Caveman | Indie game project driven by a few enthusiasts | Game Engine library

 by   spbsmile C# Version: Current License: No License

kandi X-RAY | Caveman Summary

kandi X-RAY | Caveman Summary

Caveman is a C# library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine, Unity applications. Caveman has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Indie game project driven by a few enthusiasts. The game is about realtime battling of cavemen in a finite field known as Arena. Mainly, it is oriented on multiplayer play, however the single play is also under our consideration. We appreciate any help including feedback, advice and collaboration.
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              Caveman has a low active ecosystem.
              It has 8 star(s) with 3 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 5 have been closed. On average issues are closed in 8 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Caveman is current.

            kandi-Quality Quality

              Caveman has 0 bugs and 0 code smells.

            kandi-Security Security

              Caveman has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Caveman code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Caveman does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Caveman releases are not available. You will need to build from source code and install.
              It has 9793 lines of code, 0 functions and 145 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Caveman Key Features

            No Key Features are available at this moment for Caveman.

            Caveman Examples and Code Snippets

            No Code Snippets are available at this moment for Caveman.

            Community Discussions

            QUESTION

            C compile-time lookup table generation
            Asked 2021-Dec-25 at 20:25

            In this answer about brute-forcing 2048 AI, a lookup table storing "2048 array shifts" is precomputed to save needless repetitive calculation. In C, to compute this lookup table at compile time, the way I know of is the "caveman-simple solution" where the table itself is generated as another file that is then #included, something like this python script to generate lut.include (replace with 2048-specific code):

            ...

            ANSWER

            Answered 2021-Dec-25 at 20:25

            C preprocessor has no loops. You have to write all numbers in C preprocessor, one way or the other.

            Cleaner meaning does not involve another script and included file

            First, implement a constant expression swapping bits:

            Source https://stackoverflow.com/questions/70220541

            QUESTION

            Python - Am I able to remove some of the punctuation from a random.sample output?
            Asked 2021-Dec-04 at 14:27

            So I decided to take a crack at my first Python/Discord bot to make it easier to play a game me and my friends made up.

            ...

            ANSWER

            Answered 2021-Dec-04 at 13:58

            QUESTION

            How do I add the local users to my docker container?
            Asked 2021-Nov-03 at 20:10

            I want to know how I can add the local users of my server to a docker container. I don't need to import their files, I just need a username/password/privileges with new home directory in the docker container for every user in my system. For example, suppose my docker container contains the following users:

            Host System:
            admin: who has root access and rw access to all
            bob: a regular non-sudo user
            joe: another regular non-sudo user

            Then the Docker Container must have users:
            admin: who has root access and rw access to all
            bob: a regular non-sudo user
            joe: another regular non-sudo user

            The Docker container and the system are both running linux, though the system is red hat and the container is ubuntu.

            EDIT: I don't want to mount /etc/ files if possible, as this can create a two way security vulnerability as pointed out by @caveman

            ...

            ANSWER

            Answered 2021-Nov-03 at 19:06

            You would have to mount all relevant linux files using -v like /etc/passwd, /etc/shadow, /ect/group, and /etc/sudoers. Though I can't recommend this due to the security risks, if anyone gets root access in the container they can add users on the host or change passwords since he mount works both ways.

            The list of files is not exhaustive, for example, you have to also make sure the shell exacutables exist within the container. When testing this I had to make a symbolic link from /usr/bin/zsh to /bin/bash for example since my user has the zsh shell configured which was not present in the docker image.

            If you want to use these users to interact with mounted files, you also have to make sure that user namespace remapping is disabled, or specify that you want to use the same user namespace as the host with the --userns=host flag. Again, not recommended since it is a security feature, so use with care.

            Note: Once you have done all this you can use su - {username} to switch to all your existing users. The -u options doesn't work since docker checks the /etc/passwd file before mounting and will give an error.

            Source https://stackoverflow.com/questions/69829338

            QUESTION

            How to convert this quicksort Python implementation into an equivalent of Numpy's argsort?
            Asked 2021-Jul-29 at 00:28

            I have a Python iterative quicksort implementation. I'd like to do an argsort instead of a sort though, so that the resulting array has the ranking of the items when sorted instead of the items themselves.

            ...

            ANSWER

            Answered 2021-Jul-29 at 00:28

            I fixed it. Here is a working, highly performant arg sort implementation that doesn't use recursion and can be compiled to Numba CUDA:

            Source https://stackoverflow.com/questions/68568307

            QUESTION

            Creating an initialization file in pari-gp
            Asked 2021-Jul-14 at 03:38

            This question is definitely a stupid question. But, coming from C; I'm having trouble adding header files or "an initialization" file to my pari-gp code. This is to mean; I have a 1hr compile of code to make one vector; and I can use that vector once initialized; but I want to make a file of this vector such that I can access it once it's compiled once.

            Here's the code without a header file; which takes about an hour to compile (given the series precision/numerical precision which are set to 100).

            ...

            ANSWER

            Answered 2021-Jul-14 at 03:38

            So you want to serialize your vector of numbers to a file and read it back in later?

            writebin() to the rescue. Something like

            Source https://stackoverflow.com/questions/68371128

            QUESTION

            IndexError: The shape of the mask [...] at index 0 does not match the shape of the indexed tensor [...] at index 0
            Asked 2021-Jun-10 at 10:13

            I am trying to use Torch for Label Propagation. I have a dataframe that looks like

            ...

            ANSWER

            Answered 2021-Jun-10 at 10:00

            For other readers here, it seems like this is the implementation being asked about in this question.

            The method you are using to try to predict labels works with labels for nodes, not edges. To visualize this, I plotted your example data and colored the plot by your Weight and Label columns (code to produce plot appended below) where Weight is the line thickness of the edge and Label is the color:

            In order to use this method, you will need to produce data that looks like this, where each node (denoted by ID) gets exactly one node_label:

            Source https://stackoverflow.com/questions/67912012

            QUESTION

            Accessing GPS coordinates in same application session in which permission was provided by the user via popup window
            Asked 2021-May-14 at 21:37

            I'd like for a user who starts the application for the first time on a device to be able to access GPS data in that session. Currently, the user must close and then restart the application after providing location permission for the location data to show in the application. I have tried a variety of methods to resolve this. Most recently, I have moved requestPermission into Fragment1 which is also where locationManager is located.

            ...

            ANSWER

            Answered 2021-May-12 at 06:32

            In addition, I took the caveman approach, and created "permissionAssessment()" that would run immediately following requestPermission() assuming that perhaps since permissions were likely granted by the user in requestPermission().

            This approach will not work the first time when the permissions are granted by user. This is because a prompt is shown to user for requesting permission using ActivityCompat.requestPermissions(...). The actual granting/denial of permission would be done on a later stage when the user interacts with the prompt.

            This means that the function permissionAssessment(...) which is being immediately run after the ActivityCompat.requestPermission(...) will not have the permissions hence wont run successfully for the first time and will require a Fragment "reload".

            To ensure a successful run, you'll have to call the permissionAssessment(...) in the "success" callback of ActivityCompat.requestPermission(...). This is done using the function onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults).

            Here's my implementation :-

            Source https://stackoverflow.com/questions/67478068

            QUESTION

            UIResponder: keyCommands not called; confirmed isFirstResponder
            Asked 2021-Mar-02 at 02:58

            My app has a passcode view, conceptually similar to the iOS unlock screen. It's a UIViewController that I present within a new UIWindow. Works fine. I'm adding the capability to type the passcode using a hardware keyboard. The keyCommands method is not called, thus key presses not recognized, until the user taps anywhere on the screen at least once. It's a full-screen UIWindow/UIViewController so presumably it's a tap within the UIWindow/UIViewController. Once that tap occurs, keyCommands will be called as expected, and all works perfectly. I don't want to require the user to tap their screen before typing their passcode.

            Any idea what's going on here, specifically why the user needs to tap the screen (and how to avoid that requirement)?

            I have verified the UIViewController is the firstResponder by including a repeating NSTimer call to verify as such.

            ...

            ANSWER

            Answered 2021-Mar-02 at 02:58

            The new UIWindow wasn't quite the "key window" in terms of capturing keyboard events, even with the makeKeyandVisible instruction. I verified this by temporarily adding the same code to a UIViewController on the app's main UIWindow. It received the keyboard events until I tapped the screen (the new UIWindow).

            I changed this:

            Source https://stackoverflow.com/questions/66426988

            QUESTION

            Keras custom loss function to ignore false negatives of a specific class during semantic segmentation?
            Asked 2021-Feb-19 at 18:36

            See EDIT below, the initial post almost has no meaning now but the question still remains.

            I developing a neural network to semantically segment imagery. I have worked through various loss functions (categorical cross entropy (CCE), weight CCE, focal loss, tversky loss, jaccard loss, focal tversky loss, etc) which attempt to handle highly skewed class representation, though none are producing the desired effect. My advisor mentioned attempting to create a custom loss function which ignores false negatives for a specific class (but still penalizes false positives).

            I have a 6 class problem and my network is setup to work in/with one-hot encoded truth data. As a result my loss function will accept two tensors, y_true, y_pred, of shape (batch, row, col, class) (which is currently (8, 128, 128, 6)). To be able to utilize the losses I have already explored I would like to alter y_pred to set the predicted value for the specific class (the 0th class) to always be correct. That is where y_true == class 0 set y_pred == class 0, otherwise do nothing.

            I have spent way too much time attempting to create this loss function as a result of tensorflow tensors being immutable. My first attempt (which I was led to through my experience with numpy)

            ...

            ANSWER

            Answered 2021-Feb-19 at 18:36

            If I understand your question correctly, you are looking for something like this:

            Source https://stackoverflow.com/questions/66084314

            QUESTION

            Teardown issue using Moto DynamoDB and unittest in Python 3.8
            Asked 2021-Jan-15 at 13:23

            I'm trying to run some unit tests using moto and unittest based off of this example from muhannad0's blog.

            Below is my code (minified the table creation as it's not so important).

            ...

            ANSWER

            Answered 2021-Jan-15 at 13:23

            This looks like it's due to an incompatibility between the moto and mock libraries. The issue is being discussed here: https://github.com/spulec/moto/issues/3535

            A temporary workaround is to fix those libraries to versions that are compatible. I'm currently fixing mock to 4.0.2 to avoid the AttributeError:

            pip install mock==4.0.2

            Source https://stackoverflow.com/questions/65578681

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Caveman

            You can download it from GitHub.

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