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simulator | A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles | Robotics library

 by   lgsvl C# Version: 2021.2.2 License: Non-SPDX

 by   lgsvl C# Version: 2021.2.2 License: Non-SPDX

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kandi X-RAY | simulator Summary

simulator is a C# library typically used in Manufacturing, Utilities, Automotive, Automation, Robotics, Deep Learning, Unity applications. simulator has no bugs, it has no vulnerabilities and it has medium support. However simulator has a Non-SPDX License. You can download it from GitHub.
LG Electronics America R&D Lab has developed an HDRP Unity-based multi-robot simulator for autonomous vehicle developers. We provide an out-of-the-box solution which can meet the needs of developers wishing to focus on testing their autonomous vehicle algorithms. It currently has integration with The Autoware Foundation's Autoware.auto and Baidu's Apollo platforms, can generate HD maps, and can be immediately used for testing and validation of a whole system with little need for custom integrations. We hope to build a collaborative community among robotics and autonomous vehicle developers by open sourcing our efforts. For users in China, you can view our latest videos here and download our simulator releases here (code: 6k91). 对于中国的用户,您也可在哔哩哔哩上观看我们最新发布的视频,从百度网盘(提取码: 6k91)上下载使用我们的仿真器。.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • simulator has a medium active ecosystem.
  • It has 1493 star(s) with 463 fork(s). There are 88 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 401 open issues and 1303 have been closed. On average issues are closed in 28 days. There are 10 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of simulator is 2021.2.2
simulator Support
Best in #Robotics
Average in #Robotics
simulator Support
Best in #Robotics
Average in #Robotics

quality kandi Quality

  • simulator has 0 bugs and 0 code smells.
simulator Quality
Best in #Robotics
Average in #Robotics
simulator Quality
Best in #Robotics
Average in #Robotics

securitySecurity

  • simulator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • simulator code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
simulator Security
Best in #Robotics
Average in #Robotics
simulator Security
Best in #Robotics
Average in #Robotics

license License

  • simulator has a Non-SPDX License.
  • Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
simulator License
Best in #Robotics
Average in #Robotics
simulator License
Best in #Robotics
Average in #Robotics

buildReuse

  • simulator releases are available to install and integrate.
  • Installation instructions, examples and code snippets are available.
  • simulator saves you 175 person hours of effort in developing the same functionality from scratch.
  • It has 5 lines of code, 0 functions and 1488 files.
  • It has low code complexity. Code complexity directly impacts maintainability of the code.
simulator Reuse
Best in #Robotics
Average in #Robotics
simulator Reuse
Best in #Robotics
Average in #Robotics
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simulator Key Features

A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles

simulator Examples and Code Snippets

See all related Code Snippets

Paper

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@article{rong2020lgsvl,
  title={LGSVL Simulator: A High Fidelity Simulator for Autonomous Driving},
  author={Rong, Guodong and Shin, Byung Hyun and Tabatabaee, Hadi and Lu, Qiang and Lemke, Steve and Mo{\v{z}}eiko, M{\=a}rti{\c{n}}{\v{s}} and Boise, Eric and Uhm, Geehoon and Gerow, Mark and Mehta, Shalin and others},
  journal={arXiv preprint arXiv:2005.03778},
  year={2020}
}

Tab & Navigation Bar changes after upgrading to XCode 13 (& iOS 15)

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let appearance = UINavigationBarAppearance()
appearance.configureWithOpaqueBackground()
appearance.backgroundColor = .red
appearance.titleTextAttributes = [.font: 
UIFont.boldSystemFont(ofSize: 20.0),
                              .foregroundColor: UIColor.white]

// Customizing our navigation bar
navigationController?.navigationBar.tintColor = .white
navigationController?.navigationBar.standardAppearance = appearance
navigationController?.navigationBar.scrollEdgeAppearance = appearance
if #available(iOS 15, *) {
   let tabBarAppearance = UITabBarAppearance()
   tabBarAppearance.backgroundColor = backgroundColor
   tabBarAppearance.stackedLayoutAppearance.selected.titleTextAttributes = [.foregroundColor: selectedItemTextColor]
   tabBarAppearance.stackedLayoutAppearance.normal.titleTextAttributes = [.foregroundColor: unselectedItemTextColor]
   tabBar.standardAppearance = tabBarAppearance
   tabBar.scrollEdgeAppearance = tabBarAppearance
} else {
   UITabBarItem.appearance().setTitleTextAttributes([.foregroundColor: selectedItemTextColor], for: .selected)
   UITabBarItem.appearance().setTitleTextAttributes([.foregroundColor: unselectedItemTextColor], for: .normal)
   tabBar.barTintColor = backgroundColor
 }
func configureNavigationBarAppearance() {
    let appearance = UINavigationBarAppearance()
    appearance.configureWithOpaqueBackground()
    appearance.backgroundColor = .white
    UINavigationBar.appearance().standardAppearance = appearance
    UINavigationBar.appearance().scrollEdgeAppearance = appearance
}

func configureTabBarAppearance() {
    let appearance = UITabBarAppearance()
    appearance.backgroundColor = .white
    UITabBar.appearance().standardAppearance = appearance
    UITabBar.appearance().scrollEdgeAppearance = appearance
}
if #available(iOS 15, *) {
        let appearance = UITabBarAppearance()
        appearance.configureWithOpaqueBackground()
        UITabBar.appearance().standardAppearance = appearance
        UITabBar.appearance().scrollEdgeAppearance = appearance
 }
 if #available(iOS 15, *) {
        let appearance = UINavigationBarAppearance()
        appearance.configureWithOpaqueBackground()
        UINavigationBar.appearance().standardAppearance = appearance
        UINavigationBar.appearance().scrollEdgeAppearance = appearance
 }
if #available(iOS 15, *) {
        let appearance = UITabBarAppearance()
        appearance.configureWithOpaqueBackground()
        UITabBar.appearance().standardAppearance = appearance
        UITabBar.appearance().scrollEdgeAppearance = appearance
 }
 if #available(iOS 15, *) {
        let appearance = UINavigationBarAppearance()
        appearance.configureWithOpaqueBackground()
        UINavigationBar.appearance().standardAppearance = appearance
        UINavigationBar.appearance().scrollEdgeAppearance = appearance
 }

Flutter iOS Error Class AMSupportURLConnectionDelegate is implemented in both /usr/lib/libamsupport.dylib (0x203913130)

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    Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported
    deployment target versions is 9.0 to 15.2.99. (in target 'AppAuth' from project 'Pods')
    /Users/zack/Desktop/halseon/Merchant/halseon_merchants/ios/Pods/Pods.xcodeproj: warning: The iOS
    Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported
    deployment target versions is 9.0 to 15.2.99. (in target 'GoogleSignIn' from project 'Pods')
$ rm ios/Flutter/Flutter.podspec
$ flutter clean
flutter clean
rm -Rf ios/Pods
rm -Rf ios/.symlinks
rm -Rf ios/Flutter/Flutter.framework
rm -Rf ios/Flutter/Flutter.podspec
rm ios/Podfile
cd ios
flutter pub get
pod cache clean --all
pod install

    or  (below for m1 chip incase above command thrown error in pod install)

#1 Install ffi
sudo arch -x86_64 gem install ffi

#2 Re-install dependencies
arch -x86_64 pod install
1. Open ios/Pods/Pods.xcodeproj in Xcode
2. Change the iOS Deployment info from 8.0 to 9.0
From xcode clean / build again / run. Hope this should work. Before please confirm whether all the build settings for iOS configured properly or not.
Check platform :ios, '10.0' is uncommented
target 'CustomImageNotifications' do
  use_frameworks!
  pod 'Firebase/Analytics'
  pod 'Firebase/Messaging'
end 
flutter clean
rm -Rf ios/Pods
rm -Rf ios/.symlinks
rm -Rf ios/Flutter/Flutter.framework
rm -Rf ios/Flutter/Flutter.podspec
rm ios/Podfile
cd ios
flutter pub get
pod cache clean --all
pod install

    or  (below for m1 chip incase above command thrown error in pod install)

#1 Install ffi
sudo arch -x86_64 gem install ffi

#2 Re-install dependencies
arch -x86_64 pod install
1. Open ios/Pods/Pods.xcodeproj in Xcode
2. Change the iOS Deployment info from 8.0 to 9.0
From xcode clean / build again / run. Hope this should work. Before please confirm whether all the build settings for iOS configured properly or not.
Check platform :ios, '10.0' is uncommented
target 'CustomImageNotifications' do
  use_frameworks!
  pod 'Firebase/Analytics'
  pod 'Firebase/Messaging'
end 
flutter clean
rm -Rf ios/Pods
rm -Rf ios/.symlinks
rm -Rf ios/Flutter/Flutter.framework
rm -Rf ios/Flutter/Flutter.podspec
rm ios/Podfile
cd ios
flutter pub get
pod cache clean --all
pod install

    or  (below for m1 chip incase above command thrown error in pod install)

#1 Install ffi
sudo arch -x86_64 gem install ffi

#2 Re-install dependencies
arch -x86_64 pod install
1. Open ios/Pods/Pods.xcodeproj in Xcode
2. Change the iOS Deployment info from 8.0 to 9.0
From xcode clean / build again / run. Hope this should work. Before please confirm whether all the build settings for iOS configured properly or not.
Check platform :ios, '10.0' is uncommented
target 'CustomImageNotifications' do
  use_frameworks!
  pod 'Firebase/Analytics'
  pod 'Firebase/Messaging'
end 
flutter clean
rm -Rf ios/Pods
rm -Rf ios/.symlinks
rm -Rf ios/Flutter/Flutter.framework
rm -Rf ios/Flutter/Flutter.podspec
rm ios/Podfile
cd ios
flutter pub get
pod cache clean --all
pod install

    or  (below for m1 chip incase above command thrown error in pod install)

#1 Install ffi
sudo arch -x86_64 gem install ffi

#2 Re-install dependencies
arch -x86_64 pod install
1. Open ios/Pods/Pods.xcodeproj in Xcode
2. Change the iOS Deployment info from 8.0 to 9.0
From xcode clean / build again / run. Hope this should work. Before please confirm whether all the build settings for iOS configured properly or not.
Check platform :ios, '10.0' is uncommented
target 'CustomImageNotifications' do
  use_frameworks!
  pod 'Firebase/Analytics'
  pod 'Firebase/Messaging'
end 
flutter clean
rm -Rf ios/Pods
rm -Rf ios/.symlinks
rm -Rf ios/Flutter/Flutter.framework
rm -Rf ios/Flutter/Flutter.podspec
rm ios/Podfile
cd ios
flutter pub get
pod cache clean --all
pod install

    or  (below for m1 chip incase above command thrown error in pod install)

#1 Install ffi
sudo arch -x86_64 gem install ffi

#2 Re-install dependencies
arch -x86_64 pod install
1. Open ios/Pods/Pods.xcodeproj in Xcode
2. Change the iOS Deployment info from 8.0 to 9.0
From xcode clean / build again / run. Hope this should work. Before please confirm whether all the build settings for iOS configured properly or not.
Check platform :ios, '10.0' is uncommented
target 'CustomImageNotifications' do
  use_frameworks!
  pod 'Firebase/Analytics'
  pod 'Firebase/Messaging'
end 
flutter clean
rm -Rf ios/Pods
rm -Rf ios/.symlinks
rm -Rf ios/Flutter/Flutter.framework
rm -Rf ios/Flutter/Flutter.podspec
rm ios/Podfile
cd ios
flutter pub get
pod cache clean --all
pod install

    or  (below for m1 chip incase above command thrown error in pod install)

#1 Install ffi
sudo arch -x86_64 gem install ffi

#2 Re-install dependencies
arch -x86_64 pod install
1. Open ios/Pods/Pods.xcodeproj in Xcode
2. Change the iOS Deployment info from 8.0 to 9.0
From xcode clean / build again / run. Hope this should work. Before please confirm whether all the build settings for iOS configured properly or not.
Check platform :ios, '10.0' is uncommented
target 'CustomImageNotifications' do
  use_frameworks!
  pod 'Firebase/Analytics'
  pod 'Firebase/Messaging'
end 
% flutter clean

% cd ios
% arch -x86_64 pod update

Build error domain=com.apple.CoreSimulator.SimError, code=405

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sudo xcrun simctl shutdown all && sudo xcrun simctl erase all
Go to about this Mac -> Then Select Storage -> Select Manage -> Developer -> then Delete Project Build Data and Indexes.
npx react-native run-ios --simulator="iPad Pro (9.7-inch)" 
Go to about this Mac -> Then Select Storage -> Select Manage -> Developer -> then Delete Project Build Data and Indexes.
npx react-native run-ios --simulator="iPad Pro (9.7-inch)" 
npx react-native run-ios --simulator="iPhone 8"

Convert GPS Coordinates to Match Custom 2d outdoor layout Image

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double x,y;
double newX,newY;
double angle;

//Test values:
x=1;
y=1;
angle = 45;

double rad = angle*M_PI/180;

newX = x * cos(rad) - y * sin(rad);
newY = y * cos(rad) + x * sin(rad);
long double lat1,lat2,lng1,lng2; //fill these with GPS coordinates
double x1,x2,y1,y2;//fill these of rectangle coordinate in the image

long double realWidth = distance(lat1, long1,lat2,long1);// distance btween the upper left corner & the upper right corner
long double realHieght = distance(lat1, long1,lat1,long2);// distance btween the upper left corner & the lower left corner

double image1Width = abs(x2-x1);
double image1Hieght = abs(y2-y1);

long double playerLat,playerLng;//fill the player lat lng GPS coordiantes 

POINT imagePlayerXY = convertGPS2xy(lat1,  lng1, playerLat,  playerLng, realWidth, realHieght, image1Width, image1Hieght);
//NOW rotate imagePlayerXY.x & imagePlayerXY.y to the final image
POINT convertGPS2xy(long double latOrigin, long double lngOrigin,long double playerLat, long double playerLng,long double realWidth,long double realHieght, double image1Width,double image1Hieght)
{
    double lngRatio2Width = distance(playerLat,playerLng, playerLat,lngOrigin ) / realWidth; //horizantal distance from the player place to rectangle origin (then compute the width ratio)
    double lngRatio2Hieght = distance(playerLat,playerLng, latOrigin,playerLng ) / realHieght; //virtical distance from the player place to rectangle origin (then compute the Hieght ratio)

    POINT imageXY;
    imageXY.x = image1Width * lngRatio2Width;
    imageXY.y = image1Hieght * lngRatio2Hieght;

    return imageXY;
}


long double distance(long double lat1, long double long1,
                     long double lat2, long double long2)
{
    // Convert the latitudes
    // and longitudes
    // from degree to radians.
    lat1 = toRadians(lat1);
    long1 = toRadians(long1);
    lat2 = toRadians(lat2);
    long2 = toRadians(long2);
     
    // Haversine Formula
    long double dlong = long2 - long1;
    long double dlat = lat2 - lat1;
 
    long double ans = pow(sin(dlat / 2), 2) +
                          cos(lat1) * cos(lat2) *
                          pow(sin(dlong / 2), 2);
 
    ans = 2 * asin(sqrt(ans));
 
    // Radius of Earth in
    // Kilometers, R = 6371
    // Use R = 3956 for miles
    long double R = 6371;
     
    // Calculate the result
    ans = ans * R;
 
    return ans;
}
double x,y;
double newX,newY;
double angle;

//Test values:
x=1;
y=1;
angle = 45;

double rad = angle*M_PI/180;

newX = x * cos(rad) - y * sin(rad);
newY = y * cos(rad) + x * sin(rad);
long double lat1,lat2,lng1,lng2; //fill these with GPS coordinates
double x1,x2,y1,y2;//fill these of rectangle coordinate in the image

long double realWidth = distance(lat1, long1,lat2,long1);// distance btween the upper left corner & the upper right corner
long double realHieght = distance(lat1, long1,lat1,long2);// distance btween the upper left corner & the lower left corner

double image1Width = abs(x2-x1);
double image1Hieght = abs(y2-y1);

long double playerLat,playerLng;//fill the player lat lng GPS coordiantes 

POINT imagePlayerXY = convertGPS2xy(lat1,  lng1, playerLat,  playerLng, realWidth, realHieght, image1Width, image1Hieght);
//NOW rotate imagePlayerXY.x & imagePlayerXY.y to the final image
POINT convertGPS2xy(long double latOrigin, long double lngOrigin,long double playerLat, long double playerLng,long double realWidth,long double realHieght, double image1Width,double image1Hieght)
{
    double lngRatio2Width = distance(playerLat,playerLng, playerLat,lngOrigin ) / realWidth; //horizantal distance from the player place to rectangle origin (then compute the width ratio)
    double lngRatio2Hieght = distance(playerLat,playerLng, latOrigin,playerLng ) / realHieght; //virtical distance from the player place to rectangle origin (then compute the Hieght ratio)

    POINT imageXY;
    imageXY.x = image1Width * lngRatio2Width;
    imageXY.y = image1Hieght * lngRatio2Hieght;

    return imageXY;
}


long double distance(long double lat1, long double long1,
                     long double lat2, long double long2)
{
    // Convert the latitudes
    // and longitudes
    // from degree to radians.
    lat1 = toRadians(lat1);
    long1 = toRadians(long1);
    lat2 = toRadians(lat2);
    long2 = toRadians(long2);
     
    // Haversine Formula
    long double dlong = long2 - long1;
    long double dlat = lat2 - lat1;
 
    long double ans = pow(sin(dlat / 2), 2) +
                          cos(lat1) * cos(lat2) *
                          pow(sin(dlong / 2), 2);
 
    ans = 2 * asin(sqrt(ans));
 
    // Radius of Earth in
    // Kilometers, R = 6371
    // Use R = 3956 for miles
    long double R = 6371;
     
    // Calculate the result
    ans = ans * R;
 
    return ans;
}
double x,y;
double newX,newY;
double angle;

//Test values:
x=1;
y=1;
angle = 45;

double rad = angle*M_PI/180;

newX = x * cos(rad) - y * sin(rad);
newY = y * cos(rad) + x * sin(rad);
long double lat1,lat2,lng1,lng2; //fill these with GPS coordinates
double x1,x2,y1,y2;//fill these of rectangle coordinate in the image

long double realWidth = distance(lat1, long1,lat2,long1);// distance btween the upper left corner & the upper right corner
long double realHieght = distance(lat1, long1,lat1,long2);// distance btween the upper left corner & the lower left corner

double image1Width = abs(x2-x1);
double image1Hieght = abs(y2-y1);

long double playerLat,playerLng;//fill the player lat lng GPS coordiantes 

POINT imagePlayerXY = convertGPS2xy(lat1,  lng1, playerLat,  playerLng, realWidth, realHieght, image1Width, image1Hieght);
//NOW rotate imagePlayerXY.x & imagePlayerXY.y to the final image
POINT convertGPS2xy(long double latOrigin, long double lngOrigin,long double playerLat, long double playerLng,long double realWidth,long double realHieght, double image1Width,double image1Hieght)
{
    double lngRatio2Width = distance(playerLat,playerLng, playerLat,lngOrigin ) / realWidth; //horizantal distance from the player place to rectangle origin (then compute the width ratio)
    double lngRatio2Hieght = distance(playerLat,playerLng, latOrigin,playerLng ) / realHieght; //virtical distance from the player place to rectangle origin (then compute the Hieght ratio)

    POINT imageXY;
    imageXY.x = image1Width * lngRatio2Width;
    imageXY.y = image1Hieght * lngRatio2Hieght;

    return imageXY;
}


long double distance(long double lat1, long double long1,
                     long double lat2, long double long2)
{
    // Convert the latitudes
    // and longitudes
    // from degree to radians.
    lat1 = toRadians(lat1);
    long1 = toRadians(long1);
    lat2 = toRadians(lat2);
    long2 = toRadians(long2);
     
    // Haversine Formula
    long double dlong = long2 - long1;
    long double dlat = lat2 - lat1;
 
    long double ans = pow(sin(dlat / 2), 2) +
                          cos(lat1) * cos(lat2) *
                          pow(sin(dlong / 2), 2);
 
    ans = 2 * asin(sqrt(ans));
 
    // Radius of Earth in
    // Kilometers, R = 6371
    // Use R = 3956 for miles
    long double R = 6371;
     
    // Calculate the result
    ans = ans * R;
 
    return ans;
}

Xcode log "Writing analzed variants"

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let windowScene = UIWindowScene(session: session, connectionOptions: connectionOptions)
self.window = UIWindow(windowScene: windowScene)

Invalid argument(s: A directory corresponding to fileSystemPath /Users/user/.pub-cache/hosted/pub.dartlang.org/devtools-2.9.2/build could not be found

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dart pub global activate devtools -v 2.8.0
dart pub global activate devtools -v 2.8.0

xcrun: error: SDK "iphoneos" cannot be located

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sudo xcode-select --switch /Applications/Xcode.app

How to manually add a .xcframework to a Flutter iOS Plugin?

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cd "${CODESIGNING_FOLDER_PATH}/Frameworks/"

# flatten nested frameworks by copying to APP.app/Frameworks
for framework in *; do
    if [ -d "$framework" ]; then
        if [ -d "${framework}/Frameworks" ]; then
            echo "Moving embedded frameworks from ${framework} to ${PRODUCT_NAME}.app/Frameworks"
            cp -R "${framework}/Frameworks/" .
            rm -rf "${framework}/Frameworks"
        fi
    fi
done

# remove any leftover nested frameworks (i.e. 'PackageName_359AFEED79E48935_PackageProduct.framework')
for framework in *; do
    if [ -d "$framework" ]; then
        if [ -d "${framework}/Frameworks" ]; then
            echo "Removing embedded frameworks from ${framework} to ${PRODUCT_NAME}.app/Frameworks"
            rm -rf "${framework}/Frameworks"
        fi
    fi
done

# codesign for Debugging on device
if [ "${CONFIGURATION}" == "Debug" ] & [ "${SDKROOT}" != *Simulator* ] ; then

    echo "Code signing frameworks..."
    find "${CODESIGNING_FOLDER_PATH}/Frameworks" -maxdepth 1 -name '*.framework' -print0 | while read -d $'\0' framework
    do
        # only sign frameworks without a signature
        if ! codesign -v "${framework}"; then
            codesign --force --sign "${EXPANDED_CODE_SIGN_IDENTITY}" --preserve-metadata=identifier,entitlements --timestamp=none "${framework}"
            echo "Added missing signature to '${framework}'"
        fi
    done
fi
s.preserve_paths = 'xxxxxx.xcframework/**/*'
s.xcconfig = { 'OTHER_LDFLAGS' => '-framework xxxxxx' }
s.vendored_frameworks = 'xxxxxx.xcframework'
#
# To learn more about a Podspec see http://guides.cocoapods.org/syntax/podspec.html.
# Run `pod lib lint xxx.podspec` to validate before publishing.
#
Pod::Spec.new do |s|
  s.name             = 'xxx'
  s.version          = '1.0.0'
  s.summary          = 'xxx'
  s.description      = <<-DESC
xxx is a flutter plugin
                       DESC
  s.homepage         = 'https://example.com'
  s.license          = { :file => '../LICENSE', :type => 'BSD' }
  s.author           = { 'xxx' => 'email@example.com' }
  s.source           = { :path => '.' }
  s.source_files = 'Classes/**/*'
  s.dependency 'Flutter'
  s.platform = :ios, '10.0'

  # Flutter.framework does not contain a i386 slice.
  s.pod_target_xcconfig = { 'DEFINES_MODULE' => 'YES', 'EXCLUDED_ARCHS[sdk=iphonesimulator*]' => 'i386' }
  s.swift_version = '5.0'

  s.preserve_paths = 'xxxxxx.xcframework/**/*'
  s.xcconfig = { 'OTHER_LDFLAGS' => '-framework xxxxxx' }
  s.vendored_frameworks = 'xxxxxx.xcframework'
end
s.preserve_paths = 'xxxxxx.xcframework/**/*'
s.xcconfig = { 'OTHER_LDFLAGS' => '-framework xxxxxx' }
s.vendored_frameworks = 'xxxxxx.xcframework'
#
# To learn more about a Podspec see http://guides.cocoapods.org/syntax/podspec.html.
# Run `pod lib lint xxx.podspec` to validate before publishing.
#
Pod::Spec.new do |s|
  s.name             = 'xxx'
  s.version          = '1.0.0'
  s.summary          = 'xxx'
  s.description      = <<-DESC
xxx is a flutter plugin
                       DESC
  s.homepage         = 'https://example.com'
  s.license          = { :file => '../LICENSE', :type => 'BSD' }
  s.author           = { 'xxx' => 'email@example.com' }
  s.source           = { :path => '.' }
  s.source_files = 'Classes/**/*'
  s.dependency 'Flutter'
  s.platform = :ios, '10.0'

  # Flutter.framework does not contain a i386 slice.
  s.pod_target_xcconfig = { 'DEFINES_MODULE' => 'YES', 'EXCLUDED_ARCHS[sdk=iphonesimulator*]' => 'i386' }
  s.swift_version = '5.0'

  s.preserve_paths = 'xxxxxx.xcframework/**/*'
  s.xcconfig = { 'OTHER_LDFLAGS' => '-framework xxxxxx' }
  s.vendored_frameworks = 'xxxxxx.xcframework'
end

Xamarin Forms HttpClient PostAsync always throw NSMallocException

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HttpClient client = new HttpClient() 
var handler = new HttpClientHandler();
HttpClient client = new HttpClient(handler);
HttpClient client = new HttpClient() 
var handler = new HttpClientHandler();
HttpClient client = new HttpClient(handler);

Flutter (graphql_flutter + gql): Found this candidate, but the arguments don't match

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gql:
    dependency: "direct main"
    description:
      name: gql
      url: "https://pub.dartlang.org"
    source: hosted
    version: "0.13.1-alpha+1633799193898"
  gql_build:
    dependency: "direct dev"
    description:
      name: gql_build
      url: "https://pub.dartlang.org"
    source: hosted
    version: "0.3.0-alpha+1633799193977"
  gql_code_builder:
    dependency: transitive
    description:
      name: gql_code_builder
      url: "https://pub.dartlang.org"
    source: hosted
    version: "0.3.0-alpha+1633799193964"
  gql_dedupe_link:
    dependency: transitive
    description:
      name: gql_dedupe_link
      url: "https://pub.dartlang.org"
    source: hosted
    version: "2.0.0"
  gql_error_link:
    dependency: transitive
    description:
      name: gql_error_link
      url: "https://pub.dartlang.org"
    source: hosted
    version: "0.2.0"
  gql_exec:
    dependency: transitive
    description:
      name: gql_exec
      url: "https://pub.dartlang.org"
    source: hosted
    version: "0.3.1-alpha+1633799193908"
  gql_http_link:
    dependency: transitive
    description:
      name: gql_http_link
      url: "https://pub.dartlang.org"
    source: hosted
    version: "0.4.0"
  gql_link:
    dependency: transitive
    description:
      name: gql_link
      url: "https://pub.dartlang.org"
    source: hosted
    version: "0.4.0"
  gql_transform_link:
    dependency: transitive
    description:
      name: gql_transform_link
      url: "https://pub.dartlang.org"
    source: hosted
    version: "0.2.0"
  gradient_widgets:
    dependency: "direct main"
    description:
      name: gradient_widgets
      url: "https://pub.dartlang.org"
    source: hosted
    version: "0.6.0"
  graphql:
    dependency: transitive
    description:
      name: graphql
      url: "https://pub.dartlang.org"
    source: hosted
    version: "5.0.0"
  graphql_flutter:
    dependency: "direct main"
    description:
      name: graphql_flutter
      url: "https://pub.dartlang.org"
    source: hosted
    version: "5.0.0"

See all related Code Snippets

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Trending Discussions on simulator

QUESTION

Tab &amp; Navigation Bar changes after upgrading to XCode 13 (&amp; iOS 15)

Asked 2022-Mar-22 at 05:47

I have an iOS app, since upgrading to Xcode 13, I have noticed some peculiar changes to Tab and Navigation bars. In Xcode 13, there's now this black area on the tab and nav bars and on launching the app, the tab bar is now black as well as the navigation bar. Weird enough, if the view has a scroll or tableview, if I scroll up, the bottom tab bar regains its white color and if I scroll down, the navigation bar regains its white color.

N:B: I already forced light theme from iOS 13 and above:

 if #available(iOS 13.0, *) {
     window!.overrideUserInterfaceStyle = .light
 }

Can anyone assist or point me in the right direction so as to deal with this peculiarity?

Is there a simple fix to get Storyboard to readjust or this is a case where I have to make changes to each view manually?

Example of Storyboard before upgrade:

enter image description here

and after:

enter image description here

Simulator screen before and after (respectively) upgrade:

enter image description here

ANSWER

Answered 2021-Sep-22 at 12:40

first of all the problem is cause by unchecking translucent I fixed it by choosing navigation bar appearance from attributes inspector scroll edge it will fix it see this screen shot please

Source https://stackoverflow.com/questions/69281380

Community Discussions, Code Snippets contain sources that include Stack Exchange Network

Vulnerabilities

No vulnerabilities reported

Install simulator

You can find complete and the most up-to-date guides on our documentation website. Running the simulator with reasonable performance and frame rate (for perception related tasks) requires a high performance desktop. Below is the recommended system for running the simulator at high quality. We are currently working on performance improvements for a better experience. The easiest way to get started with running the simulator is to download our latest release and run as a standalone executable. Currently, running the simulator in Windows yields better performance than running on Linux.
4 GHz Quad Core CPU
Nvidia GTX 1080, 8GB GPU memory
Windows 10 64 Bit

Support

Please feel free to provide feedback or ask questions by creating a Github issue. For inquiries about collaboration, please email us at contact@svlsimulator.com.

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