Steamworks.NET | Steamworks wrapper for Unity / C | Game Engine library

 by   rlabrecque C# Version: 20.1.0 License: MIT

kandi X-RAY | Steamworks.NET Summary

kandi X-RAY | Steamworks.NET Summary

Steamworks.NET is a C# library typically used in Gaming, Game Engine, Unity applications. Steamworks.NET has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Steamworks.NET is a C# Wrapper for Valve's Steamworks API, it can be used either with Unity or your C# based Application. Steamworks.NET was designed to be as close as possible to the original C++ API, as such the documentation provided from Valve largely covers usage of Steamworks.NET. Niceties and C# Idioms can be easily implemented on top of Steamworks.NET. Steamworks.NET fully supports Windows (32 and 64 bit), OSX, and Linux. Currently building against Steamworks SDK 1.53a.
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            kandi-support Support

              Steamworks.NET has a medium active ecosystem.
              It has 2279 star(s) with 315 fork(s). There are 122 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 75 open issues and 436 have been closed. On average issues are closed in 51 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Steamworks.NET is 20.1.0

            kandi-Quality Quality

              Steamworks.NET has 0 bugs and 0 code smells.

            kandi-Security Security

              Steamworks.NET has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Steamworks.NET code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Steamworks.NET is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Steamworks.NET releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.
              It has 1391 lines of code, 17 functions and 134 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            Steamworks.NET Key Features

            No Key Features are available at this moment for Steamworks.NET.

            Steamworks.NET Examples and Code Snippets

            No Code Snippets are available at this moment for Steamworks.NET.

            Community Discussions

            QUESTION

            Can't Get Or Set Achievements With Steamworks.NET in Unity
            Asked 2021-Oct-07 at 10:01

            I'm using Steamworks.NET to set up Steam achievements in the game I'm working on. The SteamManager is initialising properly, the App ID is properly set and the achievements have been published. Calling GetAchievement however, returns false. SetAchievement has the same problem and the UserAchievementStored_t callback is never called. All of the other calls to the Steamworks API return true and their callbacks are triggered with no errors.

            Any ideas as to why these calls are returning false or anything else to check would be appreciated.

            Here's my code:

            ...

            ANSWER

            Answered 2021-Oct-07 at 10:01

            Turns out the app ID was wrong (figured that out by printing result.m_nGameID in OnStatsStored). I was convinced I had the correct ID because when I imported the package, there was a steam_appid.txt file created inside the Steamworks plugin folder, which I had changed to have the correct id. However there's another steam_appid.txt file in the project root folder, which is where the id is pulled from and this one still had the wrong id.

            So essentially I herped before I derped. All working now!

            Source https://stackoverflow.com/questions/69463949

            QUESTION

            SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. | Steamworks.NET
            Asked 2020-Jul-20 at 07:33

            [Steamworks.Net] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.

            It works fine in the Unity editor, but somehow I get an error with something built for Windows. The code is below. Very simple.

            ...

            ANSWER

            Answered 2020-Jul-20 at 00:46

            I don't know why, but when I submitted the build to Steamworks and installed it on Steam, I got no errors.

            But uploading a build every time is very tedious...

            Source https://stackoverflow.com/questions/62969958

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Steamworks.NET

            You can find the installation instructions here.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/rlabrecque/Steamworks.NET.git

          • CLI

            gh repo clone rlabrecque/Steamworks.NET

          • sshUrl

            git@github.com:rlabrecque/Steamworks.NET.git

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