tetrominoes | Play a game of Tetrominoes built with MonoGame | Game Engine library

 by   joncloud C# Version: v0.0.7 License: MIT

kandi X-RAY | tetrominoes Summary

kandi X-RAY | tetrominoes Summary

tetrominoes is a C# library typically used in Gaming, Game Engine applications. tetrominoes has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

tetrominoes is a clone of Tetris built with .NET Core and MonoGame.
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            kandi-support Support

              tetrominoes has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 13 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of tetrominoes is v0.0.7

            kandi-Quality Quality

              tetrominoes has 0 bugs and 0 code smells.

            kandi-Security Security

              tetrominoes has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              tetrominoes code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              tetrominoes is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              tetrominoes releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of tetrominoes
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            tetrominoes Key Features

            No Key Features are available at this moment for tetrominoes.

            tetrominoes Examples and Code Snippets

            No Code Snippets are available at this moment for tetrominoes.

            Community Discussions

            QUESTION

            How to find where the tetris block (Tetromino) land on the gird and Show it as preview?
            Asked 2021-May-16 at 06:03

            I am learning HTML canvas and choose to make Tetris game as the first project I have completed the game by watching a few tutorials. But want to make it better by adding a live preview where the Tetromino land on the page can anyone help how can I do that? By preview I mean How can I show the player where the piece land on gameArea.

            Something like this

            The Html File:

            ...

            ANSWER

            Answered 2021-May-15 at 13:11

            It is funny to answer my own question but, I found my answer in my dreams so let me put it here so if anyone wants to know the answer get helped Because,

            That's what the community do.

            so let's not waste any more time.

            check how the game looks after the edit

            SO first I created a new prototype function called shadow then check for where the tetromino collides using a for-loop return the for loop instance(where the Tetromino collides) minus 1. because we want to draw the shadow 1 step before the collision like this

            Source https://stackoverflow.com/questions/67502598

            QUESTION

            Why browser does not see local storage elements' values?
            Asked 2020-May-23 at 10:51

            I am creating a simple Tetris game using React JS. My main Component besides App.js is a Tetris.js functional component. In useEffect() I am storing components like the stage or current player tetromino using Local Storage. While playing, retrieving data in the console is possible and the data is not null.

            ...

            ANSWER

            Answered 2020-May-23 at 10:18

            It seems that on the first render of the Tetris component where you have useEffect the useEffect callback is run with initial values before the user clicks anything. You can check this by placing a debugger; as the first statement in your useEffect callback.

            Source https://stackoverflow.com/questions/61969827

            QUESTION

            JavaScript Tetris tetrominoes move apart after movement and rotation
            Asked 2020-Apr-22 at 08:20

            Learning JavaScript by making a tetris game.

            Problem: When I try to move (left, right or down from the starting position) a piece and then rotate it, then the rotated piece stretches appart. When I go back with it t the starting position, everything works fine. Also when I do not rotate the piece but only move it to the left/right/down then everything is also fine. Am thinking that I have the center of rotation ankered to the grid but not to the piece.

            Here you can play the game: Here

            Here is my github: Here

            Temporary controlls:

            Enter and after up arrow: start the game

            left arrow: move left

            right arrow: move right

            up arrow: rotate

            down arrow: move one row down

            Description:

            My tetrominoes and my grid are made of arrays (class based). The grid comes from SimpleBlock{} and GridBlock{}. My tetrominoes are made by Simple Block{} and

            ...

            ANSWER

            Answered 2020-Apr-21 at 12:09

            You first define your rotating positions as an array of BasicBlocks. This is an array of references to each Basic Block that constitutes a rotated position.

            When you do block.moveLeft(), you change the x value to a different number from the original. This means that the objects saved in the array of each position have changed to have that new x value and so when you try to rotate, the positions don't make sense anymore.

            Example:

            Look at tetrominoS. Its first position is

            Source https://stackoverflow.com/questions/61338995

            QUESTION

            ReactJs TetrisApp next TETROMINOES display Solution
            Asked 2020-Apr-07 at 16:24

            I working on this Tetrisapp with hooks, I want to move one step ahead I want to add current TETROMINOES shape to side display I found that shapes are generating through src > component > where type is creating a TETROMINOES, I want to add this to display so it can show current TETROMINOES here https://codesandbox.io/s/ruhew link for playground I found online. I want to add a small display after start game button

            any help would be appreciated Thanks in advance

            ...

            ANSWER

            Answered 2020-Apr-07 at 16:24

            So after doing some brainstorming and Googling at last I found the solution, Please head to my Github repo https://github.com/NishantThapa/TetrisAppWithHooks Feel free to fork it accordingly. :)

            Source https://stackoverflow.com/questions/60910324

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tetrominoes

            Navigate to the Latest Release
            Download Tetrominoes-OpenGL-win-x64.exe
            If you're running a 32-bit version of Windows download Tetrominoes-OpenGL-win-x86.exe
            Run the exe to install
            Open Tetrominoes.OpenGL from the Start Menu
            Navigate to the Latest Release
            Download Tetrominoes-OpenGL-osx-x64.tar.gz
            Extract the archive to any location on your computer
            Run Tetrominoes.OpenGL
            Navigate to the Latest Release
            Download Tetrominoes-OpenGL-linux-x64.tar.gz
            Extract the archive to any location on your computer
            Run Tetrominoes.OpenGL

            Support

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