buildtool | powerful automation tool | Game Engine library
kandi X-RAY | buildtool Summary
kandi X-RAY | buildtool Summary
A powerful automation tool for quickly and easily generating builds with Unity. Unity Forums Thread | Documentation Wiki | OpenUPM package. SuperUnityBuild is a Unity utility that automates the process of generating builds. It's easy and quick enough to use on small apps, but it's also powerful and extensible enough to be extremely useful on larger projects. The key to this flexibility lies in SuperUnityBuild's configurable degrees of granularity and its BuildActions framework which allows additional operations to be added into the build process.
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QUESTION
After running Github extension for VS while my Visual Stuio is still running, I received the error message below. I appreciate some guidance how to resolve this.
Maybe my question should be: if Github is already built-in, I do not see the "Clone Repo" button when I click the Source Control icon on the lefthand-side of the VS window. This is true even when I'm already signed in to Github within VS.
...ANSWER
Answered 2021-Jun-12 at 03:52Github support is now built in the VS2019. You probably have a conflict between the built-in version and your extension. You can safely uninstall your extension.
Did you get it from the marketplace? Those are okay to install while VS is running, they just tell you to restart afterwards. If it's a third-party extensions, installing it while VS is running is probably not a good idea.
Otherwise:
- Make sure you have the latest version of VS2019 (16.10.1 as of this post).
- Check
Tools > Options > Source Control > Plug-in Selection
is set toGit
. - More options will then appear below
Plug-in Selection
that will allow you to set up global and per-repository/solution settings.
The repository window is no longer Source Control or Team Explorer for Git integration. It's been migrated to two panel windows: View > Git Changes
and View > Git Repository
along with an entire menu bar item Git
located next to View
.
QUESTION
Before you tell me that the way to run .fsx
scripts in .NETCore/.NET5(or higher) is dotnet fsi
, FYI: I know that already. I just can't upgrade yet, so I'm still running my .fsx scripts with the good-old .NET 4.x Framework.
To do this, and to run them under GithubActions CI, I had this handy fsi.bat
file:
ANSWER
Answered 2021-Jun-02 at 15:14It looks like the location changed recently for me also:
- VS2019 version 16.9.3:
...\Microsoft\FSharp\fsi.exe
- VS2019 version 16.10.0:
...\Microsoft\FSharp\Tools\fsi.exe
So they've moved it into a Tools
directory for some reason.
What I do personally is start the "Visual Studio 2019 Developer Command Prompt" and execute fsi
from there, so the exact location doesn't matter. Maybe you can script something similar by invoking the same command file? It's in ...\Common7\Tools\VsDevCmd.bat
.
QUESTION
I am trying to run yarn --ignore-engines
on my project. I am getting this error message:
ANSWER
Answered 2021-May-26 at 04:18Turns out we had two versions of Visual Studio Build Tools installed: 2017 and 2019. Steps to fix were:
- Windows key
- Add or remove programs
- Scroll down to Visual Studio Build Tools 2019
- Uninstall
QUESTION
In my build pipeline, I have the following step:
I am getting the following error:
##[error]The nuget command failed with exit code(1) and error(NU1102: Unable to find package Microsoft.Windows.SDK.BuildTools with version (>= 10.0.19041.8)
When I go to the NuGet page for this package: Microsoft.Windows.SDK.BuildTools, I see that it only has one version: 10.0.18362.3-preview
. I am not sure why the NuGet restore step is trying to get a higher version that does not exist. Why is this happening and how can I fix it? Note: this is my first Pipeline.
Agent Specification: Windows-2019.
...ANSWER
Answered 2021-May-24 at 08:43From this page, you can see only two versions of the package Microsoft.Windows.SDK.BuildTools
are listed:
When open the page of version 10.0.19041.1
, you can see the warning message to notify that this package version has been deprecated. But it seems that you can still download and install it.
I think the other package versions may have been permanently deleted by the owner due to some security vulnerabilities. So you no longer find them.
You can try to open your project using Visual Studio on your local machine, and change to use version 10.0.18362.3-preview
in your program.
QUESTION
I require the use of F# 4.5 running on the .NET Framework (not .NET Core). I would like this environment running in a docker container as it'll run periodically on our Jenkins build server. I thought that I could use the existing .NET Framework SDK Image but it only has F# for .NET Core/.NET 5.
So I attempted to install F# into the running container (should that work, I would add it to the image itself) but I am not having any luck. Here was my attempt...
Create a
project
folderDownload vs_BuildTools.exe to
project
Create a Dockerfile using the .NET Framework SDK 4.8 image
...
ANSWER
Answered 2021-May-21 at 17:29I was able to solve the issue by installing the F# Compiler Tools using paket. The F# Compiler Tools for F# 4.5 runs on .NET Framework (or or mono) unlike F# 5 which runs on .NET Core (or .NET 5).
DETAILS Create the DockerfileMy Dockerfile doesn't look too much different from before. I still base it on the Microsoft .NET Framework SDK 4.8 image as I want access to the .NET SDK.
QUESTION
After installing Visual Studio 2019, I have problems with my anaconda. When I create a new environemnt in my anaconda, after hours I face the problem when I try to activate the environment and after that when I open any jupyter notebook, the kernel will not work. I copied the messages when I activate environment. How can I recover my anaconda environments? I have uninstalled the Visual Studio and deleted all its files but the problem is still here. I appreciate any help to solve this issue. I am using Windows 10 and Anaconda 3.
...ANSWER
Answered 2021-May-20 at 12:46It was solved by removeing the vs2017_compiler_vars
file that was in Anaconda3\envs\enviro\etc\conda\activate.d
.
QUESTION
I want to customize my splash screen on Android 12 and I get the AAPT error:
...ANSWER
Answered 2021-May-19 at 13:36It seems that the documentation is wrong/outdated. The right attribute is:
QUESTION
Because VSC says unresolved import 'scipy.ndimage'
for from scipy.ndimage import interpolation as inter
So I found the binary package for Windows at the bottom of https://scipy.org/install.html. I was able to
- successfully install the required Windows VC++ buildtool, reboot
- download the ndimage-1.3.1.tar.gz from above
python setup.py install
gave me following error
ANSWER
Answered 2021-May-11 at 04:43That site is for windows binaries, as in the pre-built wheel files (.whl
). Find the matching .whl
file for your python version and 32/64 bit (e.g scipy‑1.6.3‑cp39‑cp39‑win_amd64.whl
for scipy 1.6.3 for 64-bit Python 3.9). Then install it via pip install some_wheel_file.whl
. This avoids needing to compile with a .tar.gz source distribution.
Edit: amd64 is for all 64-bit CPUs, not just AMD CPUs.
QUESTION
I am using expo cli to build a react native mobile application, and I am trying to install firebase to add chat and notifications features, and I am getting this error when applying this command
expo install firebase
Does anyone have an idea to solve this?
I am using expo cli to build a react native mobile application, and I am trying to install firebase to add chat and notifications features, and I am getting this error when applying this command
expo install firebase
Does anyone have an idea to solve this?
...ANSWER
Answered 2021-Feb-25 at 12:11use npm install @mapbox/node-pre-gyp --save
, then uninstall the firebase you tried to install, using npm uninstall firebase
, now use npm install firebase
.
QUESTION
Hi I am new to Cython and I would like to interface with my existing C code and I am having trouble linking my program.
I have had a regular cython module working plenty of times before now I would like to interface with my C code just to be clear.
Here is what my directory structure look like:
...ANSWER
Answered 2021-Apr-26 at 03:08You need to specify the source.c as a source for the program.pyx file. One way to do so would be to add the header comment # distutils: sources = CSourceCode/source.c
to top of your program.pyx file. You can see the Cython guild on Configuring the C Build for more information.
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