DesignPatterns | The 23 Gang of Four Design Patterns | Architecture library

 by   rafaelfgx C# Version: Current License: MIT

kandi X-RAY | DesignPatterns Summary

kandi X-RAY | DesignPatterns Summary

DesignPatterns is a C# library typically used in Architecture applications. DesignPatterns has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The 23 Gang of Four design patterns, defined in the book "Design Patterns: Elements of Reusable Object-Oriented Software".
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              DesignPatterns has a low active ecosystem.
              It has 100 star(s) with 52 fork(s). There are 6 watchers for this library.
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              It had no major release in the last 6 months.
              DesignPatterns has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of DesignPatterns is current.

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              DesignPatterns has 0 bugs and 0 code smells.

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              DesignPatterns has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              DesignPatterns code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              DesignPatterns is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

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              DesignPatterns releases are not available. You will need to build from source code and install.

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            DesignPatterns Key Features

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            DesignPatterns Examples and Code Snippets

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            Community Discussions

            QUESTION

            Is the relationship between a View and a Controller in MVC really just a Strategy pattern?
            Asked 2022-Feb-15 at 23:27

            The Gang of Four book states the following:

            [...] The main relationships in MVC are given by the Observer, Composite and Strategy design patterns.

            The best example of this I could find was this github repo, which shows the following class diagram:

            I'm particularly interested in the Strategy part of the MVC, where the following holds:

            MVC Name GoF Name View Context Controller Strategy ConcreteController ConcreteStrategy

            Regarding the relationship between View and Controller, The book Head First Design Patterns states the following:

            The controller may also ask the view to change. When the controller receives an action from the view, it may need to tell the view to change as a result. For example, the controller could enable or disable certain buttons or menu items in the interface

            It also shows an example where the ConcreteController equivalent BeatController) defines an additional association with the ConcreteView equivalent (DJView):

            ...

            ANSWER

            Answered 2022-Feb-15 at 15:40

            To address one part of your question: the relationship between Context and Strategy in the Strategy pattern. The UML diagram you see in books etc. is just a sample implementation, and this usually shows just the link from Context and Strategy. However the Strategy has to know something about its Context to do its job and this is usually passed as arguments in the method invocation on the Strategy object. When there are many arguments to pass, they may be replaced by passing a reference to the Context object to the Strategy constructor. This decision is an example of 'tailoring a pattern to fit its context'.

            Source https://stackoverflow.com/questions/71117200

            QUESTION

            Iterating over a composite
            Asked 2021-Mar-18 at 13:51

            In the Head First Design Patterns book, the authors describe using an iterator to traverse over composite data structures. They provide some sample code which, when executed, prints out a series of menu items stored within the composite. However, if you try to call the iterator more than once, it no longer works as expected and won't produce any results. The following code appears to be causing the problem:

            ...

            ANSWER

            Answered 2021-Mar-18 at 13:51

            As the linked issue says in the comments:

            Source https://stackoverflow.com/questions/66691393

            QUESTION

            Main code in running but the other code doesn't run
            Asked 2021-Jan-29 at 08:07

            I am learning design pattern in python and the subject is singleton objects so, I was writing my main code as PRO003 and import it into PRO004. This is PRO003 Code:

            ...

            ANSWER

            Answered 2021-Jan-29 at 08:07

            Class __SingletonObject is not be instantiated

            Source https://stackoverflow.com/questions/65950188

            QUESTION

            Is this a correct implementation of the strategy pattern (JAVA, Fly method of ducks)?
            Asked 2020-Dec-18 at 20:57

            I just want a quick lookover that I implemented the different fly strategies correctly.

            The program simply consists of a duck class that uses an interface for its fly method. The interface has different implementations (namely SimpleFly and NoFly), and a switch statement chooses the correct method based on the specie enum.

            As I understand, the strategy pattern is meant to avoid duplicate code between child classes at the same level, which decreases maintainability and extensibility. So instead we abstract out the related algorithms to interfaces and choose them as needed.

            CODE:

            ...

            ANSWER

            Answered 2020-Dec-18 at 20:48

            I would point out a couple issues of semantics and terminology.

            • It's confusing to have a method named fly that can be implemented as not flying. Naming the method tryToFly or documenting the method as merely an attempt are two ways of addressing this confusion. The software principle to reference here is Liskov Substitution.
            • The base class does not implement one of the strategies; rather, it composes a strategy. The purpose of the Strategy pattern is to avoid subclassing through composition.
            • To reiterate one of the comments, Duck should accept an instance of IFly directly in its constructor (or a setter method) rather than switching on an enum. Another goal of the Strategy pattern is to avoid branching logic.

            The essence of the pattern is that you've avoided creating multiple subclasses of Duck by instead creating multiple implementations of IFly. This has the advantage that those IFly implementations can be reused without a complex inheritance hierarchy, e.g. WILD and CITY can share one strategy.

            As mentioned in the comments, strategies also have the advantage that a Duck could change its strategy at runtime. For example, IFly might be implemented by Soar and Glide so that a Duck would switch between these different strategies depending on the wind.

            Source https://stackoverflow.com/questions/65337927

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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