PATCH | PATCH repository for issues | Game Engine library

 by   manhunterita C# Version: Current License: MIT

kandi X-RAY | PATCH Summary

kandi X-RAY | PATCH Summary

PATCH is a C# library typically used in Gaming, Game Engine, Unity applications. PATCH has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

PATCH is a rock-solid, professional, all-in-one, smart and clean solution for managing your game's updates!.
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            kandi-support Support

              PATCH has a low active ecosystem.
              It has 18 star(s) with 1 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 31 have been closed. On average issues are closed in 132 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PATCH is current.

            kandi-Quality Quality

              PATCH has 0 bugs and 0 code smells.

            kandi-Security Security

              PATCH has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PATCH code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              PATCH is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              PATCH releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of PATCH
            Get all kandi verified functions for this library.

            PATCH Key Features

            No Key Features are available at this moment for PATCH.

            PATCH Examples and Code Snippets

            No Code Snippets are available at this moment for PATCH.

            Community Discussions

            QUESTION

            Android Studio Emulator disappears after Bumblebee update
            Asked 2022-Apr-05 at 09:47

            So I recently updated my Android Studio to "Android Studio Bumblebee | 2021.1.1 Patch 1" and now I have this weird bug where my emulator would disappear randomly. It works fine for sometime but would randomly disappear. In the device manager it shows that emulator is running but in the emulator tab it shows "No emulator is currently running" As you can see from the screenshot attached green dot in the device manager that means "Emulator is running", whereas it isn't. The only way to get back emulator is to "cold reboot it" from the device manager. Anyone else facing the same bug? Any suggestions as to where to look trying to debug this. I've tried deleting and installing emulator again but the issue persisted.

            ...

            ANSWER

            Answered 2022-Feb-10 at 04:01

            Had exactly the same issue on BumbleBee and the only way that I found to go about this, was to use a detached emulator in a separate window.

            To run the emulator in a separate window go to File > Settings > Tools > Emulator (On Mac -> *Android Studio > Preferences > Tools > Emulator ) and deselect Launch in a tool window.

            This way the emulator will always be there.

            Source https://stackoverflow.com/questions/71057622

            QUESTION

            Android Studio Disconnects From Physical Device
            Asked 2022-Mar-06 at 15:11

            Android Studio Bumblebee (2021.1.1) was released stably on 25 January 2022 bundled with a new Device Manager (accompanying new support for Android 11+ device debugging over WIFI). I jumped on this stable release, updating from Android Studio Arctic Fox (2020.3.1 Patch 4).

            Unfortunately however, since updating, physical devices/handsets don't remain connected to Android Studio for the purpose of debugging. I can confirm that the issue was introduced from Android Studio Bumblebee onwards (occurring in Beta and Canary builds also). I've reproduced the issue on Android Studio Bumblebee (Stable), Chipmunk (Beta), and Dolphin (Canary), but Android Studio Arctic Fox (superseded Stable) continues to work just fine.

            The issue occurs soon after opening Android Studio (Bumblebee+) with one of my physical devices connected. Everything appears fine initially and I may even have enough time to deploy my project to the handset, before the device disappears from Android Studio (as if I'd physically disconnected the USB cable from my computer or from the handset itself).

            I've tried a fair few things in an attempt to determine a root cause. These include testing:

            • With different USB cables.
            • With different handsets (both varying makes and models).
            • With various versions of the Android Studio IDE (as mentioned above).
            • Plugging the USB cables into different USB ports on my computer.
            • Rebooting handsets and my computer.
            • Restarting Android Studio.
            • Invalidating caches and restarting Android Studio.
            • adb kill-server then adb start-server.
            • Revoking/reaccepting USB debugging authorization.
            • Reinstalled build tools/platform tools, and ADB.
            • A great number of further possibilities, to no avail.

            I searched and read through remotely similar issues, including (but not limited to) these:

            This particular comment in one of the above issues clued me onto a possible root cause:

            I have been fighting for a few days with adb not seeing my device. After trying many other posted solutions, I discovered that the issue was with Chrome also trying to connect its debugger to a web view. If Chrome is connected using chrome://inspect, then adb seems to disconnect. Quitting Chrome resolves the issue. Then I can connect with Android Studio and then restart Chrome and reconnect. Hope this helps someone else.

            However I've been unable to do anything with the above discovery, other than close Google Chrome, and hope for the best. Obviously this isn't an ideal solution. It appears as though the moment Google Chrome shows the connected physical device in the chrome://inspect/#devices page, the physical device promptly becomes unavailable through Android Studio.

            I've jumped back to Android Studio Arctic Fox (2020.3.1 Patch 4) for the moment, however this brings with it other issues (my current core project targets the latest SDK version, which requires the updated IDE).

            Absolutely any help with this would be insanely appreciated. I've exhausted just about every avenue that I can think of!

            ...

            ANSWER

            Answered 2022-Feb-01 at 17:29

            I solved the problem by disabling

            Settings -> Build, Execution, Deployment -> Debugger -> "Enable adb mDNS for wireless debugging"

            Source https://stackoverflow.com/questions/70936120

            QUESTION

            Jetpack Compose preview stopped working in Arctic Fox with Patch 1
            Asked 2022-Feb-24 at 11:36

            With the first patch for AS Arctic Fox Jetpack Compose previews stopped working.

            I'm getting this error for all previews - even older ones, which worked fine a while back:

            ...

            ANSWER

            Answered 2022-Feb-24 at 11:36

            This got fixed in AS Bumblebee, patch 2.

            Source https://stackoverflow.com/questions/68845898

            QUESTION

            Why am I getting errors while adding launcher icon in flutter project?
            Asked 2022-Feb-11 at 10:43

            So, I am trying change the default flutter launcher icon with my one. I am using the flutter_launcher_icons: ^0.9.2 from pub.dev. The code in pubspec.yaml:

            ...

            ANSWER

            Answered 2021-Dec-14 at 00:14

            Go to android/app/build.gradle and change the minSdkVersion and targetSdkVersion to integer values.

            Source https://stackoverflow.com/questions/70308823

            QUESTION

            How to install the Bumblebee 2021.1.1 Android Studio Patch?
            Asked 2022-Feb-10 at 19:28

            When I open Android Studio I receive a notification saying that an update is available:

            ...

            ANSWER

            Answered 2022-Feb-10 at 11:09

            This issue was fixed by Google (10 February 2022).

            You can now update Android Studio normally.

            Thank you all for helping to bring this problem to Google's attention.

            Source https://stackoverflow.com/questions/71006400

            QUESTION

            What is the correct way to install Android Studio Bumblebee 2021.1.1 Patch 1
            Asked 2022-Feb-10 at 11:10

            I am sorry but I am really confused and leery now, so I am resorting to SO to get some clarity.

            I am running Android Studio Bumblebee and saw a notification about a major new release wit the following text:

            ...

            ANSWER

            Answered 2022-Feb-10 at 11:10

            This issue was fixed by Google (10 February 2022).

            You can now update Android Studio normally.

            Source https://stackoverflow.com/questions/70999801

            QUESTION

            How do I get mobile status for discord bot by directly modifying IDENTIFY packet?
            Asked 2022-Feb-09 at 15:05

            Apparently, discord bots can have mobile status as opposed to the desktop (online) status that one gets by default.

            After a bit of digging I found out that such a status is achieved by modifying the IDENTIFY packet in discord.gateway.DiscordWebSocket.identify modifying the value of $browser to Discord Android or Discord iOS should theoretically get us the mobile status.

            After modifying code snippets I found online which does this, I end up with this :

            ...

            ANSWER

            Answered 2022-Feb-07 at 23:03

            The following works by subclassing the relevant class, and duplicating code with the relevant changes. We also have to subclass the Client class, to overwrite the place where the gateway/websocket class is used. This results in a lot of duplicated code, however it does work, and requires neither dirty monkey-patching nor editing the library source code.

            However, it does come with many of the same problems as editing the library source code - mainly that as the library is updated, this code will become out of date (if you're using the archived and obsolete version of the library, you have bigger problems instead).

            Source https://stackoverflow.com/questions/70903401

            QUESTION

            Weird response printed by Network Inspector of Bumble Bee Android Studio
            Asked 2022-Feb-09 at 09:36

            Updated Android Studio to Bumble Bee and wanted to use Network Inspector. Response is no longer plain text. It works well on Network Profiler of Arctic Fox (previous version of Android Studio). I tried to look at update docs but could not find anything in this direction. Is there some setting that needs to be changed?

            Android Studio Bumblebee | 2021.1.1 Patch 1

            ...

            ANSWER

            Answered 2022-Feb-09 at 09:36

            I had the same problem after updating Android Studio to Bumble Bee. Please set acceptable encodings in the request header. ("Accept-Encoding", "identity") It works for me.

            Source https://stackoverflow.com/questions/71037443

            QUESTION

            How do you handle a PATCH request from HTMX in Django?
            Asked 2022-Feb-07 at 11:43

            I would like to send a PATCH request to my app but I'm not sure how to consume the request in Django. I am currently getting the following error.

            ...

            ANSWER

            Answered 2021-Dec-07 at 14:38

            From the docs, your form info will be in the request.POST attribute. You can check for PATCHs with if request.method == "PATCH".

            Source https://stackoverflow.com/questions/70243391

            QUESTION

            Sudden - 'The certificate chain was issued by an authority that is not trusted in Microsoft.Data.SqlClient' in working project
            Asked 2022-Feb-03 at 09:35

            I have an ASP.Net Webforms website running in IIS on a Windows Server. Also on this server is the SQL server.

            Everything has been working fine with the site but now I am seeing issues with using a DataAdapter to fill a table.

            So here is some code, please note it's just basic outline of code as actual code contains confidential information.

            ...

            ANSWER

            Answered 2021-Nov-27 at 15:53

            Microsoft.Data.SqlClient 4.0 is using ENCRYPT=True by default. Either you put a certificate on the server (not a self signed one) or you put

            TrustServerCertificate=Yes;

            on the connection string.

            Source https://stackoverflow.com/questions/70112568

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PATCH

            You can download it from GitHub.

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            gh repo clone manhunterita/PATCH

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            git@github.com:manhunterita/PATCH.git

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