buildtool | powerful automation tool | Game Engine library

 by   superunitybuild C# Version: v6.0.1 License: MIT

kandi X-RAY | buildtool Summary

kandi X-RAY | buildtool Summary

buildtool is a C# library typically used in Gaming, Game Engine, Unity applications. buildtool has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

A powerful automation tool for quickly and easily generating builds with Unity. Unity Forums Thread | Documentation Wiki | OpenUPM package. SuperUnityBuild is a Unity utility that automates the process of generating builds. It's easy and quick enough to use on small apps, but it's also powerful and extensible enough to be extremely useful on larger projects. The key to this flexibility lies in SuperUnityBuild's configurable degrees of granularity and its BuildActions framework which allows additional operations to be added into the build process.
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            kandi-support Support

              buildtool has a medium active ecosystem.
              It has 918 star(s) with 90 fork(s). There are 30 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 18 open issues and 68 have been closed. On average issues are closed in 169 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of buildtool is v6.0.1

            kandi-Quality Quality

              buildtool has no bugs reported.

            kandi-Security Security

              buildtool has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              buildtool is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              buildtool releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of buildtool
            Get all kandi verified functions for this library.

            buildtool Key Features

            No Key Features are available at this moment for buildtool.

            buildtool Examples and Code Snippets

            No Code Snippets are available at this moment for buildtool.

            Community Discussions

            QUESTION

            Visual Studio 2019 is not detected by Github extension
            Asked 2021-Jun-12 at 04:05

            After running Github extension for VS while my Visual Stuio is still running, I received the error message below. I appreciate some guidance how to resolve this.

            Maybe my question should be: if Github is already built-in, I do not see the "Clone Repo" button when I click the Source Control icon on the lefthand-side of the VS window. This is true even when I'm already signed in to Github within VS.

            ...

            ANSWER

            Answered 2021-Jun-12 at 03:52

            Github support is now built in the VS2019. You probably have a conflict between the built-in version and your extension. You can safely uninstall your extension.

            Did you get it from the marketplace? Those are okay to install while VS is running, they just tell you to restart afterwards. If it's a third-party extensions, installing it while VS is running is probably not a good idea.

            Otherwise:

            • Make sure you have the latest version of VS2019 (16.10.1 as of this post).
            • Check Tools > Options > Source Control > Plug-in Selection is set to Git.
            • More options will then appear below Plug-in Selection that will allow you to set up global and per-repository/solution settings.

            The repository window is no longer Source Control or Team Explorer for Git integration. It's been migrated to two panel windows: View > Git Changes and View > Git Repository along with an entire menu bar item Git located next to View.

            Source https://stackoverflow.com/questions/67940877

            QUESTION

            GithubActions CI Windows VMs don't have fsi.exe anymore? or it changed location
            Asked 2021-Jun-02 at 15:14

            Before you tell me that the way to run .fsx scripts in .NETCore/.NET5(or higher) is dotnet fsi, FYI: I know that already. I just can't upgrade yet, so I'm still running my .fsx scripts with the good-old .NET 4.x Framework.

            To do this, and to run them under GithubActions CI, I had this handy fsi.bat file:

            ...

            ANSWER

            Answered 2021-Jun-02 at 15:14

            It looks like the location changed recently for me also:

            • VS2019 version 16.9.3: ...\Microsoft\FSharp\fsi.exe
            • VS2019 version 16.10.0: ...\Microsoft\FSharp\Tools\fsi.exe

            So they've moved it into a Tools directory for some reason.

            What I do personally is start the "Visual Studio 2019 Developer Command Prompt" and execute fsi from there, so the exact location doesn't matter. Maybe you can script something similar by invoking the same command file? It's in ...\Common7\Tools\VsDevCmd.bat.

            Source https://stackoverflow.com/questions/67800998

            QUESTION

            yarn failing from a node-gyp bug
            Asked 2021-May-26 at 06:24

            I am trying to run yarn --ignore-engines on my project. I am getting this error message:

            ...

            ANSWER

            Answered 2021-May-26 at 04:18

            Turns out we had two versions of Visual Studio Build Tools installed: 2017 and 2019. Steps to fix were:

            1. Windows key
            2. Add or remove programs
            3. Scroll down to Visual Studio Build Tools 2019
            4. Uninstall

            Source https://stackoverflow.com/questions/67698148

            QUESTION

            NU1102: Unable to find package Microsoft.Windows.SDK.BuildTools with version (>= 10.0.19041.8)
            Asked 2021-May-24 at 08:43

            In my build pipeline, I have the following step:

            I am getting the following error:

            ##[error]The nuget command failed with exit code(1) and error(NU1102: Unable to find package Microsoft.Windows.SDK.BuildTools with version (>= 10.0.19041.8)

            When I go to the NuGet page for this package: Microsoft.Windows.SDK.BuildTools, I see that it only has one version: 10.0.18362.3-preview. I am not sure why the NuGet restore step is trying to get a higher version that does not exist. Why is this happening and how can I fix it? Note: this is my first Pipeline.

            Agent Specification: Windows-2019.

            ...

            ANSWER

            Answered 2021-May-24 at 08:43

            From this page, you can see only two versions of the package Microsoft.Windows.SDK.BuildTools are listed:

            When open the page of version 10.0.19041.1, you can see the warning message to notify that this package version has been deprecated. But it seems that you can still download and install it.

            I think the other package versions may have been permanently deleted by the owner due to some security vulnerabilities. So you no longer find them.

            You can try to open your project using Visual Studio on your local machine, and change to use version 10.0.18362.3-preview in your program.

            Source https://stackoverflow.com/questions/67644179

            QUESTION

            Install F# 4.5 to Docker Container
            Asked 2021-May-21 at 17:29

            I require the use of F# 4.5 running on the .NET Framework (not .NET Core). I would like this environment running in a docker container as it'll run periodically on our Jenkins build server. I thought that I could use the existing .NET Framework SDK Image but it only has F# for .NET Core/.NET 5.

            So I attempted to install F# into the running container (should that work, I would add it to the image itself) but I am not having any luck. Here was my attempt...

            1. Create a project folder

            2. Download vs_BuildTools.exe to project

            3. Create a Dockerfile using the .NET Framework SDK 4.8 image

              ...

            ANSWER

            Answered 2021-May-21 at 17:29
            TLDR

            I was able to solve the issue by installing the F# Compiler Tools using paket. The F# Compiler Tools for F# 4.5 runs on .NET Framework (or or mono) unlike F# 5 which runs on .NET Core (or .NET 5).

            DETAILS Create the Dockerfile

            My Dockerfile doesn't look too much different from before. I still base it on the Microsoft .NET Framework SDK 4.8 image as I want access to the .NET SDK.

            Source https://stackoverflow.com/questions/67479997

            QUESTION

            How to activate anaconda environments properly after installing visual studio 2019
            Asked 2021-May-20 at 12:46

            After installing Visual Studio 2019, I have problems with my anaconda. When I create a new environemnt in my anaconda, after hours I face the problem when I try to activate the environment and after that when I open any jupyter notebook, the kernel will not work. I copied the messages when I activate environment. How can I recover my anaconda environments? I have uninstalled the Visual Studio and deleted all its files but the problem is still here. I appreciate any help to solve this issue. I am using Windows 10 and Anaconda 3.

            ...

            ANSWER

            Answered 2021-May-20 at 12:46

            It was solved by removeing the vs2017_compiler_vars file that was in Anaconda3\envs\enviro\etc\conda\activate.d.

            Source https://stackoverflow.com/questions/67619394

            QUESTION

            windowSplashScreenAnimatableIcon not found
            Asked 2021-May-19 at 13:36

            I want to customize my splash screen on Android 12 and I get the AAPT error:

            ...

            ANSWER

            Answered 2021-May-19 at 13:36

            It seems that the documentation is wrong/outdated. The right attribute is:

            Source https://stackoverflow.com/questions/67598533

            QUESTION

            Unable to Install scipy.ndimage
            Asked 2021-May-11 at 15:46

            Because VSC says unresolved import 'scipy.ndimage' for from scipy.ndimage import interpolation as inter So I found the binary package for Windows at the bottom of https://scipy.org/install.html. I was able to

            1. successfully install the required Windows VC++ buildtool, reboot
            2. download the ndimage-1.3.1.tar.gz from above
            3. python setup.py install gave me following error
            ...

            ANSWER

            Answered 2021-May-11 at 04:43

            That site is for windows binaries, as in the pre-built wheel files (.whl). Find the matching .whl file for your python version and 32/64 bit (e.g scipy‑1.6.3‑cp39‑cp39‑win_amd64.whl for scipy 1.6.3 for 64-bit Python 3.9). Then install it via pip install some_wheel_file.whl. This avoids needing to compile with a .tar.gz source distribution.

            Edit: amd64 is for all 64-bit CPUs, not just AMD CPUs.

            Source https://stackoverflow.com/questions/67480552

            QUESTION

            installing firebase with expo
            Asked 2021-Apr-28 at 05:55

            I am using expo cli to build a react native mobile application, and I am trying to install firebase to add chat and notifications features, and I am getting this error when applying this command

            expo install firebase

            Does anyone have an idea to solve this?

            I am using expo cli to build a react native mobile application, and I am trying to install firebase to add chat and notifications features, and I am getting this error when applying this command

            expo install firebase

            Does anyone have an idea to solve this?

            ...

            ANSWER

            Answered 2021-Feb-25 at 12:11

            use npm install @mapbox/node-pre-gyp --save, then uninstall the firebase you tried to install, using npm uninstall firebase, now use npm install firebase.

            Source https://stackoverflow.com/questions/65563273

            QUESTION

            Cython Interfacing with C
            Asked 2021-Apr-26 at 03:08

            Hi I am new to Cython and I would like to interface with my existing C code and I am having trouble linking my program.

            I have had a regular cython module working plenty of times before now I would like to interface with my C code just to be clear.

            Here is what my directory structure look like:

            ...

            ANSWER

            Answered 2021-Apr-26 at 03:08

            You need to specify the source.c as a source for the program.pyx file. One way to do so would be to add the header comment # distutils: sources = CSourceCode/source.c to top of your program.pyx file. You can see the Cython guild on Configuring the C Build for more information.

            Source https://stackoverflow.com/questions/67227656

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install buildtool

            Official releases of SuperUnityBuild can be installed via Unity Package Manager from the OpenUPM package registry. See https://openupm.com/packages/com.github.superunitybuild.buildtool/ for installation options. You can also download the source zip of this repository and extract its contents into your Unity project's Packages directory to install SuperUnityBuild as an embedded package. You may also want to install the optional BuildActions package to expand SuperUnityBuild's capabilities.
            See Standard Usage in the wiki.

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          • HTTPS

            https://github.com/superunitybuild/buildtool.git

          • CLI

            gh repo clone superunitybuild/buildtool

          • sshUrl

            git@github.com:superunitybuild/buildtool.git

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