knight | game framework based on Unity3D engine | Game Engine library
kandi X-RAY | knight Summary
kandi X-RAY | knight Summary
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on ILRuntime, and a UI module based on MVVM, and other basic functions support.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of knight
knight Key Features
knight Examples and Code Snippets
def get_valid_pos(position: tuple[int, int], n: int) -> list[tuple[int, int]]:
"""
Find all the valid positions a knight can move to from the current position.
>>> get_valid_pos((1, 3), 4)
[(2, 1), (0, 1), (3, 2)]
"""
def open_knight_tour(n: int) -> list[list[int]]:
"""
Find the solution for the knight tour problem for a board of size n. Raises
ValueError if the tour cannot be performed for the given size.
>>> open_knight_tour(1)
[
static void knight(boolean[][] board, int row, int col, int knights) {
if (knights == 0) {
display(board);
System.out.println();
return;
}
if (row == board.length - 1 && col == boar
Community Discussions
Trending Discussions on knight
QUESTION
Sorry if this is a noob question!
I have two tables - a movie and a comment table.
I am trying to return output of the movie name and each comment for that movie as long as that movie has more than 1 comment associated to it.
Here are my tables
...ANSWER
Answered 2021-Jun-15 at 20:19Something like this could work
QUESTION
I'm working on a feature where client get's discount when buying a package.
The item on the left is fixed and doesn't change. It comes in package with the item on the right where client can choose a snowboard:
All I need is that when client chooses a size, but then swipes to the next snowboard the size chosen from the previous snowboard would be set back to default 'CHOOSE SIZE OPTION'.
Here is the code of the Parent Component:
...ANSWER
Answered 2021-Jun-14 at 08:56In child component I changed defaultValue
to value
in Select, deleted native
and used renderValue
function. So my child component code in Select looks like this:
QUESTION
I want to make the knight could move to any square (NOT follow the game rule). So I change the function: canMoveKnight in file Game.js like this:
...ANSWER
Answered 2021-Jun-06 at 03:10This is kind of a weird issue you ran into! I would love to hear anyone else's answer on this as well, as I am still very curious about the cause of the issue. I did find a solution for you though!
It seems like the knight piece is somehow blocked from being clicked on if it is on a tile that is also a valid move. (If anyone can figure out why please share)
To fix the problem you can add position: absolute
to the knight as well as z-index:
. This makes the knight div appear above everything else so it is still draggable.
Specifically, you can change your knightStyle
in Knight.jsx
to this:
QUESTION
I have created a label with a frame on the screen which displays the chosen text. I also have two different arrays for the first and last name.
...ANSWER
Answered 2021-Jun-12 at 08:09You can zip both array and then use random.
Here is solution
QUESTION
I am programming a chess game in Python 3, and I have a numpy array in the shape of a chessboard like so:
...ANSWER
Answered 2021-May-30 at 20:50x = e
is not the way to update a numpy array, you need to use indexing like you have done here start_pos[sq_rank_num, sq_file_num] = N
. But the way you have constructed the for loop (of what you have showed anyway) does not provide any indexes to work with.
For example, if the beginning position of the knight is
QUESTION
I tried to code the knight's tour problem(8X8 board), but somehow I am not able to get it to work.
Instead of exploring all possible knight moves, I am storing it and iterating it one by one but the program gets terminated before printing the result.
tagged the buggy code and (shamelessly copied) working code in comments.
Thanks in advance :)
...ANSWER
Answered 2021-May-28 at 21:01The problem is possibleKnightMoves
method, where you wrote
QUESTION
i am dealing with a school project and when i run the program,it needs to give a organized output .i tried to align it to the right side but it clearly didn't work as it can be seen. how can i reach the expected output?
code:
...ANSWER
Answered 2021-May-27 at 20:43Check this out and compare it with your code. I've just added and removed few endl
, added one setw(36)
in else
block and re-modified some space sequence
QUESTION
I have written a code for knights tour problem which work for 2D array but not for vector>
ANSWER
Answered 2021-May-23 at 10:34Both programs have undefined behavior because you access the 2D array/vector out of bounds.
You first check if sol[x][y] == -1
and then you check if x
and y
are within bounds:
QUESTION
I am creating a short RPG game for my AP CSP project and for some reason when I call the method Element in line 310-313, it just ends the rest of the code in Main (which is all the remaining code in the program). The user is required to press x to continue the game but it skips all of that and auto-fills the user-inputs correctly. Put it short, once you select your element in the code, the program finishes the game by itself, which is not supposed to happen since the user needs to have its input to continue the dialogue.
Aforementioned, the intended output of this code is to complete the dialogue with the user input and user information only. Please help as this is due soon!
...ANSWER
Answered 2021-May-11 at 07:49It looks like you stopped following the pattern that you applied in the beginning. As you'll see, prior to line 310, you have used
QUESTION
I need to remove the right icons that are the up and down arrows from a Material UI TextField that I modified from the Material UI documentations (https://material-ui.com/components/autocomplete/#autocomplete) Highlights section.
I tried some solutions from stack overflow like (Remove the arrow and cross that appears for TextField type=“time” material-ui React) and (Remove the arrow and cross that appears for TextField type=“time” material-ui React) but they didn't work and, I ended up with the following code:
App.js:
...ANSWER
Answered 2021-May-14 at 13:22According to this document you need to add freesolo
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