iPhoneMoCapUnity | This is the accompanying Unity host for iPhoneMoCapiOS | Game Engine library

 by   johnjcsmith C# Version: Current License: MIT

kandi X-RAY | iPhoneMoCapUnity Summary

kandi X-RAY | iPhoneMoCapUnity Summary

iPhoneMoCapUnity is a C# library typically used in Gaming, Game Engine, Unity applications. iPhoneMoCapUnity has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This is the accompanying Unity host for iPhoneMoCapiOS.
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            kandi-support Support

              iPhoneMoCapUnity has a low active ecosystem.
              It has 78 star(s) with 24 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              iPhoneMoCapUnity has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of iPhoneMoCapUnity is current.

            kandi-Quality Quality

              iPhoneMoCapUnity has no bugs reported.

            kandi-Security Security

              iPhoneMoCapUnity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              iPhoneMoCapUnity is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              iPhoneMoCapUnity releases are not available. You will need to build from source code and install.

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            iPhoneMoCapUnity Key Features

            No Key Features are available at this moment for iPhoneMoCapUnity.

            iPhoneMoCapUnity Examples and Code Snippets

            No Code Snippets are available at this moment for iPhoneMoCapUnity.

            Community Discussions

            Trending Discussions on iPhoneMoCapUnity

            QUESTION

            What does UnityMainThreadDispatcher do?
            Asked 2019-Oct-22 at 01:28

            I read this code.

            https://github.com/johnjcsmith/iPhoneMoCapUnity/blob/master/Assets/NetworkMeshAnimator.cs

            There is the following description around the 62nd line of the code.

            What kind of processing is this doing?

            ...

            ANSWER

            Answered 2019-Oct-22 at 01:28

            Here's why you need a pseudo dispatcher in Unity:

            In Unity, most objects can only be created from within main Unity thread.

            But suppose you have some heavy task you'd like to run in background such as with Task.Run, in your task you wouldn't be able to instantiate such objects as aforementioned but still would like to.

            There are quite a couple of solutions in solving this problem but they all leverage the same thing:

            Capturing Unity's synchronization context and posting messages to it

            Here's an original way in doing so, inspired from Raymond Chen's The Old New Thing:

            C++/WinRT envy: Bringing thread switching tasks to C# (WPF and WinForms edition)

            The concept is the following: switch to a specific thread at any time in a method !

            Public types

            IThreadSwitcher:

            Source https://stackoverflow.com/questions/58469468

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install iPhoneMoCapUnity

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/johnjcsmith/iPhoneMoCapUnity.git

          • CLI

            gh repo clone johnjcsmith/iPhoneMoCapUnity

          • sshUrl

            git@github.com:johnjcsmith/iPhoneMoCapUnity.git

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