iPhoneMoCapUnity | This is the accompanying Unity host for iPhoneMoCapiOS | Game Engine library
kandi X-RAY | iPhoneMoCapUnity Summary
kandi X-RAY | iPhoneMoCapUnity Summary
This is the accompanying Unity host for iPhoneMoCapiOS.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of iPhoneMoCapUnity
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QUESTION
I read this code.
https://github.com/johnjcsmith/iPhoneMoCapUnity/blob/master/Assets/NetworkMeshAnimator.cs
There is the following description around the 62nd line of the code.
What kind of processing is this doing?
...ANSWER
Answered 2019-Oct-22 at 01:28Here's why you need a pseudo dispatcher in Unity:
In Unity, most objects can only be created from within main Unity thread.
But suppose you have some heavy task you'd like to run in background such as with Task.Run
, in your task you wouldn't be able to instantiate such objects as aforementioned but still would like to.
There are quite a couple of solutions in solving this problem but they all leverage the same thing:
Capturing Unity's synchronization context and posting messages to it
Here's an original way in doing so, inspired from Raymond Chen's The Old New Thing:
C++/WinRT envy: Bringing thread switching tasks to C# (WPF and WinForms edition)
The concept is the following: switch to a specific thread at any time in a method !
Public types
IThreadSwitcher:
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