catan | The Settlers of Catan AI Framework | Game Engine library
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The Settlers of Catan AI Framework
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QUESTION
How I can apply the same symbol format I have for Catan on Dominion too? And also only keep Catan, Dixit and Dominion and dnt display the rest of them? I need to load and read all data because I would need them later but for this graph I need to only show three columns. I have code snippets that I thought were relevant:
...ANSWER
Answered 2022-Feb-08 at 08:18Map the data to filter out columns not included in keys
:
QUESTION
I have project which I need to modify for a task and that runs a terminal with the help of a .jar file. I can run the very same Code on an IDE like Eclipse, but not VSC. This is the error is get: The jar files for this project are:
text-io-3.4.0.jar
, slf4j-api-2.0.0-alpha5.jar
and slf4j-nop-2.0.0-alpha5.jar
ANSWER
Answered 2021-Nov-26 at 08:09It appears that the textio lib needs the jline library (https://mvnrepository.com/artifact/jline/jline/2.14.6).
Download the jar and add it to the dependencies of the project.
We had the same problem with the catan project ;)
QUESTION
Original Title: Get-Set to add Object w/multiple properties into a list C#
Edit: I had originally thought the issue was in setting up properties for the list objects, when it was an issue with regards to where I had initialized the list in my main code class.
Original Post:
New to coding, taking a C# course. We're working on encapsulation and get:set/properties.
The assignment says that we have to build a class that creates a die with an input number of sides, and "roll" the die for a random number. Easy!
In a second class, we have to build a function to add or remove any number of dice to the pool, and then roll them all for a result.
I'm assuming they want the dice pool to be a list that is private.
My logic going in was to create the single OneDie class, and then using a xDy notation in the main program prompt to add x number of die with y sides to the list. (ie: add 2d6)
I've built an AddDie function that should do that, but when I check my list count after it's done, the count is 0. The private list (_dicePool) seems to be re-setting to zero every time I try to add a new object to the list. I suspect I'm not building my property DicePool's get/set functionality correctly, but I'm not sure how to call my 2-parameter AddDice function from inside the DicePool{set}, or even if that's the approach I should take.
Assuming the list should be private, am I missing something to permanently add new objects to the list?
Edit to add: OR, would it be better to create a ManyDice object? But how do I build this.Sides and this.Roll from the OneDie object?
Here's my code that's applicable to adding objects (dice) to the list (dicepool).
...ANSWER
Answered 2021-Oct-28 at 04:20New Answer based on comments and updated question:
The line ManyDice die = new ManyDice();
is wiping your dice list clean every loop through your program. It's replacing your variable with a new instance of the class, with a fresh list and all.
Simply move that line before the start of the loop:
before the line do {
and then every iteration will use the same instance of ManyDice, and will all share the variable die, without overwriting it.
OLD ANSWER: From what I can see, your program only runs once. And then you need to start it again to put in another dice. Your main function only asks for input once. Whenever you start the program again, all the memory used in the program gets cleared. Unless I’m missing something, that is why your list continues to be reset. You’re actually running a completely new program the next time you try to add dice. So it has no knowledge of the previous runs.
One solution is to say (pseudo code)
QUESTION
For my site I want to have a search page. If people search within this search bar they will go to another page and there will be a search query at the end of the url. This could be something like this: ?search=catan.
To prevent my site from showing all my 1600+ products, I added a pagination to my site and have the HTML elements inside an array. This is something like this:
...ANSWER
Answered 2021-Aug-30 at 20:00Did you mean to loop over items
?
QUESTION
Recently I've read a lot about the Singleton pattern. As far as I'm concerned singleton objects should be used only if there is no sense to have more than one, and when there is a need to access them from all over the program. My question is fairly simple and for educational purposes. When making a board game simulator such as Monopoly or Catan is it correct to create Dices (throwable board game dices) as a singleton class?
...ANSWER
Answered 2021-Aug-16 at 19:04The question to ask here is what value you're getting out of the Singleton behavior. You've described this as "only if there is no sense to have more than one, and when there is a need to access them from all over the program". The nuance there is that even if it wouldn't be useful to have more than one, you might choose against Singleton: It might be fine to allow multiple instances to be created if that doesn't have any significant downsides.
Remember, if you implement Singleton well, that object cannot be destroyed throughout the lifetime of the application, and you'll need to synchronize the creation of the object so multiple threads can't create multiple instances. For heavy objects, or objects with heavy dependencies, that might actually lead to greater long-term memory usage because you cannot destroy or garbage-collect the object throughout your app's lifecycle. That leaves a gap between which objects can be Singleton and which objects should be Singleton. It'll require your judgment.
Some factors to consider:
Will your application be correct if more than one is created? For something like a DatabaseService or StorageService, the answer might be "no", in which case Singleton behavior is absolutely required.
Will your application have good performance if more than one is created? For something like a WebRequestService, there may be some additional value in having one object queue or manage the requests, and that might be a good motivation to make it Singleton.
If your object does not have to be Singleton, is it expensive to create, or will it be created often enough to want to reuse the object? In this case you have to weigh the expense of creation versus the expense of the Singleton. Imagine a Dictionary or SpellChecker where the results are correct even if you create a new one, but you want to minimize the number of times you have to read the dictionary file from disk. There are sometimes more options than Singleton, such as Dagger's
@Reusable
scope, which would give you some of the benefits with fewer costs.
For your Dice class:
- If a Dice class represents exactly one dice roll determined when the object is created, obviously it can't be Singleton, because then you could only roll the dice once and it would always return the same value. You probably don't want that.
- If your Dice class represents a pure (pseudo)random number generator, it generally won't have to be Singleton: It's probably cheap to create, and there's probably no advantage to asking the same object in sequence. You could plausibly make this "reusable" or keep the Dice objects in a pool to avoid recreating them, but if I were writing the code I think it'd be unlikely for that to be worthwhile.
- If you would like your games to be repeatable, such as to have predictable games in integration tests, it might make sense to have the Dice object be Singleton: In that case you might want the single object so it can be called in the same order and receive the same random-seeded results.
- If you're calling out to a random number service like https://www.random.org, it may be important to make the object Singleton so it can batch, cache, and reuse those requests.
For "Dice" I'd make that "scopeless", creating a new instance every time and allowing for its replacement in tests. In contrast, it probably makes sense for your Board, Game, or GameState object to be Singleton across the application.
QUESTION
I have basic HTML form that asks for a number between 1 and 10. Based on that number I want to create a new array. For now the code shows an alert box of the new created array, but eventually it will be a table that displays the results. The current array has 10 values and I want it generate a new array randomly. I think I have it and just missing one thing or maybe a few.
...ANSWER
Answered 2021-Jul-27 at 20:15One issue is you might get duplicates in your randomized gamespicked array. It might be better to shuffle the array (randomize it) and then just get the slice
of X items, like this. Notice that I change the numOfGames
value from a string to a number by prepending it with +
QUESTION
I am working on a product page where the user has an option to filter on different boardgames. What I want to do is to give the user an option to filter on time, category of the game, number of players and age. When the user enters a checkbox on all 4 options there should be some games recommended based on the criteria. However when I check multiple boxes I get no result, what am I doing wrong? (I have more games in my file but post small amount)
Here's my code:
...ANSWER
Answered 2021-Mar-14 at 09:44So here is the problem :
QUESTION
I have two arrays, slicesRank
and slicesCount
with following structure. Each element has id and value, which is an array of 46. values is composed of date and measurement.
e.g. sliceRank[0]
:
{id: Catan=rank, values(Array(46)) : {date, measurement} }
e.g. sliceCount[0]
:
{id: Catan=count, values(Array(46)) : {date, measurement} }
What should I do if I want to combine the elements with the same prefix in id names. For example, the first element in this two arrays.
The desired sturcture would be
{id: Catan, values(Array(46)) : {date, count, rank} }
I tried the following, but the values
shows undifined.
ANSWER
Answered 2021-Mar-07 at 19:20By slice I think you mean Array
.
QUESTION
i put svg element on html page wchich is working properly, but i can't use th namespace and html such as href anymore. It is rendered as plain text. Model and view is working properly.
my controller class:
...ANSWER
Answered 2021-Jan-03 at 15:02Regardless of whether you include the section or not, the
QUESTION
I am working in Javascript. I have an array of objects. Each object looks about like this
...ANSWER
Answered 2020-Oct-05 at 04:27First you map to get the array of value from col2-5 for each object, then reduce it to find the max for the corresponding column
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