Unity-Firebase-Multiplayer-Example | Multiplayer and Matchmaking system using Firebase Realtime | Game Engine library
kandi X-RAY | Unity-Firebase-Multiplayer-Example Summary
kandi X-RAY | Unity-Firebase-Multiplayer-Example Summary
This is an example of a simple turn game created in Unity using the Firebase SDK. It contains a matchmaking backend system that allows two players to get into the same match and a ready-check and move submitting frontend system that allows the players to make their moves and sync their position with other players.
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QUESTION
I've been following this tutorial and trying to add a third player to the game. Here is the source code that works for two players. Below is my data structure:
...ANSWER
Answered 2020-Oct-24 at 00:42The ".forEach" function can work on an array or on a DataSnapshot (where it iterates over the children, providing a DataSnapshot of each in turn).
But if you have an Object, ".forEach" will give you the error message you describe. The code as it stands appears to be having "matchmaking" as a DataSnapshot, so it should be ok for ".forEach" at the moment.
Explanation for error: Cannot read property 'params' of undefinedI think you have accidentally inserted a variable name, instead of telling javascript to use the variable name's value
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