tetrominoes | Play a game of Tetrominoes built with MonoGame | Game Engine library
kandi X-RAY | tetrominoes Summary
kandi X-RAY | tetrominoes Summary
tetrominoes is a clone of Tetris built with .NET Core and MonoGame.
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Community Discussions
Trending Discussions on tetrominoes
QUESTION
I am learning HTML canvas and choose to make Tetris game as the first project I have completed the game by watching a few tutorials. But want to make it better by adding a live preview where the Tetromino land on the page can anyone help how can I do that? By preview I mean How can I show the player where the piece land on gameArea.
The Html File:
...ANSWER
Answered 2021-May-15 at 13:11It is funny to answer my own question but, I found my answer in my dreams so let me put it here so if anyone wants to know the answer get helped Because,
That's what the community do.
so let's not waste any more time.
check how the game looks after the edit
SO first I created a new prototype function called shadow then check for where the tetromino collides using a for-loop return the for loop instance(where the Tetromino collides) minus 1. because we want to draw the shadow 1 step before the collision like this
QUESTION
I am creating a simple Tetris game using React JS. My main Component besides App.js is a Tetris.js functional component. In useEffect() I am storing components like the stage or current player tetromino using Local Storage. While playing, retrieving data in the console is possible and the data is not null.
...ANSWER
Answered 2020-May-23 at 10:18It seems that on the first render of the Tetris
component where you have useEffect
the useEffect
callback is run with initial values before the user clicks anything. You can check this by placing a debugger;
as the first statement in your useEffect
callback.
QUESTION
Learning JavaScript by making a tetris game.
Problem: When I try to move (left, right or down from the starting position) a piece and then rotate it, then the rotated piece stretches appart. When I go back with it t the starting position, everything works fine. Also when I do not rotate the piece but only move it to the left/right/down then everything is also fine. Am thinking that I have the center of rotation ankered to the grid but not to the piece.
Here you can play the game: Here
Here is my github: Here
Temporary controlls:
Enter and after up arrow: start the game
left arrow: move left
right arrow: move right
up arrow: rotate
down arrow: move one row down
Description:
My tetrominoes and my grid are made of arrays (class based). The grid comes from SimpleBlock{} and GridBlock{}. My tetrominoes are made by Simple Block{} and
...ANSWER
Answered 2020-Apr-21 at 12:09You first define your rotating positions as an array of BasicBlocks. This is an array of references to each Basic Block that constitutes a rotated position.
When you do block.moveLeft(), you change the x value to a different number from the original. This means that the objects saved in the array of each position have changed to have that new x value and so when you try to rotate, the positions don't make sense anymore.
Example:
Look at tetrominoS. Its first position is
QUESTION
I working on this Tetrisapp with hooks, I want to move one step ahead I want to add current TETROMINOES shape to side display
I found that shapes are generating through src > component >
where type is creating a TETROMINOES, I want to add this to display so it can show current TETROMINOES
here https://codesandbox.io/s/ruhew link for playground I found online.
I want to add a small display after start game button
any help would be appreciated Thanks in advance
...ANSWER
Answered 2020-Apr-07 at 16:24So after doing some brainstorming and Googling at last I found the solution, Please head to my Github repo https://github.com/NishantThapa/TetrisAppWithHooks Feel free to fork it accordingly. :)
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install tetrominoes
Download Tetrominoes-OpenGL-win-x64.exe
If you're running a 32-bit version of Windows download Tetrominoes-OpenGL-win-x86.exe
Run the exe to install
Open Tetrominoes.OpenGL from the Start Menu
Navigate to the Latest Release
Download Tetrominoes-OpenGL-osx-x64.tar.gz
Extract the archive to any location on your computer
Run Tetrominoes.OpenGL
Navigate to the Latest Release
Download Tetrominoes-OpenGL-linux-x64.tar.gz
Extract the archive to any location on your computer
Run Tetrominoes.OpenGL
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