GameCounter | Count the games on PS4 or Xboxone | Game Engine library
kandi X-RAY | GameCounter Summary
kandi X-RAY | GameCounter Summary
Count the games on PS4 or Xboxone
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of GameCounter
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QUESTION
I wish to calculate Ascending Points Diff for all players in a sweep over a series of games. I wish to have the first column name PD1 with the least Points Difference, PD2 next lowest and so on. I wish to do this using a variable which just adds the integer to the end of 'PD' based on the number of games. I keep getting an error when I add AS @ColumnName to the end of the Calculation.
...ANSWER
Answered 2019-Aug-16 at 18:33Change your final query section to dynamic sql like this. It can be achieved only by dynamic sql.
QUESTION
I am in developing an application using Xcode and currently I am facing a issue regarding SKSpriteNodes. When there are more than a single SKSpriteNode and when the node is touched, the touched node is not removed but the other not touched is removed. I have also noticed that when there are multiple nodes on the screen only the latest node coming from the top of the screen is removed whilst others are still moving down, although they are being touched. Can someone help identify why this has occurred and the methods of preventing such mistakes please?
For reference, I am have included the class in which the bug is in.
...ANSWER
Answered 2018-Aug-26 at 20:24Your method deleteNode() runs the deletion animation on the node pointed to by generatedNode, not the node last touched:
QUESTION
I have been trying to write code for a simple countdown timer that I am making for a website (take a look here: sbtimescore.github.io). Unfortunately, I've run into a logical error my limited knowledge can't solve (I'm a newbie). When one presses the start/pause repeatedly, the timer starts to speed up. I have posted the code for which is run onclick() below:
...ANSWER
Answered 2017-Jul-19 at 08:18You should define interval
as a variable outside of the spGameClock
function. A good place would be within the jQuery ready
callback. You could then also use that variable itself to determine whether the clock is ticking or not.
Here is an implementation using countdownjs:
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