blaster | augmented reality first-person shooter game | Game Engine library

 by   surayashivji C# Version: Current License: No License

kandi X-RAY | blaster Summary

kandi X-RAY | blaster Summary

blaster is a C# library typically used in Gaming, Game Engine, Unity applications. blaster has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Blaster is an AR shooter game built with Unity and Vuforia.
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            kandi-support Support

              blaster has a low active ecosystem.
              It has 17 star(s) with 3 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              blaster has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of blaster is current.

            kandi-Quality Quality

              blaster has 0 bugs and 0 code smells.

            kandi-Security Security

              blaster has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              blaster code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              blaster does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              blaster releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.
              blaster saves you 4117 person hours of effort in developing the same functionality from scratch.
              It has 8747 lines of code, 10 functions and 131 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

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            blaster Key Features

            No Key Features are available at this moment for blaster.

            blaster Examples and Code Snippets

            No Code Snippets are available at this moment for blaster.

            Community Discussions

            QUESTION

            Javascript Higher Order Function:
            Asked 2021-May-13 at 10:52

            I am learning HOF at the moment:

            ...

            ANSWER

            Answered 2021-May-13 at 10:52

            weaponsFromUniverse returns useWeapon which is a function that receives one parameter called weaponName.

            When doing:

            Source https://stackoverflow.com/questions/67517834

            QUESTION

            Phaser 3 collider fires endless
            Asked 2021-Apr-02 at 04:26

            I try to make a bouncing bullet for a game that should disappear after bouncing 3 times. I thought it's simple, I gave my bullet a variable with the value of 3 and decreased it in my bullet-platform collider by one.

            After it didn't work and checked the variable with console.log(), I found out that the variable gets decreased continuously. I tested my other colliders and found out that only the bullet-platform collider do that, while the player-platform, enemy-platform, bullet-player and bullet-enemy collider don't. In addition my function for destroying bullets, when they hit a platform, oddly work fine. My bullets only get destroyed when hitting a platform.

            Does anyone have an Idea how to fix that?

            Edit: I made a Github repository of my game for better insight. (At least I hope I did, I haven't used Github before.) https://github.com/Kiroho/Game

            Edit2: After testing around, I found out that it must have something to do with how I use my ammoGroup class.

            I found out that, if I create bullets via ammoGroup (via createMultiple), the collider starts firing for each bullet until I shot them at least once. After all existing bullets are fired once, everything works normally and the collider fires as intended -> only on collision.

            My bullet-platform collider

            ...

            ANSWER

            Answered 2021-Apr-02 at 04:26

            I found out that I have to disable the body of the bullet objects when creating, otherwise the collider fires. I can't find out why, but it seems to be a (more or less) known thing. While body.checkCollision.none=true worked, disabling the body's physic with body.enable = false is probably the better solution, since it disables all physic and not only the collision.

            Source https://stackoverflow.com/questions/66865029

            QUESTION

            Recommendation System by using Euclidean Distance (TypeError: unsupported operand type(s) for -: 'str' and 'str')
            Asked 2021-Jan-03 at 19:48

            I have a problem about implementing recommendation system by using Euclidean Distance.

            What I want to do is to list some close games with respect to search criteria by game title and genre.

            Here is my project link : Link

            After calling function, it throws an error shown below. How can I fix it?

            Here is the error

            ...

            ANSWER

            Answered 2021-Jan-03 at 16:00

            The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.

            Source https://stackoverflow.com/questions/65551325

            QUESTION

            In html use of style="vertical-align: text-top" doesnt seem to have any effect
            Asked 2020-Nov-18 at 18:00

            Im trying to get the text following the audio control to be vericaly line with the text in the audio control but its way lower, my use of style="vertical-align: text-top" doesnt seem to have any effect

            ...

            ANSWER

            Answered 2020-Nov-18 at 16:06

            "text-top" aligns the top of the element with the top of the parent element's font, which is often used to align images with the top of letters like "B", "D", "P" etc.

            To align a span's top border at the top border of its (non-inline) parent div, use vertical-align: top

            see also here (including some examples): https://developer.mozilla.org/en-US/docs/Web/CSS/vertical-align

            Source https://stackoverflow.com/questions/64896549

            QUESTION

            Integration of IR-Blasters with Alexa Smart Home
            Asked 2020-Sep-14 at 18:18

            My goal is to use Alexa Voice Service(AVS) to control TV,AC.. etc. through an IR blaster.

            I have my own IoT application which can be used to on-board the said IR blaster and control it manually. The application supports other devices as well. In a previous implementation I have linked AVS with the application and it is now able to control switches,sockets and bulbs through voice.

            When implementing for the blaster what I found was that this could be done by using the device category as "OTHER"(as there aren't a category for blasters) and using Alexa.ModeController Interface? I have to create separate modes for each action of the remote(for AC it would be cool mode, fan mode.. etc.) and include each possible parameter values(1,2,3,4) under that action? Problem with this approach is that the implementation is complex and also device specific i.e. I have to do separate implementations for TV and AC.

            Is there a better way to achieve this?

            ...

            ANSWER

            Answered 2020-Sep-14 at 18:18

            Can you list exactly what actions you want?

            ModeController is a primitive one, so it allows defining basically anything, but yes, instance ids must match. Other primitives are the Range Controller and the Toggle Controller. All of them use instance ids for the cases if you have multiple capabilities on the same controller.

            There a lot of specific controllers. For example to control AC, you can use the Alexa.ThermostatController

            Source https://stackoverflow.com/questions/63801557

            QUESTION

            Why will my multi-threaded port scanner not detect open ports past a certain point? C++
            Asked 2020-Sep-10 at 02:15

            The code for my scanner is below. If I decide to check if only port 2220 is open on 176.9.9.172, it tells me that it is. However, when I run option 0 to check ALL the ports up to 10000, it only registers that port 22 and port 80 are open. It's multi-threaded and runs up to 4 threads at a time. It waits for the 4 threads to complete and then deletes them and resets the vector of threads to reduce memory issues. I'm not sure what's causing the problem.

            UPDATE - I added a section of code after myNetworkSocket = socket(AF_INET, SOCK_STREAM, 0); in the TestPortConnection() function, and as I ran it, I found that the socket creation failed after I scanned ports 1 - 1023. I realized that I forgot to close the ports if they failed to connect in some situations. I inserted the code to close them, and it works now!

            ...

            ANSWER

            Answered 2020-Sep-09 at 02:11

            You are starting multiple execution threads, passing the pointer to the same std::vector, named "buffer" to all of these threads:

            Source https://stackoverflow.com/questions/63803747

            QUESTION

            Beginner Reading Python Programming Text: A Simple Game Keeps Returning AttributeError
            Asked 2020-Jun-08 at 16:57

            Very sorry in advance for the long paste.

            The code is straight from the text. It may be due to class Scene, that seems to have the instruction to: subclass it and implement enter(). But I don't know what that means.

            ...

            ANSWER

            Answered 2020-Jun-01 at 06:14

            QUESTION

            Load images based on dynamic path in ReactJs
            Asked 2020-May-04 at 20:39

            I'm trying to display images in a shopping cart i'm making but its not showing up. Do i have to import each image? I know my paths are fine because it worked before.I think there might be something wrong in my product.js file but I can't figure it out.

            Here is my Product.js

            ...

            ANSWER

            Answered 2017-Jul-26 at 18:36

            Assuming that you are using webpack, you need to import the image in order to display it like

            Source https://stackoverflow.com/questions/45334874

            QUESTION

            HTML mail rejecting because of unexpected content type
            Asked 2020-Apr-30 at 16:53

            I ran a small test (three messages) of sending HTML email. All three rejected with the following:

            ...

            ANSWER

            Answered 2020-Apr-30 at 16:20

            In your header, make sure you specify multipart/form-data encoding. Per mailgun's api docs: "You must use multipart/form-data encoding". Try that and let us know if it works! :) good luck!

            Source https://stackoverflow.com/questions/61527982

            QUESTION

            Can anyone identify the programming language of this code snippet?
            Asked 2020-Mar-03 at 02:46

            I have been trying to create an Android application to control various appliances using the IR blaster on my phone. As a starting point, I wanted to get the pulses used by another application, namely Xiaomi's "Mi Remote" application.

            I installed the app, and copied the app's data from the /data directory on Android. I managed to find an SQLite database containing the frequency and pulse information for my appliance. It was stored as a code snippet, like the following. Can anyone identify what language this is?

            ...

            ANSWER

            Answered 2020-Mar-03 at 02:46

            Looks like the programming language Lua, https://www.lua.org/

            I can't tell if it's some type of dialect or not but it seems to be valid Lua which is creating the bytes which are associated with the infrared commands being sent.

            the \/ portion seems to be some type of escape placed there because that is not a valid piece of Lua code afaik. (https://www.tutorialspoint.com/lua/lua_operators.htm).

            See also what does lua operator ~= mean?

            Source https://stackoverflow.com/questions/60470456

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install blaster

            Clone Repository
            Print the Shooter AR Marker (Below, acts as the gun)
            Ensure your iOS device is connected and can run an iOS app
            Go to File > Build Settings > iOS
            Click Build and Run
            Ensure that your webcam is available for access
            Press play
            Hold the Marker to your webcam to start playing

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/surayashivji/blaster.git

          • CLI

            gh repo clone surayashivji/blaster

          • sshUrl

            git@github.com:surayashivji/blaster.git

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