kin-sdk-unity | This SDK is now deprecated and is replaced by the Kinetic | Game Engine library
kandi X-RAY | kin-sdk-unity Summary
kandi X-RAY | kin-sdk-unity Summary
This SDK is now deprecated and is replaced by the Kinetic Unity SDK.
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kin-sdk-unity Key Features
kin-sdk-unity Examples and Code Snippets
Community Discussions
Trending Discussions on kin-sdk-unity
QUESTION
What is a good step by step explanation on how to use the Kin Unity SDK in an empty project in Unity?
...ANSWER
Answered 2019-Sep-11 at 13:23Use the wrapper in this 10 minute set up code (client and server) and call it as follows:
QUESTION
I am writing code to connect Unity to the Kin blockchain. However, calling Addaccount() just returns a null (no error).
To further test, I used the KinDemoScene that comes with the plugin, unmodified, and tried to create an account. This also fails with the error:
I have checked my firewall, and also compiled the phone and run it on an android phone, with the same result.
So both my code and the KinDemoScene are failing. What am I doing wrong?
Below is my code: (kin-sdk-android:1.0.2 and Kin SDK for Unity version 1.0)
...ANSWER
Answered 2019-Mar-06 at 08:49When compiling:
- Go to player settings and in Publishing Settings - click on "Custom Gradle Template"
- Edit this template as per instructions in the Unity Plugin
- Add Using Kin line to the top of your script
- Under player settings, make sure 'minify' (Proguard) is disabled
- Compile and test in your android device or emulator
Running it on the unity editor will not work
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install kin-sdk-unity
To use the Kin SDK, after you finish building your game, do the following:.
You need to have CocoaPods installed.
In the iOS Player Settings, the Target minimum iOS Version must be set to 8.1 or newer.
Build project.
Run the file pods.command in the output folder.
Open the .xworkspace file with Xcode (not .xproject as you would normally do).
Build using Xcode
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