UnityAutoMoq | Automocking container using Unity and Moq | Game Engine library

 by   thedersen C# Version: Current License: MIT

kandi X-RAY | UnityAutoMoq Summary

kandi X-RAY | UnityAutoMoq Summary

UnityAutoMoq is a C# library typically used in Gaming, Game Engine, Unity applications. UnityAutoMoq has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Automocking container using Microsoft Unity and Moq.
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              UnityAutoMoq has a low active ecosystem.
              It has 23 star(s) with 11 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 1 have been closed. On average issues are closed in 105 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of UnityAutoMoq is current.

            kandi-Quality Quality

              UnityAutoMoq has no bugs reported.

            kandi-Security Security

              UnityAutoMoq has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              UnityAutoMoq is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              UnityAutoMoq releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            UnityAutoMoq Key Features

            No Key Features are available at this moment for UnityAutoMoq.

            UnityAutoMoq Examples and Code Snippets

            No Code Snippets are available at this moment for UnityAutoMoq.

            Community Discussions

            Trending Discussions on UnityAutoMoq

            QUESTION

            Register Generic Interfaces with UnityAutoMoqContainer
            Asked 2017-Jun-12 at 17:39

            We use UnityAutoMoq for mocking most of our interfaces in our unit tests, but I've recently run into a situation where we want to use a test framework to more completely simulate the actual behavior (call it an integration test if that helps you accept what I'm doing).

            I expected UnityAutoMoq to let me register concrete mappings instead of allowing the UnityAutoMoqContainer to defer to mocking the interface. This holds true to everything I've tried except for generic interfaces. In case you're visual like me, here's a snippet of what I'm trying:

            ...

            ANSWER

            Answered 2017-Jun-12 at 17:39

            I found that the problem lies in the underlying BuilderStrategy. Here's a snippet from UnityAutoMoqBuilderStrategy.

            Source https://stackoverflow.com/questions/44373972

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UnityAutoMoq

            UnityAutoMoq is available for download on NuGet. To install it run the following command in the NuGet Package Manager Console. This will download all the binaries, and add necessary references to your project.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone thedersen/UnityAutoMoq

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            git@github.com:thedersen/UnityAutoMoq.git

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