FirstPerson | 3D OpenGL test game for first person camera movement | Game Engine library

 by   jonnyli1125 C# Version: Current License: MIT

kandi X-RAY | FirstPerson Summary

kandi X-RAY | FirstPerson Summary

FirstPerson is a C# library typically used in Gaming, Game Engine, Unity applications. FirstPerson has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A useless game, just for the purpose of practicing and showing off my OpenGL and 3D skills. You will need [OpenTK] to run this. As of now, it probably will only work on Windows. Perhaps in the future, I might even continue this project and make it a REAL game, as I do have a small idea for one. Who knows?.
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              FirstPerson has a low active ecosystem.
              It has 8 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of FirstPerson is current.

            kandi-Quality Quality

              FirstPerson has 0 bugs and 0 code smells.

            kandi-Security Security

              FirstPerson has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              FirstPerson code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              FirstPerson is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              FirstPerson releases are not available. You will need to build from source code and install.

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            FirstPerson Key Features

            No Key Features are available at this moment for FirstPerson.

            FirstPerson Examples and Code Snippets

            No Code Snippets are available at this moment for FirstPerson.

            Community Discussions

            QUESTION

            The type or namespace name 'Vectore3' could not be found (are you missing a using directive or an assembly reference?)
            Asked 2022-Jan-07 at 14:20

            I am currently following a tutorial on YouTube to make a FirstPerson Movement and get this error in Unity: Assets\Scripts\PlayerMovment\PlayerMovment.cs(13,5): error CS0246: The type or namespace name ’Vectore3' could not be found (are you missing a using directive or an assembly reference?). Can someone help me? Here’s the code:

            ...

            ANSWER

            Answered 2022-Jan-07 at 14:20

            I believe this is down to a typo. Vectore3 should read Vector3.

            Source https://stackoverflow.com/questions/70622566

            QUESTION

            Lua: Why is my table not finding the method from the MetaTable?
            Asked 2021-May-17 at 16:27

            In my example, I am creating a class Person and setting a default value for the member "Name". I have a constructor, and a function called sayHi(). Whenever I try to call that function I get an error:

            ...

            ANSWER

            Answered 2021-May-17 at 16:27

            The correct property name on metatables is __index (two leading underscores). You're assigning to _index (one leading underscore).

            Source https://stackoverflow.com/questions/67573594

            QUESTION

            Sharing an Object between two Test classes in either JUnit or TestNG
            Asked 2021-Mar-09 at 09:04

            Forgive the elementary question, I am learning Java still so need some advice on best practice here. I have a valid scenario where I wish to share the same object between two distinct Test classes using JUnit or TestNG. I understand that tests/test classes should not usually share state but this is a long-running journey.

            I understand the JVM executes for both frameworks in this order:

            1. @BeforeClass
            2. Construcor call
            3. @Before
            4. @Test

            Given I have an Person class with one field name and one getter & setter for same and I instantiate an instance of it in one Test Class:

            ...

            ANSWER

            Answered 2021-Mar-09 at 09:04

            You can use a singleton class for this purpose.

            Source https://stackoverflow.com/questions/66543508

            QUESTION

            Combine two cypher queries into single query and single result
            Asked 2020-Oct-15 at 20:19

            I created the query to get list of people in country & some avg calculation:

            ...

            ANSWER

            Answered 2020-Oct-15 at 20:19

            Something like this may work for you:

            Source https://stackoverflow.com/questions/64349482

            QUESTION

            Hibernate: OneToOne: two fields of the same type
            Asked 2020-Sep-30 at 00:23

            Suppose I have a Person entity and an Animal entity; A Person can have two favourite animals and an Animal can only have one Person that likes them (one person liking an animal makes it no longer possible for other people to like/see that animal). It is a @OneToOne mapping: for the two Animal fields in Person and for the two Person fields in Animal. However, in Animal firstPerson should == to secondPerson. Is there a way to do the following with only one Person field in the Animal class?

            Person.java:

            ...

            ANSWER

            Answered 2020-Sep-16 at 03:13

            You might want to use @OneToMany / @ManyToOne in this scenario for a perpetual solution.

            Person.java:

            Source https://stackoverflow.com/questions/63912257

            QUESTION

            How can I remove health from individual instantiated objects in unity?
            Asked 2020-Jul-25 at 23:42

            So my current code removes 5 from the curhealth variable in my enemys once the bullet collides with it. But the issue is, if there is no matter which enemy i shoot and hit, it removes from every single instantiated enemy. I only want to remove health from the enemy who gets hit, how can i fix this?

            Enemy.cs

            ...

            ANSWER

            Answered 2020-Jul-25 at 23:42

            The issue is that your current health variable is static, that means that each enemy is using the same variable for health.

            Static makes the varaible global to everybody.

            remove the static modifier and the variable becomes personal to each enemy ;)

            Source https://stackoverflow.com/questions/63094338

            QUESTION

            1st person space ship pitch and yaw isue
            Asked 2020-Apr-06 at 11:30

            I've been trying for some time now with different tutorials to get a nice firstperson (cockpit view) spaceship controll system. I tried using mouse only, keyboard only and combinations but I keep encountering the same problem with all tutorials. even this simple line of code does it:

            ...

            ANSWER

            Answered 2020-Apr-04 at 02:08

            You could always try to make one parent object for the Controls and then a child object (the spaceshit) that you can rotate for the pivot but not attach any movement beside rotation.

            What i mean is that you can rotate the parent on the Y axis to make it rotate and move the transform forward or backward at the same time. If you want to pivot up or down you can transform forward at the sametime you transform up/down multiplied with the axis you want to pivot with

            Example:

            Source https://stackoverflow.com/questions/61012652

            QUESTION

            Experiment and unity3D (coroutine, timer and specific conditions)
            Asked 2020-Jan-06 at 17:35

            [Edited] Hello everyone,

            I have some problems with a script "Follower" i'm modifying (got it from the pathCreator Asset). I have been working on it for hours but i am now limited by my knowledge and abilities.

            Here's what I'm trying to do:

            The participant of my experiment will have to answer questions related to my experience orally. Therefore, and to avoid getting used to timing, I would like to randomize when the FPScharacter stops. By stopping every 4, 8 or 12 seconds randomly, the participant will not be able to get used to the timings. If the FPScharacter stops every 4 seconds, the participant will get used to it and could implement response strategies biasing my results.

            So I would like to do the following:

            1. The FPScharacter begins its journey at the starting point of the path (using pathcreator from the asset store), moving at constant speed
            2. After [4, 8, 12 seconds], it stops (I deactivate the movement script of the FPScharacter). At the same time, an object appears. This "stop" and appearance of the object must last 4 seconds (no randomization on this timing there).
            3. After 4 seconds of stop, the FPSCharacter sets out again on the way
            4. After [4, 8, 12] seconds, it stops again, a new object appears for 4 seconds, then the FPScharacter starts again
            5. Repeat

            I want to be able to do this as many times as I have items to present. **The comments on my code are less important than the explanation shown just before ! **

            So to summarize : Walking for (4 or 8 or 12 secondes choosen randomly) - Stop for 4 secondes (and in the same time an object spawn) - (End of 4 secondes) object disapear and FPS start walking again for (4 or 8 or 12 secondes choosen randomly) ....

            Remember : I am not a pro at programming and only know how to do stuff on C# so i wont be able to translate any code in java to c#. ALl i basically do is copy-paste codes and try my best to modify it so it suits my needs. But my abilities are limited.

            ...

            ANSWER

            Answered 2020-Jan-01 at 15:04

            You could nest coroutines.

            Source https://stackoverflow.com/questions/59553185

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FirstPerson

            You can download it from GitHub.

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