

            git@github.com:jessebraham/EcoSim.git

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