Caravel | A simple game development framework built using C | Game Engine library
kandi X-RAY | Caravel Summary
kandi X-RAY | Caravel Summary
Caravel is a simple 2D game engine built using MonoGame and C#. It was started as my experiment to learn about how a game engine is structured (what main components does it have and how do these interact with each other) . It is not meant to replace any more complex game engines like Unity, GameMaker, Godot or Unreal, although you are free to use this if you like. I've created a startup project as a basis for quickly getting up and running using Caravel. Conceptually think of Caravel as a mix between Unity and Godot. You have the Unity way of building entities with the several components in an entity dictating how it behaves, but you have a bit of Godot in how the "prefabs" work. Each scene in Caravel can be instantiated inside any other scene (be careful for circular references though if you're instantiating scenes from resources) and this is how you create reausable complex objects in your games. Additionally Caravel is built with code first in mind. While there is an editor and it is very useful in speeding up scene and object creation, it is strictly optional. You can do everything by code or by hand crafting the scene and entity type xml files.
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QUESTION
I have a table that looks like this :
...ANSWER
Answered 2021-Apr-30 at 02:07You will need to pre-process the data so that there is only one value per cell (i.e. per combination of country+class). At that point PROC REPORT
with a stacked across column specification will display the names in the cells. A sneaky trick is also needed in order to force REPORT
into this layout mode.
Example:
QUESTION
ANSWER
Answered 2017-Jul-27 at 14:10Issue resolved sue to incompatible version of node due to which yarn was unable to fetch dependencies. Note Make sure to use node version > 5.1.0.
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